Player Matchup

Sobek
Sobek
Diamond III
Chanz17
Sobek
Diamond III
Level 126
God Stats
125W - 104L
1,752 SR
Queue Stats
174W - 179L
2,164 MMR
Party 2
Nu Wa
Nu Wa
Platinum I
GabyCarp92
Nu Wa
Platinum I
Level 160
God Stats
13W - 9L
1,638 SR
Queue Stats
210W - 192L
1,921 MMR
Party 1
Awilix
Awilix
Platinum I
ZCity4
Awilix
Platinum I
Level 128
God Stats
26W - 15L
1,714 SR
Queue Stats
355W - 337L
1,927 MMR
Party 2
Heimdallr
Heimdallr
Platinum III
dakooz92
Heimdallr
Platinum III
Level 160
God Stats
10W - 6L
1,815 SR
Queue Stats
69W - 41L
2,091 MMR
Solo
Hercules
Hercules
Platinum IV
ropiper69
Hercules
Platinum IV
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 9L
2,002 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 124
1,684 SR
2,021 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 128
1,635 SR
2,021 MMR
Chernobog
Chernobog
Diamond V
ApeFromflorida
Chernobog
Diamond V
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
535W - 516L
2,043 MMR
Solo
Terra
Terra
Diamond IV
I-spxm-dxmxge
Terra
Diamond IV
Level 110
God Stats
7W - 2L
1,500 SR
Queue Stats
110W - 95L
1,980 MMR
Solo
Scylla
Scylla
Platinum I
Pige0nZz
Scylla
Platinum I
Level 156
God Stats
4W - 5L
1,697 SR
Queue Stats
120W - 98L
2,051 MMR
Solo
Mercury
Mercury
Diamond IV
Sant1_Fernandez
Mercury
Diamond IV
Level 76
God Stats
6W - 4L
1,807 SR
Queue Stats
169W - 173L
2,074 MMR
Solo
Osiris
Osiris
Diamond IV
h680c93e71c_2000
Osiris
Diamond IV
Level 137
God Stats
14W - 16L
1,670 SR
Queue Stats
446W - 443L
1,959 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Chanz17
Sobek
13
0 / 2 / 9
9,868
493
4,323
15,395
13,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
17
5 / 1 / 5
11,995
600
17,741
8,632
3,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Awilix
ZCity4
Awilix
17
5 / 2 / 7
11,826
591
11,202
12,845
4,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
dakooz92
Heimdallr
19
6 / 1 / 5
12,779
639
12,441
15,541
6,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
ropiper69
Hercules
19
6 / 2 / 4
12,750
638
13,906
21,125
18,861
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
TiamatSetAthenaApolloDanzaburou

VS

Bans
Guan YuTsukuyomiCu ChulainnJanusYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ApeFromflorida
Chernobog
17
1 / 5 / 3
10,516
526
5,738
14,454
5,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 4 / 6
9,537
477
7,013
19,020
19,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
Pige0nZz
Scylla
13
2 / 4 / 4
8,310
416
14,361
11,430
3,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 6 / 6
9,492
475
5,320
16,118
5,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 3 / 3
10,206
510
8,612
19,985
16,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
30
22
Kills
8
8
Deaths
22
30
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chernobog
ApeFromflorida
Chernobog
1
5
3
0.5
W
Sobek
Chanz17
Sobek
0
2
9
2.25
W
Nu Wa
5
1
5
7.5
L
2
4
6
1.25
L
Scylla
Pige0nZz
Scylla
2
4
4
1
L
1
6
6
0.67
W
Awilix
ZCity4
Awilix
5
2
7
4.25
W
Heimdallr
dakooz92
Heimdallr
6
1
5
8.5
L
2
3
3
1.17
W
Hercules
ropiper69
Hercules
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,613
Damage
41,044
73,538
Taken
81,007
46,972
Mitigated
50,163
35,660
Healing
21,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
ApeFromflorida
Chernobog
5,738
4,230
0
3,392
14,454
5,106
934
2,788
11,475
0
74,797
W
Sobek
Chanz17
Sobek
4,323
248
0
7,658
15,395
13,420
273
8,039
7,356
22,037
0
W
Nu Wa
17,741
4,100
156
4,715
8,632
3,311
2,317
3,883
4,749
73,697
0
L
7,013
1,612
1,035
7,176
19,020
19,432
808
5,955
12,756
34,516
0
L
Scylla
Pige0nZz
Scylla
14,361
1,119
0
1,748
11,430
3,486
51
4,480
6,698
62,862
0
L
5,320
2,125
0
190
16,118
5,760
2,554
4,005
11,710
0
66,960
W
Awilix
ZCity4
Awilix
11,202
4,475
0
3,016
12,845
4,891
829
4,799
7,894
0
91,066
W
Heimdallr
dakooz92
Heimdallr
12,441
7,463
0
10,494
15,541
6,489
10,920
2,477
13,064
0
105,576
L
8,612
1,961
0
7,738
19,985
16,379
394
3,974
15,741
0
61,943
W
Hercules
ropiper69
Hercules
13,906
3,512
0
9,621
21,125
18,861
480
5,149
15,745
0
73,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,218
Gold Earned
48,061
609
Minions Killed
524
0
Camps Cleared
0
1,928,470
Distance Traveled
1,970,957
31
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
10,516
526
153
8
0
386,197
5
W
Sobek
9,868
493
33
2
0
399,360
5
W
Nu Wa
11,995
600
142
7
0
364,711
7
L
Terra
9,537
477
47
2
0
389,167
3
L
Scylla
8,310
416
97
5
0
373,787
2
L
Mercury
9,492
475
114
6
0
443,889
3
W
Awilix
11,826
591
131
7
0
437,428
8
W
Heimdallr
12,779
639
144
7
0
334,340
5
L
Osiris
10,206
510
113
6
0
377,917
8
W
Hercules
12,750
638
159
8
0
392,631
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role