Player Matchup

Izanami
Izanami
Large Wedge
Izanami
Level 19
God Stats
3W - 1L
1,523 SR
Queue Stats
37W - 27L
1,449 Elo+
Party 1
Anubis
Anubis
LuckiestHail642
Anubis
Level 28
God Stats
23W - 11L
1,582 SR
Queue Stats
58W - 38L
1,481 Elo+
Party 1
Ne Zha
Ne Zha
Ne Zha2
Ne Zha
Level 16
God Stats
9W - 3L
1,783 SR
Queue Stats
22W - 8L
1,773 Elo+
Party 1
Heimdallr
Heimdallr
XJDurrant
Heimdallr
Level 29
God Stats
10W - 8L
1,564 SR
Queue Stats
63W - 36L
1,537 Elo+
Party 1
Ra
Ra
zahmed4
Ra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 118L
1,532 Elo+
Solo
Team Averages
Level 24
1,590 SR
1,554 Elo+

VS

Team Averages
Level 19
1,519 SR
1,511 Elo+
Artemis
Artemis
Focus XD UwU
Artemis
Level 29
God Stats
16W - 16L
1,532 SR
Queue Stats
122W - 115L
1,520 Elo+
Solo
Guan Yu
Guan Yu
Hinata_8trigram
Guan Yu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 11L
1,395 Elo+
Solo
Ares
Ares
Legendary_Gundam
Ares
Level 28
God Stats
18W - 18L
1,591 SR
Queue Stats
107W - 98L
1,602 Elo+
Solo
Janus
Janus
cleepchapper69
Janus
Level 29
God Stats
27W - 39L
1,470 SR
Queue Stats
491W - 503L
1,572 Elo+
Solo
Fenrir
Fenrir
hson_504
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Large Wedge
Izanami
11
1 / 0 / 4
7,286
607
2,956
3,784
1,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
3 / 1 / 3
6,519
543
5,000
4,850
2,132
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
Ne Zha2
Ne Zha
12
6 / 1 / 2
7,223
602
4,816
8,198
3,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
XJDurrant
Heimdallr
11
3 / 3 / 2
6,291
524
4,970
6,880
3,471
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
4 / 1 / 1
7,599
633
3,759
6,187
2,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Focus XD UwU
Artemis
11
1 / 2 / 0
5,509
459
2,567
6,802
1,769
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

5
0 / 5 / 1
4,203
350
673
4,744
1,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 3 / 1
5,689
474
5,671
9,234
4,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 1 / 2
6,100
508
3,361
4,500
1,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
hson_504
Fenrir
7
1 / 6 / 2
5,100
425
3,071
7,918
2,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
17
Kills
6
6
Deaths
17
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artemis
Focus XD UwU
Artemis
1
2
0
0.5
L
0
5
1
0.1
W
Izanami
Large Wedge
Izanami
1
0
4
3
L
3
3
1
1.17
W
3
1
3
4.5
W
Ne Zha
Ne Zha2
Ne Zha
6
1
2
7
W
Heimdallr
XJDurrant
Heimdallr
3
3
2
1.33
L
1
1
2
2
L
Fenrir
hson_504
Fenrir
1
6
2
0.33
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,501
Damage
15,343
29,899
Taken
33,198
12,083
Mitigated
11,955
10,101
Healing
8,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Focus XD UwU
Artemis
2,567
800
0
2,733
6,802
1,769
0
621
6,141
0
24,813
L
673
247
35
180
4,744
1,969
16
1,515
3,149
0
3,093
W
Izanami
Large Wedge
Izanami
2,956
2,011
0
60
3,784
1,101
2,719
0
3,759
0
43,839
L
5,671
333
0
2,566
9,234
4,877
0
2,988
6,246
17,784
0
W
5,000
340
0
2,321
4,850
2,132
451
2,759
2,007
27,291
0
W
Ne Zha
Ne Zha2
Ne Zha
4,816
1,565
0
3,327
8,198
3,090
0
1,483
6,667
0
33,033
W
Heimdallr
XJDurrant
Heimdallr
4,970
3,610
306
1,100
6,880
3,471
496
3,616
3,157
0
24,058
L
3,361
119
0
1,147
4,500
1,181
0
864
3,578
32,413
0
L
Fenrir
hson_504
Fenrir
3,071
503
0
1,833
7,918
2,159
0
2,559
5,325
0
13,748
W
3,759
756
191
2,796
6,187
2,289
626
838
5,152
48,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,918
Gold Earned
26,601
357
Minions Killed
178
0
Camps Cleared
0
1,086,858
Distance Traveled
1,023,319
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,509
459
49
4
0
175,498
1
L
Guan Yu
4,203
350
5
0
0
145,482
0
W
Izanami
7,286
607
98
8
0
206,281
0
L
Ares
5,689
474
27
2
0
246,300
0
W
Anubis
6,519
543
56
5
0
200,510
2
W
Ne Zha
7,223
602
47
4
0
225,670
3
W
Heimdallr
6,291
524
46
4
0
228,702
2
L
Janus
6,100
508
67
6
0
216,554
2
L
Fenrir
5,100
425
30
3
0
239,485
0
W
Ra
7,599
633
110
9
0
225,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role