Player Matchup

Sol
Sol
DOGTOTEM
Sol
Level 78
God Stats
58W - 48L
1,532 SR
Queue Stats
474W - 594L
1,348 Elo+
Solo
Gilgamesh
Gilgamesh
KidDynaMyte1605
Gilgamesh
Level 89
God Stats
6W - 4L
1,609 SR
Queue Stats
400W - 417L
1,429 Elo+
Solo
Cerberus
Cerberus
Phinney74
Cerberus
Level 82
God Stats
2W - 0L
1,567 SR
Queue Stats
3W - 6L
1,366 Elo+
Solo
Pele
Pele
PrincipeAzul312
Pele
Level 81
God Stats
6W - 11L
1,176 SR
Queue Stats
554W - 613L
1,335 Elo+
Solo
Neith
Neith
SopranoQueen
Neith
Level 47
God Stats
1W - 0L
1,689 SR
Queue Stats
4W - 16L
1,208 Elo+
Solo
Team Averages
Level 75
1,514 SR
1,337 Elo+

VS

Team Averages
Level 53
1,434 SR
1,388 Elo+
Ah Puch
Ah Puch
Djow7
Ah Puch
Level 28
God Stats
2W - 7L
1,116 SR
Queue Stats
100W - 142L
1,235 Elo+
Party 1
Xing Tian
Xing Tian
GOD IRO7
Xing Tian
Level 64
God Stats
19W - 25L
1,349 SR
Queue Stats
339W - 506L
1,229 Elo+
Party 1
Artio
Artio
iVampiiric
Artio
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,621 Elo+
Solo
Cernunnos
Cernunnos
shidokay
Cernunnos
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
zephthegod
Apollo
Level 63
God Stats
0W - 2L
1,706 SR
Queue Stats
60W - 79L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 6
5,956
596
5,878
4,536
1,446
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
KidDynaMyte1605
Gilgamesh
11
6 / 2 / 1
6,520
652
2,813
5,741
2,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
Phinney74
Cerberus
9
8 / 2 / 2
6,134
613
5,787
7,139
4,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
2 / 1 / 4
5,843
584
2,609
6,083
1,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 1 / 5
5,275
528
4,345
3,379
866
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Djow7
Ah Puch
9
4 / 2 / 1
5,302
530
4,443
5,552
1,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Xing Tian
GOD IRO7
Xing Tian
8
2 / 3 / 1
5,367
537
1,854
8,163
3,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artio
4
0 / 6 / 3
4,020
402
541
5,995
1,925
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
shidokay
Cernunnos
7
0 / 4 / 2
4,557
456
4,037
6,483
1,611
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
zephthegod
Apollo
9
2 / 4 / 1
5,615
562
3,399
6,609
2,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
19
Kills
8
8
Deaths
19
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
2
6
2.5
L
Ah Puch
Djow7
Ah Puch
4
2
1
2.25
L
Xing Tian
GOD IRO7
Xing Tian
2
3
1
0.83
W
Gilgamesh
KidDynaMyte1605
Gilgamesh
6
2
1
3.25
W
Cerberus
Phinney74
Cerberus
8
2
2
4.5
W
2
1
4
4
W
1
1
5
3.5
L
Artio
0
6
3
0.25
L
Cernunnos
shidokay
Cernunnos
0
4
2
0.25
L
Apollo
zephthegod
Apollo
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,432
Damage
14,274
26,878
Taken
32,802
10,791
Mitigated
11,061
9,244
Healing
7,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,878
1,087
249
1,968
4,536
1,446
1,861
2,988
1,548
27,992
0
L
Ah Puch
Djow7
Ah Puch
4,443
0
0
2,338
5,552
1,703
297
3,149
2,403
20,224
0
L
Xing Tian
GOD IRO7
Xing Tian
1,854
367
0
2,437
8,163
3,036
0
3,195
4,968
9,609
0
W
Gilgamesh
KidDynaMyte1605
Gilgamesh
2,813
1,120
0
2,318
5,741
2,522
0
242
5,499
0
20,929
W
Cerberus
Phinney74
Cerberus
5,787
752
0
1,221
7,139
4,314
0
1,995
5,144
20,724
0
W
2,609
770
0
2,084
6,083
1,643
296
668
5,415
0
27,265
W
4,345
1,841
0
1,404
3,379
866
493
945
2,434
0
14,419
L
Artio
541
263
218
215
5,995
1,925
0
3,307
2,688
4,548
0
L
Cernunnos
shidokay
Cernunnos
4,037
2,303
0
1,760
6,483
1,611
0
2,014
4,469
0
25,232
L
Apollo
zephthegod
Apollo
3,399
1,718
0
990
6,609
2,786
0
0
6,609
0
27,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,728
Gold Earned
24,861
246
Minions Killed
159
0
Camps Cleared
0
905,406
Distance Traveled
754,901
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,956
596
82
8
0
165,965
0
L
Ah Puch
5,302
530
33
3
0
155,488
0
L
Xing Tian
5,367
537
15
2
0
175,188
2
W
Gilgamesh
6,520
652
50
5
0
189,868
0
W
Cerberus
6,134
613
31
3
0
205,107
2
W
Pele
5,843
584
56
6
0
195,752
1
W
Neith
5,275
528
27
3
0
148,714
0
L
Artio
4,020
402
9
1
0
131,960
1
L
Cernunnos
4,557
456
51
5
0
146,783
0
L
Apollo
5,615
562
51
5
0
145,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role