Player Matchup

Fenrir
Fenrir
ClusterHakai
Fenrir
Level 120
God Stats
14W - 5L
1,769 SR
Queue Stats
178W - 108L
1,646 Elo+
Party 1
Jing Wei
Jing Wei
charwels
Jing Wei
Level 22
God Stats
2W - 0L
1,698 SR
Queue Stats
158W - 63L
1,500 Elo+
Party 1
Discordia
Discordia
deivour
Discordia
Level 123
God Stats
25W - 11L
1,740 SR
Queue Stats
293W - 90L
1,732 Elo+
Party 1
Team Averages
Level 88
1,735 SR
1,626 Elo+

VS

Team Averages
Level 81
1,675 SR
1,689 Elo+
Hades
Hades
Ediblebat580
Hades
Level 18
God Stats
0W - 1L
1,545 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Apollo
Apollo
MarineSeafox
Apollo
Level 123
God Stats
2W - 1L
1,847 SR
Queue Stats
32W - 17L
1,851 Elo+
Party 2
Cthulhu
Cthulhu
mwhmastercub
Cthulhu
Level 103
God Stats
2W - 2L
1,631 SR
Queue Stats
14W - 12L
1,714 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
4 / 2 / 3
8,323
757
4,246
7,174
4,323
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
charwels
Jing Wei
12
3 / 2 / 5
8,051
732
5,623
5,768
1,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
deivour
Discordia
11
2 / 0 / 6
7,891
717
11,476
2,668
878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
6,924
629
2,438
9,488
8,835
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
11
2 / 2 / 1
7,589
690
2,661
7,171
2,360
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
mwhmastercub
Cthulhu
10
1 / 2 / 2
7,623
693
5,071
10,292
7,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
9
Kills
4
4
Deaths
9
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
2
3
2.75
L
1
5
2
0.4
L
Apollo
2
2
1
1.25
W
Jing Wei
charwels
Jing Wei
3
2
5
2.75
W
Discordia
deivour
Discordia
2
0
6
5
L
Cthulhu
mwhmastercub
Cthulhu
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,345
Damage
10,170
15,610
Taken
26,951
7,090
Mitigated
18,354
6,562
Healing
3,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
4,246
1,624
0
2,972
7,174
4,323
240
3,047
4,127
0
18,978
L
2,438
225
73
378
9,488
8,835
0
4,876
4,124
6,674
0
L
Apollo
2,661
1,795
0
2,095
7,171
2,360
270
1,836
5,097
0
38,108
W
Jing Wei
charwels
Jing Wei
5,623
4,645
0
2,737
5,768
1,889
560
2,811
2,957
0
24,935
W
Discordia
deivour
Discordia
11,476
971
0
853
2,668
878
530
1,695
973
45,514
0
L
Cthulhu
mwhmastercub
Cthulhu
5,071
410
99
735
10,292
7,159
0
3,680
6,206
22,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,265
Gold Earned
22,136
152
Minions Killed
123
0
Camps Cleared
0
592,876
Distance Traveled
620,088
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,323
757
25
2
0
201,622
0
L
Hades
6,924
629
10
1
0
194,206
0
L
Apollo
7,589
690
86
8
0
208,276
3
W
Jing Wei
8,051
732
41
4
0
191,864
2
W
Discordia
7,891
717
86
8
0
199,390
4
L
Cthulhu
7,623
693
27
2
0
217,606
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role