Player Matchup

Yemoja
Yemoja
Dztic
Yemoja
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,278 Elo+
Party 2
Mercury
Mercury
TR0LL UR DAD
Mercury
Level 113
God Stats
1W - 2L
1,500 SR
Queue Stats
132W - 183L
1,498 Elo+
Party 2
Chaac
Chaac
XxTHeCReeDxX11
Chaac
Level 32
God Stats
0W - 3L
1,500 SR
Queue Stats
41W - 61L
1,482 Elo+
Party 2
Janus
Janus
Zehetsubo
Janus
Level 63
God Stats
3W - 8L
1,247 SR
Queue Stats
713W - 810L
1,427 Elo+
Party 2
Danzaburou
Danzaburou
mattstangGT
Danzaburou
Level 76
God Stats
10W - 18L
1,358 SR
Queue Stats
94W - 145L
1,401 Elo+
Party 2
Team Averages
Level 62
1,421 SR
1,417 Elo+

VS

Team Averages
Level 71
1,493 SR
1,478 Elo+
Zhong Kui
Zhong Kui
CENZ19
Zhong Kui
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 56L
1,352 Elo+
Party 1
Jing Wei
Jing Wei
FadedTactical
Jing Wei
Level 98
God Stats
1W - 1L
1,519 SR
Queue Stats
137W - 112L
1,484 Elo+
Party 3
Mercury
Mercury
Gengiskaan
Mercury
Level 124
God Stats
1W - 1L
1,340 SR
Queue Stats
60W - 70L
1,523 Elo+
Party 1
Tiamat
Tiamat
HungryLenny
Tiamat
Level 62
God Stats
1W - 0L
1,748 SR
Queue Stats
11W - 13L
1,593 Elo+
Party 1
Chaac
Chaac
Psychologicalx_
Chaac
Level 24
God Stats
2W - 3L
1,360 SR
Queue Stats
51W - 44L
1,437 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Dztic
Yemoja
13
0 / 5 / 1
8,587
373
1,703
13,636
10,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
TR0LL UR DAD
Mercury
18
7 / 3 / 0
11,489
500
11,923
17,033
7,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 2 / 3
9,682
421
5,670
11,668
10,167
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
Zehetsubo
Janus
14
0 / 4 / 2
9,593
417
8,068
9,790
3,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
mattstangGT
Danzaburou
13
1 / 4 / 0
8,966
390
4,963
12,500
4,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CENZ19
Zhong Kui
18
0 / 1 / 2
12,556
546
3,378
11,619
8,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
FadedTactical
Jing Wei
20
6 / 2 / 7
15,257
663
16,901
17,206
7,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Gengiskaan
Mercury
20
8 / 1 / 5
15,015
653
13,779
17,341
7,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
18
3 / 1 / 8
12,711
553
6,961
11,793
9,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
1 / 4 / 3
12,262
533
4,019
16,139
14,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
8
Kills
18
18
Deaths
9
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
CENZ19
Zhong Kui
0
1
2
1
L
Yemoja
Dztic
Yemoja
0
5
1
0.1
W
Jing Wei
FadedTactical
Jing Wei
6
2
7
4.75
W
Mercury
Gengiskaan
Mercury
8
1
5
10.5
W
Tiamat
3
1
8
7
W
1
4
3
0.63
L
Mercury
TR0LL UR DAD
Mercury
7
3
0
2.33
L
0
2
3
0.75
L
Janus
Zehetsubo
Janus
0
4
2
0.25
L
Danzaburou
mattstangGT
Danzaburou
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,327
Damage
45,038
64,627
Taken
74,098
36,070
Mitigated
46,676
14,528
Healing
35,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
CENZ19
Zhong Kui
3,378
195
0
6,540
11,619
8,016
1,692
3,607
8,012
78,217
0
L
Yemoja
Dztic
Yemoja
1,703
585
498
1,187
13,636
10,447
0
3,583
10,019
19,737
0
W
Jing Wei
FadedTactical
Jing Wei
16,901
13,403
0
9,573
17,206
7,247
9,566
3,848
13,358
0
123,865
W
Mercury
Gengiskaan
Mercury
13,779
7,695
0
9,534
17,341
7,306
4,287
2,310
15,031
0
157,793
W
Tiamat
6,961
847
0
5,125
11,793
9,251
671
1,926
9,867
46,264
0
W
4,019
1,001
0
4,843
16,139
14,856
491
2,373
13,766
0
52,250
L
Mercury
TR0LL UR DAD
Mercury
11,923
6,125
0
4,840
17,033
7,932
0
2,461
14,354
0
76,002
L
5,670
1,730
0
3,022
11,668
10,167
518
363
10,919
0
48,128
L
Janus
Zehetsubo
Janus
8,068
93
0
1,321
9,790
3,092
0
2,049
7,553
64,957
0
L
Danzaburou
mattstangGT
Danzaburou
4,963
799
0
3,660
12,500
4,432
0
1,543
10,957
0
42,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,317
Gold Earned
67,801
458
Minions Killed
669
0
Camps Cleared
0
2,012,039
Distance Traveled
2,283,867
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,556
546
157
7
0
409,120
2
L
Yemoja
8,587
373
31
1
0
364,008
0
W
Jing Wei
15,257
663
166
7
0
432,802
3
W
Mercury
15,015
653
204
9
0
553,496
2
W
Tiamat
12,711
553
52
2
0
440,438
5
W
Chaac
12,262
533
90
4
0
448,011
1
L
Mercury
11,489
500
122
5
0
473,890
1
L
Chaac
9,682
421
97
4
0
485,261
0
L
Janus
9,593
417
122
5
0
366,551
2
L
Danzaburou
8,966
390
86
4
0
322,329
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role