Player Matchup

Heimdallr
Heimdallr
Silver I
A-Kintsugi
Heimdallr
Silver I
Level 118
God Stats
6W - 2L
1,148 SR
Queue Stats
39W - 36L
1,450 MMR
Solo
Cerberus
Cerberus
Gold IV
DisPolar
Cerberus
Gold IV
Level 160
God Stats
2W - 1L
1,365 SR
Queue Stats
198W - 181L
1,378 MMR
Solo
Chang'e
Chang'e
Gold V
ExposedTiger882
Chang'e
Gold V
Level 79
God Stats
7W - 5L
1,585 SR
Queue Stats
49W - 51L
1,445 MMR
Solo
Awilix
Awilix
Gold IV
Frigid-Jodi
Awilix
Gold IV
Level 151
God Stats
21W - 33L
1,547 SR
Queue Stats
274W - 276L
1,407 MMR
Solo
Cthulhu
Cthulhu
Gold III
Ze Pequeno Rio
Cthulhu
Gold III
Level 139
God Stats
17W - 13L
1,643 SR
Queue Stats
281W - 271L
1,381 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,458 SR
1,412 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 110
1,506 SR
1,412 MMR
Hachiman
Hachiman
Bronze IV
Stonehands48
Hachiman
Bronze IV
Level 107
God Stats
1W - 3L
1,481 SR
Queue Stats
31W - 37L
1,361 MMR
Solo
Nemesis
Nemesis
Bronze III
TheSabage1
Nemesis
Bronze III
Level 122
God Stats
0W - 1L
1,107 SR
Queue Stats
1W - 3L
1,400 MMR
Solo
Sylvanus
Sylvanus
Bronze III
TurribleToby
Sylvanus
Bronze III
Level 117
God Stats
0W - 1L
1,740 SR
Queue Stats
2W - 5L
1,414 MMR
Solo
Eset
Eset
Bronze III
YooHusky
Eset
Bronze III
Level 73
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 8L
1,442 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
fyfsnake
Cu Chulainn
Gold IV
Level 129
God Stats
21W - 16L
1,699 SR
Queue Stats
137W - 144L
1,445 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
A-Kintsugi
Heimdallr
13
2 / 2 / 2
7,729
552
3,337
6,723
2,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
DisPolar
Cerberus
12
2 / 3 / 10
7,467
533
6,330
12,728
7,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
11 / 2 / 3
8,588
613
7,285
5,841
1,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Awilix
14
5 / 0 / 6
8,223
587
7,531
7,189
2,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 1 / 5
7,848
561
8,022
11,030
9,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
SetTsukuyomiTiamatDanzaburouYemoja

VS

Bans
ScyllaGuan YuLokiPeleSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Stonehands48
Hachiman
12
3 / 2 / 1
6,908
493
4,507
5,668
1,527
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
TheSabage1
Nemesis
13
1 / 2 / 2
7,166
512
3,993
10,677
3,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sylvanus
TurribleToby
Sylvanus
9
2 / 2 / 4
6,180
441
5,948
10,874
5,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Eset
9
0 / 12 / 5
5,791
414
4,527
9,305
2,630
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
fyfsnake
Cu Chulainn
12
1 / 4 / 0
7,269
519
7,598
14,412
9,290
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
22
Kills
7
8
Deaths
22
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
A-Kintsugi
Heimdallr
2
2
2
1.5
W
Cerberus
DisPolar
Cerberus
2
3
10
2.33
W
11
2
3
6.25
W
Awilix
5
0
6
8
L
Hachiman
Stonehands48
Hachiman
3
2
1
1.75
L
Nemesis
TheSabage1
Nemesis
1
2
2
1
L
Sylvanus
TurribleToby
Sylvanus
2
2
4
2
L
Eset
0
12
5
0.21
W
2
1
5
4.5
L
Cu Chulainn
fyfsnake
Cu Chulainn
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,505
Damage
26,573
43,511
Taken
50,936
23,942
Mitigated
22,470
17,534
Healing
12,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
A-Kintsugi
Heimdallr
3,337
1,702
0
2,344
6,723
2,582
310
1,262
5,461
0
47,423
W
Cerberus
DisPolar
Cerberus
6,330
394
0
3,946
12,728
7,296
0
4,705
8,023
24,029
0
W
7,285
323
1,285
2,431
5,841
1,984
968
2,498
3,343
37,220
0
W
Awilix
7,531
2,629
0
3,906
7,189
2,573
0
786
6,403
0
50,601
L
Hachiman
Stonehands48
Hachiman
4,507
2,126
0
1,454
5,668
1,527
0
1,427
4,201
0
35,818
L
Nemesis
TheSabage1
Nemesis
3,993
1,585
292
2,475
10,677
3,375
0
2,463
8,106
0
47,663
L
Sylvanus
TurribleToby
Sylvanus
5,948
1,367
1,050
3,628
10,874
5,648
15
5,575
5,157
12,969
0
L
Eset
4,527
991
113
378
9,305
2,630
432
5,084
3,890
20,333
0
W
8,022
733
0
3,622
11,030
9,507
0
1,224
9,806
46,101
2,747
L
Cu Chulainn
fyfsnake
Cu Chulainn
7,598
1,644
0
3,435
14,412
9,290
0
6,290
8,082
0
45,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,855
Gold Earned
33,314
426
Minions Killed
299
0
Camps Cleared
0
1,310,455
Distance Traveled
1,328,988
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,729
552
96
7
0
262,617
5
W
Cerberus
7,467
533
55
4
0
259,475
3
W
Chang'e
8,588
613
61
4
0
256,405
0
W
Awilix
8,223
587
99
7
0
310,536
6
L
Hachiman
6,908
493
75
5
0
262,439
1
L
Nemesis
7,166
512
99
7
0
285,579
0
L
Sylvanus
6,180
441
8
1
0
281,618
5
L
Eset
5,791
414
27
2
0
268,508
0
W
Cthulhu
7,848
561
115
8
0
221,422
3
L
Cu Chulainn
7,269
519
90
6
0
230,844
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role