Player Matchup

King Arthur
King Arthur
Cardin39
King Arthur
Level 8
God Stats
7W - 1L
1,787 SR
Queue Stats
14W - 2L
1,807 Elo+
Solo
Mercury
Mercury
Doinkers
Mercury
Level 26
God Stats
8W - 4L
1,651 SR
Queue Stats
19W - 13L
1,696 Elo+
Solo
Sol
Sol
DonKeshoe
Sol
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 10L
1,629 Elo+
Solo
Ullr
Ullr
Priffindas
Ullr
Level 14
God Stats
60W - 30L
1,629 SR
Queue Stats
176W - 122L
1,526 Elo+
Solo
Vulcan
Vulcan
crownedking4
Vulcan
Level 18
God Stats
13W - 16L
1,754 SR
Queue Stats
206W - 194L
1,697 Elo+
Solo
Team Averages
Level 15
1,664 SR
1,671 Elo+

VS

Team Averages
Level 20
1,564 SR
1,680 Elo+
Hera
Hera
AntiSocialElf
Hera
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 26L
1,584 Elo+
Party 1
Ymir
Ymir
NineShadowWolf
Ymir
Level 7
God Stats
5W - 7L
1,901 SR
Queue Stats
8W - 9L
1,922 Elo+
Party 1
Tiamat
Tiamat
OrphanedPeanut
Tiamat
Level 21
God Stats
0W - 3L
1,618 SR
Queue Stats
37W - 31L
1,677 Elo+
Party 1
Chiron
Chiron
dudebecool1
Chiron
Level 30
God Stats
10W - 3L
1,671 SR
Queue Stats
92W - 35L
1,729 Elo+
Party 1
Tyr
Tyr
rogeliow24
Tyr
Level 28
God Stats
2W - 6L
1,131 SR
Queue Stats
103W - 101L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cardin39
King Arthur
13
5 / 0 / 0
8,041
619
7,157
7,493
3,770
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
Doinkers
Mercury
11
0 / 1 / 0
6,194
476
737
7,764
2,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 2 / 1
5,698
438
4,506
4,131
923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
1 / 3 / 0
6,933
533
5,550
8,331
2,547
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
14
11 / 0 / 0
8,788
676
11,614
4,200
1,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 0
5,175
398
1,696
5,779
2,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
0 / 1 / 4
5,791
445
1,662
8,538
4,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 4 / 0
5,811
447
1,890
7,511
4,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chiron
12
4 / 1 / 1
6,989
538
6,844
9,091
2,639
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
0 / 4 / 0
6,151
473
2,167
8,518
3,402
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
17
Kills
5
6
Deaths
17
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
King Arthur
Cardin39
King Arthur
5
0
0
5
W
Mercury
Doinkers
Mercury
0
1
0
0
W
0
2
1
0.25
L
0
1
4
2
L
1
4
0
0.25
W
1
3
0
0.33
W
Vulcan
11
0
0
11
L
Chiron
4
1
1
4.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,564
Damage
14,259
31,919
Taken
39,437
11,001
Mitigated
16,557
12,531
Healing
8,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,696
264
0
540
5,779
2,134
0
4,828
951
26,457
0
W
King Arthur
Cardin39
King Arthur
7,157
512
0
2,836
7,493
3,770
0
1,616
5,877
0
47,502
W
Mercury
Doinkers
Mercury
737
197
0
4,331
7,764
2,130
0
817
6,947
0
38,248
W
4,506
1,344
0
2,150
4,131
923
0
577
3,554
33,796
0
L
1,662
69
0
1,830
8,538
4,382
0
5,223
3,315
8,481
0
L
1,890
138
0
787
7,511
4,000
0
3,033
4,478
31,867
0
W
5,550
2,131
0
1,495
8,331
2,547
0
624
7,707
0
47,718
W
Vulcan
11,614
3,419
0
1,719
4,200
1,631
317
1,614
2,586
54,976
0
L
Chiron
6,844
3,048
400
3,436
9,091
2,639
0
2,505
6,586
0
49,972
L
2,167
244
0
1,935
8,518
3,402
0
531
7,987
0
34,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,654
Gold Earned
29,917
450
Minions Killed
321
0
Camps Cleared
0
1,218,307
Distance Traveled
1,153,308
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,175
398
52
4
0
226,441
2
W
King Arthur
8,041
619
115
9
0
264,431
2
W
Mercury
6,194
476
86
7
0
263,682
0
W
Sol
5,698
438
52
4
0
224,699
1
L
Ymir
5,791
445
16
1
0
234,146
4
L
Tiamat
5,811
447
68
5
0
219,547
6
W
Ullr
6,933
533
92
7
0
213,134
3
W
Vulcan
8,788
676
105
8
0
252,361
4
L
Chiron
6,989
538
101
8
0
222,693
2
L
Tyr
6,151
473
84
6
0
250,481
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role