Player Matchup

Geb
Geb
Halmouch
Geb
Level 27
God Stats
4W - 4L
1,762 SR
Queue Stats
87W - 115L
1,336 Elo+
Party 1
Chernobog
Chernobog
Osugo
Chernobog
Level 16
God Stats
21W - 25L
1,454 SR
Queue Stats
69W - 71L
1,231 Elo+
Solo
Horus
Horus
Sorabii
Horus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,159 Elo+
Solo
Fenrir
Fenrir
saif2002
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 146L
1,333 Elo+
Party 1
Ra
Ra
vasiliij
Ra
Level 12
God Stats
1W - 5L
1,249 SR
Queue Stats
9W - 15L
1,225 Elo+
Solo
Team Averages
Level 20
1,493 SR
1,257 Elo+

VS

Team Averages
Level 23
1,605 SR
1,381 Elo+
Eset
Eset
EspoirFou
Eset
Level 18
God Stats
32W - 23L
1,659 SR
Queue Stats
568W - 553L
1,480 Elo+
Solo
Set
Set
GIPNOSL
Set
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 14L
1,260 Elo+
Solo
Da Ji
Da Ji
Hugabletiger
Da Ji
Level 28
God Stats
11W - 14L
1,500 SR
Queue Stats
214W - 194L
1,388 Elo+
Solo
Ymir
Ymir
Sithrasquee
Ymir
Level 29
God Stats
151W - 142L
1,429 SR
Queue Stats
241W - 260L
1,263 Elo+
Solo
Neith
Neith
TrafalgarrrLaw
Neith
Level 29
God Stats
12W - 4L
1,935 SR
Queue Stats
59W - 59L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 8 / 2
6,915
461
4,443
11,572
4,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Osugo
Chernobog
10
3 / 6 / 2
6,940
463
4,108
10,015
2,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Horus
Sorabii
Horus
10
2 / 4 / 3
6,660
444
3,453
8,645
5,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
saif2002
Fenrir
7
1 / 8 / 1
5,584
372
3,865
11,915
3,331
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 6 / 1
6,335
422
2,932
8,568
2,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
14
6 / 1 / 5
8,614
574
8,158
8,183
3,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Set
13
4 / 3 / 5
8,259
551
6,442
7,155
3,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
4 / 2 / 9
8,094
540
7,754
9,336
3,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
4 / 0 / 11
8,310
554
7,469
6,739
3,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
13 / 2 / 7
9,620
641
10,651
7,558
2,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
68
8
Kills
31
32
Deaths
8
9
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Eset
6
1
5
8.5
W
Set
4
3
5
2.17
L
2
8
2
0.38
W
4
2
9
4.25
L
Chernobog
Osugo
Chernobog
3
6
2
0.67
W
4
0
11
9.5
L
Horus
Sorabii
Horus
2
4
3
0.88
W
13
2
7
8.25
L
Fenrir
saif2002
Fenrir
1
8
1
0.19
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,801
Damage
40,474
50,715
Taken
38,971
18,455
Mitigated
16,513
10,857
Healing
11,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
8,158
357
122
2,903
8,183
3,114
1,035
1,972
6,052
54,276
0
W
Set
6,442
2,403
0
770
7,155
3,726
1,412
483
6,618
0
37,723
L
4,443
528
1,005
1,075
11,572
4,121
0
5,501
5,954
12,039
0
W
7,754
1,615
0
4,590
9,336
3,619
0
894
8,360
0
41,616
L
Chernobog
Osugo
Chernobog
4,108
2,099
0
1,809
10,015
2,615
0
2,395
7,602
0
21,923
W
7,469
1,002
0
1,066
6,739
3,554
1,250
1,966
4,753
27,765
0
L
Horus
Sorabii
Horus
3,453
2,346
165
1,137
8,645
5,743
357
558
8,073
0
15,844
W
10,651
5,789
0
2,180
7,558
2,500
0
1,705
5,813
0
63,316
L
Fenrir
saif2002
Fenrir
3,865
787
515
2,886
11,915
3,331
147
4,058
7,675
0
14,457
L
2,932
565
329
1,936
8,568
2,645
329
2,568
5,784
31,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,434
Gold Earned
42,897
185
Minions Killed
392
0
Camps Cleared
0
1,386,858
Distance Traveled
1,402,201
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,614
574
100
7
0
247,787
4
W
Set
8,259
551
76
5
0
288,741
1
L
Geb
6,915
461
7
0
0
280,237
2
W
Da Ji
8,094
540
78
5
0
292,435
1
L
Chernobog
6,940
463
50
3
0
240,751
1
W
Ymir
8,310
554
47
3
0
298,538
7
L
Horus
6,660
444
38
3
0
293,915
2
W
Neith
9,620
641
91
6
0
274,700
2
L
Fenrir
5,584
372
25
2
0
285,714
0
L
Ra
6,335
422
65
4
0
286,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role