Player Matchup

Danzaburou
Danzaburou
BurntGenes
Danzaburou
Level 4
God Stats
1W - 2L
1,721 SR
Queue Stats
9W - 8L
1,821 Elo+
Solo
Chang'e
Chang'e
DotaIsBetter6969
Chang'e
Level 16
God Stats
3W - 2L
1,724 SR
Queue Stats
5W - 7L
1,520 Elo+
Solo
Ymir
Ymir
Irishcelt
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,417 Elo+
Party 1
Nemesis
Nemesis
Mendiblus
Nemesis
Level 22
God Stats
1W - 1L
1,786 SR
Queue Stats
7W - 6L
1,715 Elo+
Solo
Merlin
Merlin
PompejusGER
Merlin
Level 15
God Stats
6W - 6L
1,499 SR
Queue Stats
8W - 7L
1,502 Elo+
Party 1
Team Averages
Level 15
1,646 SR
1,595 Elo+

VS

Team Averages
Level 18
1,655 SR
1,624 Elo+
Ares
Ares
AlphaChadd
Ares
Level 27
God Stats
8W - 2L
1,682 SR
Queue Stats
249W - 268L
1,440 Elo+
Solo
King Arthur
King Arthur
Cerodote
King Arthur
Level 12
God Stats
3W - 0L
1,500 SR
Queue Stats
23W - 8L
1,809 Elo+
Solo
Rama
Rama
DrezyOP
Rama
Level 12
God Stats
8W - 1L
1,893 SR
Queue Stats
106W - 26L
1,646 Elo+
Solo
Chang'e
Chang'e
MyTeamatesAreBad
Chang'e
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 43L
1,706 Elo+
Solo
Mercury
Mercury
SuperUyum
Mercury
Level 25
God Stats
2W - 0L
1,699 SR
Queue Stats
27W - 12L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BurntGenes
Danzaburou
11
0 / 2 / 1
6,336
396
2,521
7,734
2,250
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 4 / 0
8,712
545
12,260
14,087
5,913
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
9
0 / 7 / 1
5,696
356
1,004
10,379
4,278
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Mendiblus
Nemesis
13
5 / 7 / 1
8,398
525
10,969
17,195
7,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
11
1 / 5 / 1
6,604
413
4,909
8,461
2,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 11
9,092
568
4,860
11,625
8,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

King Arthur
Cerodote
King Arthur
16
2 / 3 / 3
9,206
575
7,068
15,021
10,144
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Rama
DrezyOP
Rama
16
8 / 1 / 3
10,009
626
15,606
10,810
4,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
9 / 0 / 2
10,646
665
11,840
11,136
4,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
SuperUyum
Mercury
15
5 / 2 / 4
9,557
597
4,676
10,796
3,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
8
Kills
25
25
Deaths
8
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
2
11
3.25
L
Danzaburou
BurntGenes
Danzaburou
0
2
1
0.25
W
King Arthur
Cerodote
King Arthur
2
3
3
1.17
L
2
4
0
0.5
W
Rama
DrezyOP
Rama
8
1
3
9.5
L
Ymir
0
7
1
0.07
L
Nemesis
Mendiblus
Nemesis
5
7
1
0.79
W
9
0
2
10
L
Merlin
1
5
1
0.3
W
Mercury
SuperUyum
Mercury
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,663
Damage
44,050
57,856
Taken
59,388
22,407
Mitigated
30,327
15,342
Healing
23,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,860
558
0
3,576
11,625
8,068
1,143
2,350
9,119
28,160
0
L
Danzaburou
BurntGenes
Danzaburou
2,521
696
0
2,349
7,734
2,250
777
1,072
6,662
0
34,909
W
King Arthur
Cerodote
King Arthur
7,068
1,213
0
3,570
15,021
10,144
234
8,043
6,871
0
57,167
L
12,260
901
229
6,038
14,087
5,913
0
3,842
10,153
60,419
0
W
Rama
DrezyOP
Rama
15,606
13,120
0
7,166
10,810
4,181
3,740
1,218
9,550
0
81,373
L
Ymir
1,004
438
0
0
10,379
4,278
90
1,504
8,875
7,162
0
L
Nemesis
Mendiblus
Nemesis
10,969
5,194
0
5,921
17,195
7,322
64
5,200
11,715
0
46,198
W
11,840
1,428
561
5,953
11,136
4,170
0
4,091
6,775
75,358
0
L
Merlin
4,909
393
0
805
8,461
2,644
462
4,588
3,751
28,622
0
W
Mercury
SuperUyum
Mercury
4,676
1,986
0
2,911
10,796
3,764
0
1,796
8,900
0
56,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,746
Gold Earned
48,510
342
Minions Killed
518
0
Camps Cleared
0
1,380,855
Distance Traveled
1,622,788
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,092
568
45
3
0
332,129
9
L
Danzaburou
6,336
396
62
4
0
256,026
4
W
King Arthur
9,206
575
90
6
0
328,661
2
L
Chang'e
8,712
545
135
8
0
274,699
1
W
Rama
10,009
626
144
9
0
269,707
5
L
Ymir
5,696
356
16
1
0
261,454
0
L
Nemesis
8,398
525
71
4
0
328,979
5
W
Chang'e
10,646
665
137
9
0
326,630
3
L
Merlin
6,604
413
58
4
0
259,697
3
W
Mercury
9,557
597
102
6
0
365,661
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role