Player Matchup

Ra
Ra
BukseSvai
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Artemis
Artemis
FixiHartmann191
Artemis
Level 17
God Stats
1W - 9L
1,452 SR
Queue Stats
121W - 120L
1,272 Elo+
Party 3
Kuzenbo
Kuzenbo
IAmBenzo
Kuzenbo
Level 17
God Stats
16W - 20L
1,616 SR
Queue Stats
124W - 130L
1,384 Elo+
Party 3
Thor
Thor
Jïhad
Thor
Level 7
God Stats
0W - 2L
1,229 SR
Queue Stats
4W - 8L
1,167 Elo+
Party 1
Guan Yu
Guan Yu
Leedoypapi
Guan Yu
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 5L
1,049 Elo+
Party 1
Team Averages
Level 10
1,459 SR
1,274 Elo+

VS

Team Averages
Level 27
1,505 SR
1,454 Elo+
Sun Wukong
Sun Wukong
Caneginseng
Sun Wukong
Level 23
God Stats
8W - 10L
1,800 SR
Queue Stats
77W - 80L
1,443 Elo+
Party 2
Set
Set
KillikEagle
Set
Level 28
God Stats
5W - 2L
1,481 SR
Queue Stats
20W - 36L
1,397 Elo+
Party 2
Zhong Kui
Zhong Kui
LordDerSchattem
Zhong Kui
Level 29
God Stats
6W - 4L
1,500 SR
Queue Stats
98W - 73L
1,552 Elo+
Solo
Bacchus
Bacchus
Wes209
Bacchus
Level 27
God Stats
2W - 3L
1,163 SR
Queue Stats
17W - 39L
1,331 Elo+
Party 2
Izanami
Izanami
xSecco
Izanami
Level 27
God Stats
6W - 4L
1,582 SR
Queue Stats
12W - 13L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 11 / 1
8,131
508
4,201
10,285
2,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 3
6,828
427
7,371
8,890
3,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kuzenbo
IAmBenzo
Kuzenbo
8
1 / 0 / 1
6,689
418
2,813
5,535
4,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thor
Jïhad
Thor
13
1 / 5 / 4
7,610
476
4,773
16,177
5,620
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
Leedoypapi
Guan Yu
11
6 / 6 / 2
7,707
482
11,882
13,662
13,826
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Caneginseng
Sun Wukong
14
1 / 3 / 5
8,741
546
5,725
11,010
4,239
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
9 / 3 / 0
9,438
590
7,216
11,198
3,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
LordDerSchattem
Zhong Kui
17
13 / 2 / 5
11,193
700
16,821
12,881
8,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
Wes209
Bacchus
12
1 / 1 / 6
8,010
501
4,967
7,637
6,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
xSecco
Izanami
13
2 / 1 / 5
8,190
512
4,902
8,285
2,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
47
10
Kills
26
26
Deaths
10
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
11
1
0.23
W
Sun Wukong
Caneginseng
Sun Wukong
1
3
5
1.17
L
0
4
3
0.38
L
Kuzenbo
IAmBenzo
Kuzenbo
1
0
1
1.5
L
Thor
Jïhad
Thor
1
5
4
0.6
W
9
3
0
3
L
Guan Yu
Leedoypapi
Guan Yu
6
6
2
1.17
W
Zhong Kui
LordDerSchattem
Zhong Kui
13
2
5
7.75
W
Bacchus
Wes209
Bacchus
1
1
6
4
W
Izanami
xSecco
Izanami
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,040
Damage
39,631
54,549
Taken
51,011
30,170
Mitigated
25,124
12,251
Healing
19,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,201
660
585
599
10,285
2,955
785
5,882
4,007
35,703
0
W
Sun Wukong
Caneginseng
Sun Wukong
5,725
765
0
3,701
11,010
4,239
504
500
10,266
0
49,862
L
7,371
2,281
514
1,748
8,890
3,234
315
4,760
3,980
0
37,888
L
Kuzenbo
IAmBenzo
Kuzenbo
2,813
1,031
422
1,136
5,535
4,535
34
1,310
4,218
11,626
0
L
Thor
Jïhad
Thor
4,773
1,790
0
4,522
16,177
5,620
0
4,950
11,029
0
47,402
W
7,216
3,225
0
4,464
11,198
3,738
315
624
10,449
0
45,465
L
Guan Yu
Leedoypapi
Guan Yu
11,882
2,087
849
1,876
13,662
13,826
299
4,081
9,527
0
34,339
W
Zhong Kui
LordDerSchattem
Zhong Kui
16,821
2,556
0
6,311
12,881
8,394
2,713
2,119
10,382
71,200
0
W
Bacchus
Wes209
Bacchus
4,967
452
0
1,778
7,637
6,382
0
1,648
5,948
18,383
0
W
Izanami
xSecco
Izanami
4,902
3,768
0
3,415
8,285
2,371
772
1,628
6,552
0
53,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,965
Gold Earned
45,572
293
Minions Killed
442
0
Camps Cleared
0
1,351,233
Distance Traveled
1,535,607
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,131
508
75
5
0
275,790
1
W
Sun Wukong
8,741
546
93
6
0
345,912
9
L
Artemis
6,828
427
78
5
0
268,665
7
L
Kuzenbo
6,689
418
9
1
0
191,612
3
L
Thor
7,610
476
79
5
0
298,705
3
W
Set
9,438
590
78
5
0
290,484
8
L
Guan Yu
7,707
482
52
3
0
316,461
1
W
Zhong Kui
11,193
700
128
8
0
295,130
2
W
Bacchus
8,010
501
32
2
0
318,382
1
W
Izanami
8,190
512
111
7
0
285,699
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role