Player Matchup

The Morrigan
The Morrigan
Gursss
The Morrigan
Level 31
God Stats
1W - 3L
1,500 SR
Queue Stats
29W - 31L
1,514 Elo+
Party 1
Sun Wukong
Sun Wukong
Jatood
Sun Wukong
Level 27
God Stats
3W - 7L
1,312 SR
Queue Stats
12W - 16L
1,340 Elo+
Party 1
Janus
Janus
clapped308
Janus
Level 38
God Stats
2W - 3L
1,202 SR
Queue Stats
44W - 44L
1,537 Elo+
Party 1
Hachiman
Hachiman
iGamePro
Hachiman
Level 8
God Stats
2W - 3L
1,530 SR
Queue Stats
2W - 5L
1,275 Elo+
Party 1
Fenrir
Fenrir
willG101
Fenrir
Level 67
God Stats
1W - 3L
1,242 SR
Queue Stats
71W - 83L
1,417 Elo+
Party 1
Team Averages
Level 34
1,357 SR
1,417 Elo+

VS

Team Averages
Level 25
1,438 SR
1,498 Elo+
Ymir
Ymir
Glastviaa
Ymir
Level 28
God Stats
1W - 3L
1,318 SR
Queue Stats
126W - 98L
1,600 Elo+
Solo
Ganesha
Ganesha
JÖLZEN7
Ganesha
Level 21
God Stats
9W - 12L
1,500 SR
Queue Stats
185W - 219L
1,286 Elo+
Solo
Hachiman
Hachiman
VeronTheVillain
Hachiman
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 12L
1,687 Elo+
Solo
Anubis
Anubis
felimb
Anubis
Level 18
God Stats
0W - 1L
1,758 SR
Queue Stats
45W - 39L
1,434 Elo+
Solo
Tyr
Tyr
rogeliow24
Tyr
Level 28
God Stats
2W - 6L
1,114 SR
Queue Stats
103W - 101L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Gursss
The Morrigan
18
5 / 4 / 16
12,242
490
12,376
13,954
6,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Jatood
Sun Wukong
20
7 / 4 / 11
14,203
568
13,695
21,644
21,143
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
20
9 / 4 / 16
14,041
562
17,388
15,538
5,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
iGamePro
Hachiman
17
3 / 5 / 9
12,113
485
9,392
15,857
5,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
willG101
Fenrir
19
10 / 4 / 19
14,004
560
19,558
25,819
24,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
19
12 / 4 / 4
12,790
512
18,363
20,319
11,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
JÖLZEN7
Ganesha
14
0 / 8 / 15
9,551
382
6,663
21,446
24,015
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hachiman
18
7 / 5 / 7
12,332
493
10,147
14,639
6,073
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
felimb
Anubis
14
1 / 10 / 7
9,952
398
10,632
12,873
6,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
1 / 7 / 0
11,622
465
9,943
22,985
18,811
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
54
34
Kills
21
21
Deaths
34
71
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ymir
12
4
4
3.5
W
The Morrigan
Gursss
The Morrigan
5
4
16
3.25
W
Sun Wukong
Jatood
Sun Wukong
7
4
11
3.13
L
Ganesha
JÖLZEN7
Ganesha
0
8
15
0.94
L
Hachiman
7
5
7
2.1
W
Janus
9
4
16
4.25
L
Anubis
felimb
Anubis
1
10
7
0.45
W
Hachiman
iGamePro
Hachiman
3
5
9
1.5
L
1
7
0
0.14
W
Fenrir
willG101
Fenrir
10
4
19
4.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,409
Damage
55,748
92,812
Taken
92,262
63,082
Mitigated
66,492
30,110
Healing
15,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
18,363
5,536
0
6,230
20,319
11,064
0
5,293
15,026
90,732
0
W
The Morrigan
Gursss
The Morrigan
12,376
2,636
0
5,078
13,954
6,054
982
4,825
9,129
72,677
1,423
W
Sun Wukong
Jatood
Sun Wukong
13,695
3,558
0
5,426
21,644
21,143
2,096
5,097
16,547
0
105,680
L
Ganesha
JÖLZEN7
Ganesha
6,663
479
578
1,921
21,446
24,015
175
4,799
16,647
27,903
0
L
Hachiman
10,147
5,131
0
3,176
14,639
6,073
878
6,005
8,634
0
52,757
W
Janus
17,388
2,207
841
5,239
15,538
5,753
1,328
7,228
8,310
107,041
0
L
Anubis
felimb
Anubis
10,632
108
0
0
12,873
6,529
367
6,828
6,045
56,867
0
W
Hachiman
iGamePro
Hachiman
9,392
4,867
0
5,159
15,857
5,440
918
8,993
6,864
0
63,802
L
9,943
2,437
0
3,677
22,985
18,811
1,709
6,644
16,341
0
79,514
W
Fenrir
willG101
Fenrir
19,558
7,526
0
8,367
25,819
24,692
972
14,039
11,780
0
55,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,603
Gold Earned
56,247
632
Minions Killed
503
0
Camps Cleared
0
2,341,827
Distance Traveled
2,026,035
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,790
512
128
5
0
410,934
0
W
The Morrigan
12,242
490
105
4
0
473,316
5
W
Sun Wukong
14,203
568
207
8
0
472,859
1
L
Ganesha
9,551
382
12
0
0
429,566
2
L
Hachiman
12,332
493
109
4
0
420,028
1
W
Janus
14,041
562
165
7
0
449,114
10
L
Anubis
9,952
398
99
4
0
338,798
0
W
Hachiman
12,113
485
104
4
0
459,282
3
L
Tyr
11,622
465
155
6
0
426,709
2
W
Fenrir
14,004
560
51
2
0
487,256
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role