Player Matchup

Ares
Ares
LeadDawg
Ares
Level 15
God Stats
7W - 6L
1,450 SR
Queue Stats
14W - 18L
1,292 Elo+
Party 2
Tiamat
Tiamat
Smashphixia
Tiamat
Level 5
God Stats
2W - 2L
1,535 SR
Queue Stats
78W - 90L
1,489 Elo+
Solo
Hachiman
Hachiman
StoneDragonIRL
Hachiman
Level 17
God Stats
3W - 1L
1,231 SR
Queue Stats
20W - 23L
1,285 Elo+
Party 2
Erlang Shen
Erlang Shen
TacoTalkShow
Erlang Shen
Level 76
God Stats
12W - 6L
1,348 SR
Queue Stats
185W - 189L
1,387 Elo+
Party 2
Anubis
Anubis
ThisFooWheezy
Anubis
Level 26
God Stats
42W - 14L
1,753 SR
Queue Stats
167W - 164L
1,568 Elo+
Solo
Team Averages
Level 28
1,464 SR
1,404 Elo+

VS

Team Averages
Level 14
1,459 SR
1,338 Elo+
Loki
Loki
LilReap5639
Loki
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ra
Ra
PopeU2
Ra
Level 5
God Stats
0W - 2L
1,342 SR
Queue Stats
0W - 3L
1,140 Elo+
Party 1
Jing Wei
Jing Wei
YetoLinx
Jing Wei
Level 20
God Stats
0W - 4L
1,500 SR
Queue Stats
5W - 17L
1,248 Elo+
Party 1
Hercules
Hercules
j3wy21
Hercules
Level 28
God Stats
5W - 6L
1,453 SR
Queue Stats
18W - 21L
1,663 Elo+
Solo
Nemesis
Nemesis
jogasju
Nemesis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,140 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
4 / 0 / 4
7,550
581
3,833
7,390
5,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
11
4 / 2 / 7
6,953
535
3,645
6,224
2,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
11
3 / 0 / 3
7,019
540
3,076
4,358
1,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Erlang Shen
TacoTalkShow
Erlang Shen
13
5 / 2 / 1
8,111
624
5,344
9,674
4,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
9 / 2 / 3
8,201
631
8,022
6,714
3,347
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 6 / 0
4,357
335
980
4,752
816
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

Ra
8
1 / 7 / 1
5,683
437
1,451
5,450
1,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jing Wei
YetoLinx
Jing Wei
9
0 / 5 / 0
5,654
435
2,460
9,306
2,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
j3wy21
Hercules
11
4 / 3 / 1
6,927
533
8,242
10,368
3,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Nemesis
jogasju
Nemesis
8
0 / 4 / 0
5,545
427
1,049
8,201
1,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
25
Kills
5
6
Deaths
25
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ares
4
0
4
6
L
0
6
0
0
L
Ra
1
7
1
0.21
W
Tiamat
4
2
7
3.75
W
Hachiman
3
0
3
4.5
W
Erlang Shen
TacoTalkShow
Erlang Shen
5
2
1
2.75
W
9
2
3
5.25
L
Jing Wei
YetoLinx
Jing Wei
0
5
0
0
L
Hercules
j3wy21
Hercules
4
3
1
1.5
L
Nemesis
jogasju
Nemesis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,920
Damage
14,182
34,360
Taken
38,077
17,997
Mitigated
9,800
8,375
Healing
8,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
3,833
348
0
760
7,390
5,718
238
0
7,390
22,708
0
L
980
251
0
410
4,752
816
0
2,716
2,036
0
4,264
L
Ra
1,451
346
49
259
5,450
1,141
236
3,719
1,731
9,596
0
W
Tiamat
3,645
1,089
123
1,785
6,224
2,594
527
537
5,519
21,263
0
W
Hachiman
3,076
2,333
0
1,178
4,358
1,388
628
0
4,358
0
30,588
W
Erlang Shen
TacoTalkShow
Erlang Shen
5,344
3,477
0
1,409
9,674
4,950
438
360
9,234
0
45,013
W
8,022
399
0
3,120
6,714
3,347
1,149
226
6,408
43,640
0
L
Jing Wei
YetoLinx
Jing Wei
2,460
1,921
0
2,604
9,306
2,455
0
3,485
5,821
0
23,687
L
Hercules
j3wy21
Hercules
8,242
4,901
0
3,592
10,368
3,395
450
4,910
5,458
0
26,850
L
Nemesis
jogasju
Nemesis
1,049
395
0
1,165
8,201
1,993
0
670
7,531
0
29,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,834
Gold Earned
28,166
321
Minions Killed
179
0
Camps Cleared
0
1,176,147
Distance Traveled
993,510
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,550
581
23
2
0
262,718
3
L
Loki
4,357
335
3
0
0
174,415
4
L
Ra
5,683
437
11
1
0
161,982
0
W
Tiamat
6,953
535
36
3
0
213,079
0
W
Hachiman
7,019
540
63
5
0
224,480
3
W
Erlang Shen
8,111
624
107
8
0
275,418
1
W
Anubis
8,201
631
92
7
0
200,452
0
L
Jing Wei
5,654
435
52
4
0
230,419
0
L
Hercules
6,927
533
50
4
0
223,733
1
L
Nemesis
5,545
427
63
5
0
202,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role