Player Matchup

Mercury
Mercury
FixedFuture
Mercury
Level 69
God Stats
1W - 1L
1,728 SR
Queue Stats
27W - 16L
1,557 Elo+
Party 1
Tsukuyomi
Tsukuyomi
JWilliams01
Tsukuyomi
Level 24
God Stats
3W - 1L
1,826 SR
Queue Stats
3W - 1L
1,737 Elo+
Party 1
Kukulkan
Kukulkan
ReploidX
Kukulkan
Level 8
God Stats
1W - 4L
1,879 SR
Queue Stats
6W - 6L
1,636 Elo+
Party 1
Jing Wei
Jing Wei
UnfortunateTime
Jing Wei
Level 14
God Stats
7W - 5L
1,636 SR
Queue Stats
12W - 9L
1,584 Elo+
Party 1
Nemesis
Nemesis
wollibul
Nemesis
Level 25
God Stats
1W - 2L
1,728 SR
Queue Stats
4W - 3L
1,700 Elo+
Party 1
Team Averages
Level 28
1,759 SR
1,643 Elo+

VS

Team Averages
Level 19
1,671 SR
1,564 Elo+
Thor
Thor
CiaranWalker
Thor
Level 28
God Stats
7W - 1L
1,965 SR
Queue Stats
64W - 61L
1,594 Elo+
Solo
Baron Samedi
Baron Samedi
CrazyIGG
Baron Samedi
Level 14
God Stats
11W - 13L
1,785 SR
Queue Stats
114W - 125L
1,382 Elo+
Solo
Rama
Rama
DrezyOP
Rama
Level 11
God Stats
8W - 1L
1,711 SR
Queue Stats
106W - 26L
1,595 Elo+
Solo
Izanami
Izanami
Eufeme
Izanami
Level 18
God Stats
16W - 17L
1,583 SR
Queue Stats
33W - 42L
1,572 Elo+
Solo
Olorun
Olorun
Mendiblus
Olorun
Level 22
God Stats
1W - 2L
1,311 SR
Queue Stats
7W - 6L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FixedFuture
Mercury
14
2 / 4 / 6
9,191
438
5,209
18,137
16,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
JWilliams01
Tsukuyomi
17
4 / 5 / 2
10,026
477
7,334
14,866
6,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kukulkan
ReploidX
Kukulkan
16
4 / 9 / 5
9,915
472
11,696
13,274
5,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jing Wei
16
2 / 7 / 10
10,310
491
8,758
14,218
5,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
wollibul
Nemesis
16
4 / 7 / 2
9,709
462
6,915
15,044
6,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 0 / 11
13,716
653
9,757
13,493
9,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
CrazyIGG
Baron Samedi
15
2 / 6 / 6
10,641
507
4,364
10,122
6,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
DrezyOP
Rama
20
9 / 4 / 8
14,576
694
23,167
18,475
7,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Izanami
Eufeme
Izanami
15
1 / 2 / 12
10,665
508
3,543
9,501
2,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
Mendiblus
Olorun
18
8 / 4 / 10
12,998
619
11,929
16,229
7,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
78
16
Kills
31
32
Deaths
16
25
Assists
47
Player
Kills
Deaths
Assists
KDA
W
11
0
11
16.5
W
Baron Samedi
CrazyIGG
Baron Samedi
2
6
6
0.83
W
Rama
DrezyOP
Rama
9
4
8
3.25
W
Izanami
Eufeme
Izanami
1
2
12
3.5
L
Mercury
FixedFuture
Mercury
2
4
6
1.25
L
Tsukuyomi
JWilliams01
Tsukuyomi
4
5
2
1
W
Olorun
Mendiblus
Olorun
8
4
10
3.25
L
Kukulkan
ReploidX
Kukulkan
4
9
5
0.72
L
Jing Wei
2
7
10
1
L
Nemesis
wollibul
Nemesis
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,912
Damage
52,760
75,539
Taken
67,820
39,939
Mitigated
34,056
11,269
Healing
29,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,757
2,943
0
6,827
13,493
9,623
902
1,339
12,092
0
92,510
W
Baron Samedi
CrazyIGG
Baron Samedi
4,364
478
40
1,660
10,122
6,728
1,301
718
9,359
32,274
0
W
Rama
DrezyOP
Rama
23,167
18,755
0
10,977
18,475
7,493
6,373
2,650
15,685
0
123,150
W
Izanami
Eufeme
Izanami
3,543
2,985
231
2,713
9,501
2,865
1,736
1,722
7,739
0
36,931
L
Mercury
FixedFuture
Mercury
5,209
1,442
0
1,378
18,137
16,136
344
2,477
15,502
0
33,462
L
Tsukuyomi
JWilliams01
Tsukuyomi
7,334
1,657
0
5,019
14,866
6,391
0
969
13,839
0
72,862
W
Olorun
Mendiblus
Olorun
11,929
7,649
381
7,149
16,229
7,347
4,931
4,748
11,249
83,552
0
L
Kukulkan
ReploidX
Kukulkan
11,696
1,691
0
828
13,274
5,940
0
4,095
9,179
49,706
0
L
Jing Wei
8,758
6,934
0
429
14,218
5,415
470
2,566
11,612
0
54,301
L
Nemesis
wollibul
Nemesis
6,915
2,426
0
3,615
15,044
6,057
228
5,710
9,114
0
51,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,151
Gold Earned
62,596
451
Minions Killed
604
0
Camps Cleared
0
1,865,983
Distance Traveled
1,854,000
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,716
653
127
6
0
432,255
5
W
Baron Samedi
10,641
507
60
3
0
332,756
1
W
Rama
14,576
694
185
9
0
373,792
4
W
Izanami
10,665
508
87
4
0
382,975
0
L
Mercury
9,191
438
43
2
0
416,942
2
L
Tsukuyomi
10,026
477
123
6
0
404,719
3
W
Olorun
12,998
619
145
7
0
332,222
4
L
Kukulkan
9,915
472
90
4
0
307,835
2
L
Jing Wei
10,310
491
111
5
0
385,028
3
L
Nemesis
9,709
462
84
4
0
351,459
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role