Player Matchup

He Bo
He Bo
GemDealer
He Bo
Level 24
God Stats
1W - 0L
1,735 SR
Queue Stats
46W - 12L
1,856 Elo+
Party 2
Ares
Ares
NeonGodess
Ares
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
NeonWEB
Gilgamesh
Level 18
God Stats
15W - 14L
1,634 SR
Queue Stats
55W - 58L
1,648 Elo+
Party 3
Nox
Nox
SergioHz28
Nox
Level 26
God Stats
12W - 13L
1,353 SR
Queue Stats
156W - 145L
1,570 Elo+
Solo
Anhur
Anhur
freeman1923
Anhur
Level 17
God Stats
5W - 3L
1,560 SR
Queue Stats
55W - 37L
1,743 Elo+
Party 2
Team Averages
Level 22
1,556 SR
1,663 Elo+

VS

Team Averages
Level 24
1,652 SR
1,497 Elo+
Raijin
Raijin
CoNfuzed21
Raijin
Level 28
God Stats
16W - 12L
1,515 SR
Queue Stats
51W - 58L
1,375 Elo+
Party 1
Olorun
Olorun
Gains4Days
Olorun
Level 26
God Stats
4W - 2L
1,888 SR
Queue Stats
37W - 39L
1,476 Elo+
Party 1
Cthulhu
Cthulhu
H2OPanda94
Cthulhu
Level 12
God Stats
8W - 8L
1,521 SR
Queue Stats
11W - 10L
1,465 Elo+
Party 1
Arachne
Arachne
Hypi3
Arachne
Level 27
God Stats
13W - 10L
1,585 SR
Queue Stats
43W - 50L
1,405 Elo+
Party 1
Heimdallr
Heimdallr
TuMaMiTaChuLiTa
Heimdallr
Level 27
God Stats
3W - 2L
1,751 SR
Queue Stats
167W - 77L
1,764 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
GemDealer
He Bo
10
6 / 0 / 4
6,013
601
4,113
4,376
1,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
2 / 0 / 8
6,230
623
2,574
5,036
3,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gilgamesh
NeonWEB
Gilgamesh
11
2 / 0 / 0
5,706
571
3,319
5,926
2,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
1 / 0 / 10
6,046
605
3,438
2,461
844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
8 / 0 / 3
7,083
708
4,816
4,530
1,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
CoNfuzed21
Raijin
8
0 / 5 / 0
4,774
477
1,387
4,126
1,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Olorun
Gains4Days
Olorun
6
0 / 4 / 0
4,207
421
2,364
4,470
784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes

Shoes

+6%
Movement Speed

Cthulhu
H2OPanda94
Cthulhu
5
0 / 5 / 0
3,875
388
1,669
5,283
1,158
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
Hypi3
Arachne
6
0 / 4 / 0
4,347
435
565
6,767
2,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heimdallr
TuMaMiTaChuLiTa
Heimdallr
9
0 / 1 / 0
5,212
521
3,287
4,595
1,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
0
19
Kills
0
0
Deaths
19
25
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Raijin
CoNfuzed21
Raijin
0
5
0
0
L
Olorun
Gains4Days
Olorun
0
4
0
0
W
He Bo
GemDealer
He Bo
6
0
4
8
L
Cthulhu
H2OPanda94
Cthulhu
0
5
0
0
L
Arachne
Hypi3
Arachne
0
4
0
0
W
2
0
8
6
W
Gilgamesh
NeonWEB
Gilgamesh
2
0
0
2
W
1
0
10
6
L
Heimdallr
TuMaMiTaChuLiTa
Heimdallr
0
1
0
0
W
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,260
Damage
9,272
22,329
Taken
25,241
9,079
Mitigated
7,046
9,476
Healing
4,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
CoNfuzed21
Raijin
1,387
197
0
0
4,126
1,394
0
3,475
477
17,846
0
L
Olorun
Gains4Days
Olorun
2,364
1,069
181
942
4,470
784
0
1,794
2,668
17,429
0
W
He Bo
GemDealer
He Bo
4,113
390
0
1,954
4,376
1,167
0
853
3,445
34,796
0
L
Cthulhu
H2OPanda94
Cthulhu
1,669
366
54
189
5,283
1,158
204
1,817
3,384
7,324
0
L
Arachne
Hypi3
Arachne
565
523
0
1,362
6,767
2,201
0
2,118
4,613
0
19,329
W
2,574
457
0
1,983
5,036
3,643
479
1,612
3,424
13,743
0
W
Gilgamesh
NeonWEB
Gilgamesh
3,319
656
0
2,629
5,926
2,107
462
0
5,926
0
27,282
W
3,438
209
0
519
2,461
844
0
807
1,588
27,247
0
L
Heimdallr
TuMaMiTaChuLiTa
Heimdallr
3,287
1,902
0
2,079
4,595
1,509
0
621
3,974
0
25,155
W
4,816
2,335
0
2,391
4,530
1,318
189
2,004
2,526
0
40,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,078
Gold Earned
22,415
294
Minions Killed
192
0
Camps Cleared
0
904,870
Distance Traveled
795,782
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
4,774
477
37
4
0
146,915
2
L
Olorun
4,207
421
34
3
0
166,429
1
W
He Bo
6,013
601
62
6
0
195,115
3
L
Cthulhu
3,875
388
16
2
0
152,028
0
L
Arachne
4,347
435
55
6
0
210,869
1
W
Ares
6,230
623
18
2
0
203,795
5
W
Gilgamesh
5,706
571
61
6
0
173,568
4
W
Nox
6,046
605
66
7
0
175,404
2
L
Heimdallr
5,212
521
50
5
0
119,541
1
W
Anhur
7,083
708
87
9
0
156,988
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role