Player Matchup

Merlin
Merlin
Convanesence
Merlin
Level 4
God Stats
2W - 7L
1,234 SR
Queue Stats
2W - 8L
1,231 Elo+
Party 1
Artemis
Artemis
Jp226NiN
Artemis
Level 23
God Stats
4W - 1L
1,659 SR
Queue Stats
83W - 84L
1,511 Elo+
Solo
Hel
Hel
SAANTAAA
Hel
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 8L
1,231 Elo+
Party 1
Fenrir
Fenrir
el3piernas9
Fenrir
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
94W - 97L
1,500 Elo+
Solo
Nu Wa
Nu Wa
kmo91643
Nu Wa
Level 11
God Stats
4W - 2L
1,500 SR
Queue Stats
79W - 63L
1,448 Elo+
Solo
Team Averages
Level 16
1,479 SR
1,384 Elo+

VS

Team Averages
Level 22
1,507 SR
1,362 Elo+
Thor
Thor
ABOdajani_2001
Thor
Level 6
God Stats
1W - 2L
1,720 SR
Queue Stats
1W - 4L
1,437 Elo+
Party 2
Gilgamesh
Gilgamesh
FAHDAWI_
Gilgamesh
Level 26
God Stats
15W - 17L
1,405 SR
Queue Stats
36W - 51L
1,245 Elo+
Party 2
Medusa
Medusa
OvO_HiaRy01
Medusa
Level 27
God Stats
15W - 11L
1,483 SR
Queue Stats
28W - 30L
1,279 Elo+
Party 2
Ra
Ra
Reaper_aboody003
Ra
Level 24
God Stats
2W - 1L
1,307 SR
Queue Stats
30W - 35L
1,310 Elo+
Party 2
Tsukuyomi
Tsukuyomi
XxINSANEVANITYxX
Tsukuyomi
Level 28
God Stats
14W - 10L
1,619 SR
Queue Stats
222W - 194L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
1 / 6 / 6
8,339
463
9,440
6,725
2,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Jp226NiN
Artemis
17
7 / 1 / 3
10,447
580
11,514
11,629
4,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

5
0 / 1 / 0
5,571
310
0
987
279
Shoes

Shoes

+6%
Movement Speed

Fenrir
18
10 / 2 / 2
10,900
606
6,629
13,462
6,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nu Wa
kmo91643
Nu Wa
18
6 / 6 / 5
10,727
596
12,538
9,947
3,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 2
6,779
377
2,336
9,031
2,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
FAHDAWI_
Gilgamesh
12
1 / 5 / 4
7,766
431
5,595
11,468
3,552
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
11
2 / 4 / 0
7,119
396
3,555
8,768
2,668
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 4 / 2
9,472
526
3,387
9,763
3,102
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
18
9 / 6 / 1
11,160
620
10,493
13,653
5,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
25
24
Kills
16
16
Deaths
24
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Merlin
1
6
6
0.67
L
Gilgamesh
FAHDAWI_
Gilgamesh
1
5
4
0.6
W
Artemis
Jp226NiN
Artemis
7
1
3
8.5
L
Medusa
2
4
0
0.5
L
4
4
2
1.25
W
0
1
0
0
L
Tsukuyomi
9
6
1
1.58
W
Fenrir
10
2
2
5.5
W
Nu Wa
kmo91643
Nu Wa
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,121
Damage
25,366
42,750
Taken
52,683
16,479
Mitigated
16,982
9,986
Healing
7,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,336
396
0
1
9,031
2,630
0
1,052
7,793
0
12,699
W
Merlin
9,440
376
0
0
6,725
2,025
620
143
6,582
37,488
0
L
Gilgamesh
FAHDAWI_
Gilgamesh
5,595
897
147
964
11,468
3,552
622
5,865
4,969
0
26,395
W
Artemis
Jp226NiN
Artemis
11,514
6,788
0
5,637
11,629
4,351
2,228
0
11,629
0
65,203
L
Medusa
3,555
1,227
576
1,076
8,768
2,668
96
1,627
6,963
0
29,111
L
3,387
640
106
1,208
9,763
3,102
0
6,696
2,609
53,076
0
W
0
0
94
117
987
279
0
0
987
747
0
L
Tsukuyomi
10,493
2,202
0
3,202
13,653
5,030
56
4,906
8,371
0
82,469
W
Fenrir
6,629
581
0
2,929
13,462
6,006
570
650
12,812
0
65,739
W
Nu Wa
kmo91643
Nu Wa
12,538
2,413
0
1,209
9,947
3,818
28
2,594
7,353
68,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,984
Gold Earned
42,296
408
Minions Killed
400
0
Camps Cleared
0
1,424,966
Distance Traveled
1,809,357
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,779
377
20
1
0
360,604
1
W
Merlin
8,339
463
63
4
0
358,253
5
L
Gilgamesh
7,766
431
50
3
0
367,218
2
W
Artemis
10,447
580
101
6
0
306,684
5
L
Medusa
7,119
396
59
3
0
325,576
5
L
Ra
9,472
526
124
7
0
383,747
6
W
Hel
5,571
310
3
0
0
52,767
0
L
Tsukuyomi
11,160
620
147
8
0
372,212
0
W
Fenrir
10,900
606
125
7
0
400,603
0
W
Nu Wa
10,727
596
116
6
0
306,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role