Player Matchup

Horus
Horus
CHR0n1K4L
Horus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
220W - 194L
1,496 Elo+
Solo
Fenrir
Fenrir
aweeqprime
Fenrir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 24L
1,009 Elo+
Party 1
Anubis
Anubis
felimb
Anubis
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
104W - 124L
1,360 Elo+
Party 1
Team Averages
Level 21
1,500 SR
1,288 Elo+

VS

Team Averages
Level 21
1,570 SR
1,288 Elo+
Ah Muzen Cab
Ah Muzen Cab
Kite1396
Ah Muzen Cab
Level 7
God Stats
0W - 1L
1,725 SR
Queue Stats
10W - 13L
1,297 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Lairdx
Tsukuyomi
Level 42
God Stats
1W - 4L
1,486 SR
Queue Stats
1W - 5L
1,138 Elo+
Solo
Jormungandr
Jormungandr
ParodyJay
Jormungandr
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
56W - 61L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CHR0n1K4L
Horus
17
9 / 1 / 11
13,151
731
16,447
17,878
22,218
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
aweeqprime
Fenrir
13
5 / 7 / 7
11,658
648
4,263
12,286
5,744
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
felimb
Anubis
16
6 / 5 / 10
12,392
688
13,567
10,191
4,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Kite1396
Ah Muzen Cab
14
4 / 8 / 6
11,079
616
8,686
12,975
3,850
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tsukuyomi
Lairdx
Tsukuyomi
14
5 / 8 / 5
11,511
640
9,656
14,063
5,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
ParodyJay
Jormungandr
14
4 / 4 / 6
11,321
629
8,276
16,036
15,777
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
30
20
Kills
13
13
Deaths
20
28
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Horus
CHR0n1K4L
Horus
9
1
11
14.5
L
Ah Muzen Cab
Kite1396
Ah Muzen Cab
4
8
6
0.88
L
Tsukuyomi
Lairdx
Tsukuyomi
5
8
5
0.94
L
Jormungandr
ParodyJay
Jormungandr
4
4
6
1.75
W
Fenrir
aweeqprime
Fenrir
5
7
7
1.21
W
Anubis
felimb
Anubis
6
5
10
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,277
Damage
26,618
40,355
Taken
43,074
32,760
Mitigated
25,127
9,788
Healing
2,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
CHR0n1K4L
Horus
16,447
8,813
764
7,846
17,878
22,218
712
3,282
14,596
0
54,684
L
Ah Muzen Cab
Kite1396
Ah Muzen Cab
8,686
5,291
0
1,032
12,975
3,850
0
2,554
10,257
0
33,566
L
Tsukuyomi
Lairdx
Tsukuyomi
9,656
2,781
0
818
14,063
5,500
0
2,934
10,973
58
41,870
L
Jormungandr
ParodyJay
Jormungandr
8,276
2,108
0
243
16,036
15,777
0
7,491
8,187
30,119
0
W
Fenrir
aweeqprime
Fenrir
4,263
1,069
0
681
12,286
5,744
124
2,784
9,502
0
28,066
W
Anubis
felimb
Anubis
13,567
277
0
497
10,191
4,798
220
2,867
7,324
52,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,201
Gold Earned
33,911
175
Minions Killed
159
0
Camps Cleared
0
852,617
Distance Traveled
845,577
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
13,151
731
59
3
0
320,223
2
L
Ah Muzen Cab
11,079
616
57
3
0
268,984
0
L
Tsukuyomi
11,511
640
65
4
0
300,563
0
L
Jormungandr
11,321
629
37
2
0
276,030
2
W
Fenrir
11,658
648
32
2
0
264,978
1
W
Anubis
12,392
688
84
5
0
267,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role