Player Matchup

Ares
Ares
BIGToucanMan
Ares
Level 102
God Stats
19W - 27L
1,403 SR
Queue Stats
174W - 215L
1,459 Elo+
Party 1
Gilgamesh
Gilgamesh
BofaDeezBanz
Gilgamesh
Level 44
God Stats
6W - 8L
1,595 SR
Queue Stats
43W - 62L
1,440 Elo+
Party 1
Baba Yaga
Baba Yaga
ShadowSong0076
Baba Yaga
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
331W - 375L
1,478 Elo+
Party 1
Team Averages
Level 89
1,499 SR
1,459 Elo+

VS

Team Averages
Level 17
1,512 SR
1,516 Elo+
Anubis
Anubis
Kudav
Anubis
Level 35
God Stats
2W - 3L
1,536 SR
Queue Stats
2W - 5L
1,642 Elo+
Party 2
Baron Samedi
Baron Samedi
Mujoken ai
Baron Samedi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,642 Elo+
Party 2
Cthulhu
Cthulhu
sniper co900
Cthulhu
Level 7
God Stats
1W - 4L
1,500 SR
Queue Stats
3W - 10L
1,263 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 2 / 10
9,100
910
6,394
10,375
8,597
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
BofaDeezBanz
Gilgamesh
12
8 / 2 / 7
9,069
907
6,959
5,192
2,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baba Yaga
ShadowSong0076
Baba Yaga
12
7 / 2 / 10
8,766
877
7,957
5,291
1,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Kudav
Anubis
11
4 / 7 / 2
7,784
778
4,980
9,507
4,285
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
Mujoken ai
Baron Samedi
7
0 / 9 / 3
6,170
617
2,883
7,657
2,813
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
sniper co900
Cthulhu
10
2 / 5 / 1
7,299
730
3,044
9,268
7,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
21
Kills
6
6
Deaths
21
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
6
2
10
5.5
W
Gilgamesh
BofaDeezBanz
Gilgamesh
8
2
7
5.75
L
Anubis
Kudav
Anubis
4
7
2
0.71
L
Baron Samedi
Mujoken ai
Baron Samedi
0
9
3
0.17
W
Baba Yaga
ShadowSong0076
Baba Yaga
7
2
10
6
L
Cthulhu
sniper co900
Cthulhu
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,310
Damage
10,907
20,858
Taken
26,432
12,915
Mitigated
14,273
1,730
Healing
3,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,394
667
0
27
10,375
8,597
153
4,612
5,538
21,921
0
W
Gilgamesh
BofaDeezBanz
Gilgamesh
6,959
2,266
0
1,006
5,192
2,396
745
3,204
1,938
0
24,212
L
Anubis
Kudav
Anubis
4,980
296
0
1,939
9,507
4,285
174
5,928
3,333
14,857
0
L
Baron Samedi
Mujoken ai
Baron Samedi
2,883
560
281
428
7,657
2,813
0
2,801
4,707
11,551
0
W
Baba Yaga
ShadowSong0076
Baba Yaga
7,957
414
0
697
5,291
1,922
1,866
2,870
2,321
26,784
0
L
Cthulhu
sniper co900
Cthulhu
3,044
784
0
544
9,268
7,175
0
5,420
3,719
16,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,935
Gold Earned
21,253
103
Minions Killed
60
0
Camps Cleared
0
560,939
Distance Traveled
396,173
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,100
910
19
2
0
182,696
0
W
Gilgamesh
9,069
907
39
4
0
207,500
0
L
Anubis
7,784
778
26
3
0
128,877
0
L
Baron Samedi
6,170
617
18
2
0
116,448
2
W
Baba Yaga
8,766
877
45
5
0
170,743
1
L
Cthulhu
7,299
730
16
2
0
150,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role