Player Matchup

Sol
Sol
Bronze III
EMDYT
Sol
Bronze III
Level 111
God Stats
0W - 1L
1,747 SR
Queue Stats
4W - 9L
1,500 MMR
Solo
Tiamat
Tiamat
Platinum II
Jeffreaky
Tiamat
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Bronze III
Miz8Miz
Ganesha
Bronze III
Level 67
God Stats
0W - 2L
1,465 SR
Queue Stats
4W - 11L
1,473 MMR
Party 1
Thanatos
Thanatos
Bronze III
balbalius
Thanatos
Bronze III
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Silver II
metro2033
Medusa
Silver II
Level 146
God Stats
2W - 3L
1,796 SR
Queue Stats
226W - 219L
1,538 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,602 SR
1,502 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 111
1,593 SR
1,605 MMR
Kukulkan
Kukulkan
Platinum III
Derkx
Kukulkan
Platinum III
Level 135
God Stats
5W - 4L
1,557 SR
Queue Stats
142W - 140L
1,667 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
Lazdy
Cu Chulainn
Gold I
Level 108
God Stats
10W - 10L
1,576 SR
Queue Stats
275W - 276L
1,601 MMR
Solo
Cabrakan
Cabrakan
Gold V
Soljfre
Cabrakan
Gold V
Level 59
God Stats
15W - 15L
1,554 SR
Queue Stats
29W - 27L
1,599 MMR
Solo
Mercury
Mercury
Gold III
ThunderBanana
Mercury
Gold III
Level 142
God Stats
33W - 28L
1,589 SR
Queue Stats
345W - 327L
1,489 MMR
Solo
Anhur
Anhur
Gold I
lamedusita
Anhur
Gold I
Level 109
God Stats
15W - 16L
1,688 SR
Queue Stats
946W - 939L
1,668 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
EMDYT
Sol
13
0 / 2 / 0
7,745
516
7,157
10,514
3,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
Jeffreaky
Tiamat
15
0 / 0 / 0
8,271
551
4,541
3,407
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
Miz8Miz
Ganesha
10
0 / 2 / 3
6,895
460
5,165
10,764
6,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
balbalius
Thanatos
12
0 / 3 / 1
6,819
455
2,147
10,169
3,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
metro2033
Medusa
12
3 / 3 / 0
7,270
485
10,437
9,381
2,725
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bans
TsukuyomiScyllaSetAthena

VS

Bans
ApolloGuan YuFenrirSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Derkx
Kukulkan
16
2 / 0 / 2
9,147
610
3,937
5,473
1,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
Lazdy
Cu Chulainn
14
0 / 0 / 5
8,413
561
9,415
11,746
9,010
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cabrakan
Soljfre
Cabrakan
11
0 / 1 / 5
6,983
466
4,436
11,635
10,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Mercury
15
7 / 0 / 1
9,017
601
5,457
9,419
3,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

Anhur
12
1 / 2 / 2
7,457
497
5,134
9,907
2,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
3
Kills
10
10
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Derkx
Kukulkan
2
0
2
3
L
Sol
EMDYT
Sol
0
2
0
0
L
Tiamat
Jeffreaky
Tiamat
0
0
0
0
W
Cu Chulainn
Lazdy
Cu Chulainn
0
0
5
2.5
L
Ganesha
Miz8Miz
Ganesha
0
2
3
0.75
W
Cabrakan
Soljfre
Cabrakan
0
1
5
2.5
W
Mercury
7
0
1
7.5
L
Thanatos
balbalius
Thanatos
0
3
1
0.17
W
Anhur
1
2
2
1
L
Medusa
metro2033
Medusa
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,447
Damage
28,379
44,235
Taken
48,180
18,201
Mitigated
27,127
19,717
Healing
17,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Derkx
Kukulkan
3,937
157
0
1,732
5,473
1,924
0
3,087
2,386
77,007
0
L
Sol
EMDYT
Sol
7,157
3,253
0
5,896
10,514
3,336
0
454
10,060
52,062
0
L
Tiamat
Jeffreaky
Tiamat
4,541
672
0
2,380
3,407
1,741
258
637
2,770
63,574
0
W
Cu Chulainn
Lazdy
Cu Chulainn
9,415
1,357
0
4,502
11,746
9,010
215
7,145
4,601
0
57,496
L
Ganesha
Miz8Miz
Ganesha
5,165
299
0
2,988
10,764
6,692
66
4,331
6,433
22,947
0
W
Cabrakan
Soljfre
Cabrakan
4,436
818
0
3,443
11,635
10,281
0
3,277
8,358
21,666
0
W
Mercury
5,457
2,426
0
5,462
9,419
3,523
0
1,778
7,641
0
57,515
L
Thanatos
balbalius
Thanatos
2,147
301
0
6,227
10,169
3,707
0
1,312
8,857
0
45,141
W
Anhur
5,134
2,146
0
2,558
9,907
2,389
61
1,576
8,331
0
42,394
L
Medusa
metro2033
Medusa
10,437
5,741
0
2,226
9,381
2,725
180
1,639
7,742
0
50,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,000
Gold Earned
41,017
446
Minions Killed
534
0
Camps Cleared
0
1,441,575
Distance Traveled
1,578,019
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,147
610
193
13
0
314,763
4
L
Sol
7,745
516
99
7
0
260,635
3
L
Tiamat
8,271
551
150
10
0
306,840
7
W
Cu Chulainn
8,413
561
110
7
0
327,139
0
L
Ganesha
6,895
460
6
0
0
296,376
6
W
Cabrakan
6,983
466
27
2
0
298,532
0
W
Mercury
9,017
601
116
8
0
376,819
1
L
Thanatos
6,819
455
86
6
0
293,401
2
W
Anhur
7,457
497
88
6
0
260,766
4
L
Medusa
7,270
485
105
7
0
284,323
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role