Player Matchup

Set
Set
Holepro32
Set
Level 27
God Stats
9W - 3L
1,540 SR
Queue Stats
76W - 51L
1,560 Elo+
Solo
Arachne
Arachne
RasgaXana
Arachne
Level 7
God Stats
6W - 3L
1,839 SR
Queue Stats
43W - 29L
1,578 Elo+
Solo
Neith
Neith
SirBąnn
Neith
Level 26
God Stats
3W - 2L
1,380 SR
Queue Stats
63W - 60L
1,632 Elo+
Party 1
Chronos
Chronos
Spark1e
Chronos
Level 18
God Stats
28W - 17L
1,556 SR
Queue Stats
231W - 216L
1,491 Elo+
Party 1
Medusa
Medusa
vini_an3d
Medusa
Level 22
God Stats
1W - 0L
1,183 SR
Queue Stats
73W - 78L
1,434 Elo+
Solo
Team Averages
Level 20
1,500 SR
1,539 Elo+

VS

Team Averages
Level 21
1,487 SR
1,562 Elo+
Artio
Artio
ElViolaBrazucas
Artio
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 57L
1,592 Elo+
Solo
Artemis
Artemis
Mirnunfir
Artemis
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 13L
1,759 Elo+
Solo
Ra
Ra
N1C0P
Ra
Level 17
God Stats
1W - 1L
1,756 SR
Queue Stats
15W - 8L
1,593 Elo+
Solo
Danzaburou
Danzaburou
Nahuelink
Danzaburou
Level 8
God Stats
3W - 11L
1,253 SR
Queue Stats
9W - 15L
1,447 Elo+
Solo
Thanatos
Thanatos
TravisScxxT
Thanatos
Level 29
God Stats
24W - 31L
1,429 SR
Queue Stats
253W - 272L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 0 / 5
13,279
632
12,225
14,251
9,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
RasgaXana
Arachne
20
15 / 5 / 2
13,674
651
21,012
23,861
12,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
SirBąnn
Neith
17
3 / 2 / 11
11,707
557
13,550
12,582
4,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Spark1e
Chronos
18
8 / 2 / 5
11,947
569
13,307
10,051
3,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
vini_an3d
Medusa
15
0 / 3 / 11
10,319
491
6,571
12,396
4,127
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 4
9,582
456
8,448
26,029
21,917
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
Mirnunfir
Artemis
15
2 / 8 / 2
9,510
453
10,789
19,197
7,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
15
3 / 3 / 3
10,065
479
7,021
10,210
4,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
Nahuelink
Danzaburou
16
4 / 10 / 1
9,745
464
4,986
16,472
6,609
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
TravisScxxT
Thanatos
8
0 / 6 / 2
6,859
327
1,348
10,474
3,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
24
34
Kills
12
12
Deaths
34
34
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
7
4
0.71
W
8
0
5
10.5
L
Artemis
Mirnunfir
Artemis
2
8
2
0.38
L
Ra
3
3
3
1.5
L
Danzaburou
Nahuelink
Danzaburou
4
10
1
0.45
W
Arachne
RasgaXana
Arachne
15
5
2
3.2
W
Neith
SirBąnn
Neith
3
2
11
4.25
W
Chronos
Spark1e
Chronos
8
2
5
5.25
L
Thanatos
TravisScxxT
Thanatos
0
6
2
0.17
W
Medusa
vini_an3d
Medusa
0
3
11
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,665
Damage
32,592
73,141
Taken
82,382
34,934
Mitigated
43,128
30,457
Healing
20,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,448
687
541
5,853
26,029
21,917
0
6,622
19,407
33,881
0
W
12,225
5,010
0
6,595
14,251
9,968
1,986
3,057
11,140
0
108,746
L
Artemis
Mirnunfir
Artemis
10,789
5,656
0
5,600
19,197
7,125
0
3,401
15,796
0
72,256
L
Ra
7,021
408
467
2,330
10,210
4,300
0
484
9,726
52,644
0
L
Danzaburou
Nahuelink
Danzaburou
4,986
1,642
0
1,132
16,472
6,609
0
2,188
14,284
0
37,478
W
Arachne
RasgaXana
Arachne
21,012
13,364
0
12,018
23,861
12,705
2,080
4,763
17,642
0
111,922
W
Neith
SirBąnn
Neith
13,550
6,022
0
4,523
12,582
4,293
2,665
2,171
10,383
0
71,813
W
Chronos
Spark1e
Chronos
13,307
2,362
0
3,192
10,051
3,841
4,598
2,176
7,715
75,100
0
L
Thanatos
TravisScxxT
Thanatos
1,348
540
0
4,623
10,474
3,177
0
612
9,862
0
17,392
W
Medusa
vini_an3d
Medusa
6,571
3,374
378
3,751
12,396
4,127
2,642
4,057
8,309
0
48,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,926
Gold Earned
45,761
659
Minions Killed
428
0
Camps Cleared
0
2,038,311
Distance Traveled
1,495,332
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,582
456
48
2
0
375,188
5
W
Set
13,279
632
185
9
0
457,779
2
L
Artemis
9,510
453
134
6
0
317,184
4
L
Ra
10,065
479
115
5
0
287,997
4
L
Danzaburou
9,745
464
74
4
0
307,487
0
W
Arachne
13,674
651
129
6
0
416,022
4
W
Neith
11,707
557
128
6
0
357,127
1
W
Chronos
11,947
569
134
6
0
421,803
0
L
Thanatos
6,859
327
57
3
0
207,476
1
W
Medusa
10,319
491
83
4
0
385,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role