Player Matchup

Agni
Agni
AceEpix95
Agni
Level 96
God Stats
1W - 5L
1,352 SR
Queue Stats
346W - 316L
1,502 Elo+
Party 1
Achilles
Achilles
HotCheetoSatan
Achilles
Level 85
God Stats
5W - 6L
1,414 SR
Queue Stats
239W - 209L
1,623 Elo+
Party 1
Fenrir
Fenrir
II Skrailet II
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 31L
1,283 Elo+
Party 3
Ares
Ares
dragonlance40
Ares
Level 25
God Stats
7W - 12L
1,372 SR
Queue Stats
27W - 40L
1,340 Elo+
Party 1
Cernunnos
Cernunnos
xEduardo17x1364
Cernunnos
Level 54
God Stats
13W - 13L
1,553 SR
Queue Stats
190W - 229L
1,368 Elo+
Party 3
Team Averages
Level 55
1,438 SR
1,423 Elo+

VS

Team Averages
Level 75
1,628 SR
1,479 Elo+
Kumbhakarna
Kumbhakarna
Austinminime
Kumbhakarna
Level 99
God Stats
17W - 9L
1,866 SR
Queue Stats
369W - 318L
1,463 Elo+
Party 2
Vamana
Vamana
CherryCREAMpie69
Vamana
Level 39
God Stats
12W - 4L
1,705 SR
Queue Stats
149W - 117L
1,572 Elo+
Party 2
Medusa
Medusa
Da_large0n3
Medusa
Level 88
God Stats
16W - 13L
1,566 SR
Queue Stats
247W - 220L
1,537 Elo+
Party 2
Hera
Hera
JulesRUs5
Hera
Level 66
God Stats
38W - 26L
1,504 SR
Queue Stats
331W - 425L
1,324 Elo+
Solo
Arachne
Arachne
TheWongMaster
Arachne
Level 85
God Stats
3W - 3L
1,500 SR
Queue Stats
289W - 261L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
17
8 / 4 / 2
11,022
501
15,857
13,431
6,544
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
16
3 / 3 / 0
10,328
469
14,821
21,550
19,637
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 8 / 1
7,894
359
2,481
17,707
6,254
Boots

Boots

+6%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 4 / 7
8,677
394
4,512
18,857
20,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
xEduardo17x1364
Cernunnos
14
1 / 8 / 5
8,578
390
10,715
14,676
6,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Austinminime
Kumbhakarna
16
4 / 3 / 6
11,230
510
9,293
22,069
21,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
4 / 0 / 6
13,652
621
16,890
19,680
30,285
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Medusa
19
3 / 3 / 4
12,442
566
9,212
14,130
5,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
17
5 / 4 / 6
11,691
531
14,538
9,918
3,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
20
11 / 2 / 2
12,626
574
13,328
15,972
10,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
51
12
Kills
27
27
Deaths
12
15
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Agni
8
4
2
2.25
W
Kumbhakarna
Austinminime
Kumbhakarna
4
3
6
2.33
W
4
0
6
7
W
Medusa
3
3
4
1.67
L
Achilles
3
3
0
1
L
0
8
1
0.06
W
Hera
5
4
6
2
W
Arachne
11
2
2
6
L
0
4
7
0.88
L
Cernunnos
xEduardo17x1364
Cernunnos
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,386
Damage
63,261
86,221
Taken
81,769
60,183
Mitigated
71,440
16,171
Healing
27,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
15,857
1,505
389
2,226
13,431
6,544
88
5,270
8,161
78,996
0
W
Kumbhakarna
Austinminime
Kumbhakarna
9,293
770
519
5,608
22,069
21,537
910
7,816
14,253
41,747
0
W
16,890
5,962
0
7,097
19,680
30,285
902
1,728
17,952
0
104,976
W
Medusa
9,212
3,630
0
6,176
14,130
5,913
5,307
3,700
10,430
0
90,122
L
Achilles
14,821
3,660
0
7,853
21,550
19,637
0
3,581
17,969
0
64,725
L
2,481
681
0
1,949
17,707
6,254
0
1,216
16,491
0
50,409
W
Hera
14,538
4,017
0
1,962
9,918
3,472
2,045
5,286
4,632
72,878
0
W
Arachne
13,328
9,674
0
6,499
15,972
10,233
2,566
1,839
14,133
0
98,759
L
4,512
184
0
825
18,857
20,936
0
8,208
10,649
25,006
0
L
Cernunnos
xEduardo17x1364
Cernunnos
10,715
5,038
857
2,072
14,676
6,812
838
5,556
9,120
0
47,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,499
Gold Earned
61,641
459
Minions Killed
699
0
Camps Cleared
0
1,695,640
Distance Traveled
1,978,858
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,022
501
139
6
0
380,750
2
W
Kumbhakarna
11,230
510
65
3
0
392,464
0
W
Vamana
13,652
621
202
9
0
403,750
9
W
Medusa
12,442
566
157
7
0
366,432
0
L
Achilles
10,328
469
131
6
0
321,770
1
L
Fenrir
7,894
359
75
3
0
321,650
0
W
Hera
11,691
531
133
6
0
371,794
2
W
Arachne
12,626
574
142
6
0
444,418
0
L
Ares
8,677
394
28
1
0
330,148
0
L
Cernunnos
8,578
390
86
4
0
341,322
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role