Player Matchup

Pele
Pele
Jayy Dono
Pele
Level 27
God Stats
5W - 9L
1,405 SR
Queue Stats
10W - 17L
1,393 Elo+
Solo
Danzaburou
Danzaburou
Jew_bocka
Danzaburou
Level 7
God Stats
2W - 5L
1,424 SR
Queue Stats
13W - 22L
1,454 Elo+
Solo
Da Ji
Da Ji
Woman201346
Da Ji
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,252 Elo+
Solo
Cthulhu
Cthulhu
Zycosis
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,356 Elo+
Solo
Hera
Hera
those_carbide3
Hera
Level 21
God Stats
1W - 5L
1,507 SR
Queue Stats
227W - 241L
1,447 Elo+
Solo
Team Averages
Level 17
1,467 SR
1,381 Elo+

VS

Team Averages
Level 21
1,604 SR
1,457 Elo+
Camazotz
Camazotz
MILANESACTM
Camazotz
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,501 Elo+
Solo
Cerberus
Cerberus
Woodeh88
Cerberus
Level 26
God Stats
5W - 3L
1,598 SR
Queue Stats
105W - 102L
1,543 Elo+
Solo
Ne Zha
Ne Zha
Xurrly
Ne Zha
Level 22
God Stats
10W - 2L
1,808 SR
Queue Stats
38W - 19L
1,638 Elo+
Solo
Kukulkan
Kukulkan
cathat16
Kukulkan
Level 24
God Stats
11W - 12L
1,498 SR
Queue Stats
256W - 306L
1,211 Elo+
Solo
Neith
Neith
hotskotheowl
Neith
Level 26
God Stats
12W - 9L
1,618 SR
Queue Stats
31W - 38L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
0 / 3 / 0
5,139
514
3,227
6,906
1,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Jew_bocka
Danzaburou
7
0 / 2 / 0
4,343
434
772
4,521
989
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

4
0 / 10 / 0
3,792
379
733
7,484
1,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Zycosis
Cthulhu
7
1 / 1 / 0
4,651
465
2,540
3,611
1,641
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
3 / 3 / 0
5,856
586
4,209
3,923
1,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
MILANESACTM
Camazotz
10
4 / 1 / 1
6,112
611
2,724
8,456
2,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
Woodeh88
Cerberus
10
2 / 1 / 0
5,926
593
2,439
4,946
3,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
Xurrly
Ne Zha
9
5 / 0 / 3
6,369
637
2,848
3,549
1,286
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
cathat16
Kukulkan
9
3 / 2 / 2
5,851
585
2,981
4,198
1,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
4 / 2 / 4
5,585
559
4,286
5,450
1,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
4
Kills
18
19
Deaths
6
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Pele
0
3
0
0
L
Danzaburou
Jew_bocka
Danzaburou
0
2
0
0
W
Camazotz
MILANESACTM
Camazotz
4
1
1
4.5
L
0
10
0
0
W
Cerberus
Woodeh88
Cerberus
2
1
0
2
W
Ne Zha
Xurrly
Ne Zha
5
0
3
6.5
L
Cthulhu
Zycosis
Cthulhu
1
1
0
1
W
Kukulkan
cathat16
Kukulkan
3
2
2
2
W
4
2
4
3
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,481
Damage
15,278
26,445
Taken
26,599
7,029
Mitigated
10,394
4,090
Healing
13,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
3,227
796
0
1,023
6,906
1,963
200
2,117
4,789
0
31,391
L
Danzaburou
Jew_bocka
Danzaburou
772
553
0
936
4,521
989
0
0
4,521
0
17,177
W
Camazotz
MILANESACTM
Camazotz
2,724
1,162
0
6,644
8,456
2,442
0
483
7,853
0
33,666
L
733
307
0
16
7,484
1,403
0
1,583
5,901
0
3,898
W
Cerberus
Woodeh88
Cerberus
2,439
135
0
1,824
4,946
3,727
255
148
4,773
26,746
0
W
Ne Zha
Xurrly
Ne Zha
2,848
595
270
1,806
3,549
1,286
280
1,114
2,284
0
20,629
L
Cthulhu
Zycosis
Cthulhu
2,540
120
0
1,455
3,611
1,641
0
322
3,289
12,904
0
W
Kukulkan
cathat16
Kukulkan
2,981
565
0
1,120
4,198
1,345
0
2,470
1,508
28,448
0
W
4,286
1,854
0
2,085
5,450
1,594
494
1,786
3,432
0
23,970
L
4,209
920
0
660
3,923
1,033
331
1,398
2,525
28,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,781
Gold Earned
29,843
202
Minions Killed
279
0
Camps Cleared
0
881,544
Distance Traveled
878,581
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,139
514
59
6
0
192,122
1
L
Danzaburou
4,343
434
43
4
0
133,587
0
W
Camazotz
6,112
611
67
7
0
208,758
2
L
Da Ji
3,792
379
13
1
0
207,226
1
W
Cerberus
5,926
593
68
7
0
142,330
2
W
Ne Zha
6,369
637
41
4
0
202,782
2
L
Cthulhu
4,651
465
29
3
0
179,027
0
W
Kukulkan
5,851
585
66
7
0
154,016
1
W
Neith
5,585
559
37
4
0
170,695
2
L
Hera
5,856
586
58
6
0
169,582
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role