Player Matchup

Athena
Athena
BiopticRecord6
Athena
Level 4
God Stats
12W - 17L
1,750 SR
Queue Stats
164W - 168L
1,447 Elo+
Solo
Bellona
Bellona
DeathsAngel5908
Bellona
Level 22
God Stats
1W - 1L
1,613 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Hera
Hera
Gurdious
Hera
Level 17
God Stats
1W - 1L
1,313 SR
Queue Stats
12W - 12L
1,341 Elo+
Solo
Anhur
Anhur
Jc_howe1
Anhur
Level 29
God Stats
3W - 1L
1,610 SR
Queue Stats
52W - 51L
1,461 Elo+
Solo
Nemesis
Nemesis
RebornEcho
Nemesis
Level 27
God Stats
29W - 20L
1,641 SR
Queue Stats
164W - 155L
1,405 Elo+
Solo
Team Averages
Level 20
1,585 SR
1,431 Elo+

VS

Team Averages
Level 23
1,460 SR
1,454 Elo+
Hel
Hel
AllbinoOrangutan
Hel
Level 29
God Stats
1W - 2L
1,317 SR
Queue Stats
11W - 7L
1,524 Elo+
Solo
Gilgamesh
Gilgamesh
Bugs-Bunny_LT_
Gilgamesh
Level 25
God Stats
24W - 36L
1,435 SR
Queue Stats
82W - 103L
1,366 Elo+
Solo
Neith
Neith
Darth-_-Ice
Neith
Level 27
God Stats
5W - 4L
1,574 SR
Queue Stats
136W - 133L
1,465 Elo+
Solo
Bakasura
Bakasura
ObjbOleCraig
Bakasura
Level 16
God Stats
17W - 19L
1,473 SR
Queue Stats
98W - 97L
1,414 Elo+
Solo
Loki
Loki
RashTestGummy
Loki
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 26
11,639
466
12,203
31,268
34,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
7 / 3 / 11
11,965
479
10,469
16,571
16,071
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
19
7 / 4 / 13
12,721
509
20,153
13,424
6,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Jc_howe1
Anhur
18
9 / 0 / 14
12,279
491
12,355
12,076
5,105
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Nemesis
RebornEcho
Nemesis
20
12 / 2 / 6
13,640
546
19,045
16,348
10,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 3
11,283
451
10,816
17,238
9,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gilgamesh
Bugs-Bunny_LT_
Gilgamesh
16
3 / 5 / 2
10,545
422
8,640
17,164
13,109
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

16
5 / 9 / 4
11,078
443
21,125
19,222
6,629
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
ObjbOleCraig
Bakasura
19
4 / 4 / 6
12,332
493
13,708
22,314
9,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 13 / 6
9,300
372
7,248
20,542
5,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
37
35
Kills
16
16
Deaths
35
70
Assists
21
Player
Kills
Deaths
Assists
KDA
L
4
4
3
1.38
W
0
7
26
1.86
L
Gilgamesh
Bugs-Bunny_LT_
Gilgamesh
3
5
2
0.8
L
5
9
4
0.78
W
7
3
11
4.17
W
Hera
7
4
13
3.38
W
Anhur
Jc_howe1
Anhur
9
0
14
16
L
Bakasura
ObjbOleCraig
Bakasura
4
4
6
1.75
L
0
13
6
0.23
W
Nemesis
RebornEcho
Nemesis
12
2
6
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,225
Damage
61,537
89,687
Taken
96,480
71,633
Mitigated
44,300
19,837
Healing
23,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,816
940
3,981
6,383
17,238
9,424
213
5,063
11,997
50,969
0
W
12,203
2,099
0
5,017
31,268
34,260
378
3,680
26,621
28,513
0
L
Gilgamesh
Bugs-Bunny_LT_
Gilgamesh
8,640
1,858
0
340
17,164
13,109
2,542
4,178
12,843
0
49,833
L
21,125
12,076
271
5,911
19,222
6,629
324
8,851
10,217
0
69,389
W
10,469
3,660
351
2,704
16,571
16,071
3,200
3,141
13,073
0
51,537
W
Hera
20,153
4,068
1,599
2,036
13,424
6,182
4,782
1,822
11,279
91,390
0
W
Anhur
Jc_howe1
Anhur
12,355
3,727
1,126
3,859
12,076
5,105
2,276
1,155
10,347
0
69,371
L
Bakasura
ObjbOleCraig
Bakasura
13,708
8,016
0
6,208
22,314
9,330
0
5,377
16,746
0
92,476
L
7,248
2,383
0
308
20,542
5,808
718
7,942
12,321
0
29,505
W
Nemesis
RebornEcho
Nemesis
19,045
12,145
0
3,145
16,348
10,015
2,020
1,018
14,980
0
94,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,244
Gold Earned
54,538
493
Minions Killed
498
0
Camps Cleared
0
2,375,828
Distance Traveled
2,211,837
23
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,283
451
85
3
0
477,835
0
W
Athena
11,639
466
26
1
0
485,180
7
L
Gilgamesh
10,545
422
85
3
0
413,980
5
L
Neith
11,078
443
101
4
0
359,098
2
W
Bellona
11,965
479
81
3
0
477,250
0
W
Hera
12,721
509
153
6
0
434,392
0
W
Anhur
12,279
491
100
4
0
440,555
5
L
Bakasura
12,332
493
174
7
0
509,872
4
L
Loki
9,300
372
53
2
0
451,052
10
W
Nemesis
13,640
546
133
5
0
538,451
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role