Player Matchup

Danzaburou
Danzaburou
Jdreamr
Danzaburou
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,686 Elo+
Solo
Tsukuyomi
Tsukuyomi
KilluaLight
Tsukuyomi
Level 24
God Stats
10W - 11L
1,640 SR
Queue Stats
28W - 28L
1,664 Elo+
Party 1
Scylla
Scylla
Redhead511
Scylla
Level 28
God Stats
40W - 47L
1,536 SR
Queue Stats
179W - 195L
1,547 Elo+
Party 1
Cthulhu
Cthulhu
guerrero_gaps
Cthulhu
Level 18
God Stats
15W - 22L
1,385 SR
Queue Stats
173W - 199L
1,580 Elo+
Solo
Ra
Ra
x8KINGBISHOP8x
Ra
Level 16
God Stats
1W - 1L
1,825 SR
Queue Stats
4W - 5L
1,479 Elo+
Solo
Team Averages
Level 18
1,577 SR
1,591 Elo+

VS

Team Averages
Level 24
1,541 SR
1,567 Elo+
Cabrakan
Cabrakan
Fatal--Enigma
Cabrakan
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
253W - 235L
1,472 Elo+
Solo
Chaac
Chaac
Gibson081
Chaac
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 56L
1,670 Elo+
Solo
Da Ji
Da Ji
PraisedPrawn68
Da Ji
Level 16
God Stats
41W - 27L
1,561 SR
Queue Stats
422W - 411L
1,626 Elo+
Solo
Ullr
Ullr
ZeUsThEmOoSe1324
Ullr
Level 25
God Stats
2W - 3L
1,332 SR
Queue Stats
138W - 113L
1,624 Elo+
Solo
Janus
Janus
imalaa
Janus
Level 29
God Stats
11W - 2L
1,811 SR
Queue Stats
14W - 13L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jdreamr
Danzaburou
14
4 / 9 / 6
9,366
468
9,530
16,726
5,762
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
KilluaLight
Tsukuyomi
15
6 / 6 / 5
9,579
479
16,046
17,247
6,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
Redhead511
Scylla
14
5 / 4 / 1
9,309
465
8,680
9,451
3,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
13
6 / 6 / 4
8,949
447
12,284
20,109
20,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
0 / 4 / 1
8,175
409
3,961
9,264
3,711
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Fatal--Enigma
Cabrakan
15
3 / 6 / 19
9,883
494
6,444
19,900
24,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
Gibson081
Chaac
19
2 / 2 / 6
11,103
555
7,688
16,496
14,890
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
8 / 6 / 10
11,663
583
9,465
14,844
5,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
13 / 3 / 8
11,338
567
19,481
16,125
7,041
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
imalaa
Janus
16
3 / 4 / 10
10,327
516
12,282
11,446
3,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
82
21
Kills
29
29
Deaths
21
17
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Fatal--Enigma
Cabrakan
3
6
19
2.08
W
Chaac
Gibson081
Chaac
2
2
6
2.5
L
Danzaburou
Jdreamr
Danzaburou
4
9
6
0.78
L
Tsukuyomi
KilluaLight
Tsukuyomi
6
6
5
1.42
W
8
6
10
2.17
L
Scylla
Redhead511
Scylla
5
4
1
1.38
W
13
3
8
5.67
L
Cthulhu
6
6
4
1.33
W
Janus
imalaa
Janus
3
4
10
2
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,501
Damage
55,360
72,797
Taken
78,811
40,292
Mitigated
55,665
15,400
Healing
16,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Fatal--Enigma
Cabrakan
6,444
1,232
0
2,451
19,900
24,156
34
7,548
11,822
25,221
0
W
Chaac
Gibson081
Chaac
7,688
755
0
6,038
16,496
14,890
906
3,221
13,096
0
83,934
L
Danzaburou
Jdreamr
Danzaburou
9,530
5,236
203
4,352
16,726
5,762
3,926
3,407
13,219
0
50,202
L
Tsukuyomi
KilluaLight
Tsukuyomi
16,046
4,329
0
3,968
17,247
6,731
30
4,442
12,388
0
59,325
W
9,465
3,509
0
972
14,844
5,642
873
4,487
10,122
0
70,018
L
Scylla
Redhead511
Scylla
8,680
528
0
1,395
9,451
3,115
407
3,114
6,003
45,079
0
W
19,481
13,288
0
3,822
16,125
7,041
3,528
5,746
9,959
0
60,606
L
Cthulhu
12,284
1,693
148
3,634
20,109
20,973
394
4,956
14,748
36,750
0
W
Janus
imalaa
Janus
12,282
623
252
2,600
11,446
3,936
1,055
2,392
8,887
70,507
0
L
3,961
820
188
1,512
9,264
3,711
70
1,947
7,285
37,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,378
Gold Earned
54,314
394
Minions Killed
528
0
Camps Cleared
0
1,591,420
Distance Traveled
1,829,268
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,883
494
36
2
0
345,720
2
W
Chaac
11,103
555
167
8
0
369,525
5
L
Danzaburou
9,366
468
89
4
0
275,425
0
L
Tsukuyomi
9,579
479
81
4
0
322,810
0
W
Da Ji
11,663
583
105
5
0
381,039
3
L
Scylla
9,309
465
96
5
0
349,450
4
W
Ullr
11,338
567
84
4
0
354,182
0
L
Cthulhu
8,949
447
54
3
0
331,294
0
W
Janus
10,327
516
136
7
0
378,802
9
L
Ra
8,175
409
74
4
0
312,441
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role