Player Matchup

Mercury
Mercury
FixedFuture
Mercury
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 16L
1,540 Elo+
Party 1
Tsukuyomi
Tsukuyomi
JWilliams01
Tsukuyomi
Level 24
God Stats
3W - 1L
1,749 SR
Queue Stats
3W - 1L
1,658 Elo+
Party 1
Kukulkan
Kukulkan
ReploidX
Kukulkan
Level 7
God Stats
1W - 4L
1,821 SR
Queue Stats
6W - 6L
1,593 Elo+
Party 1
Jing Wei
Jing Wei
UnfortunateTime
Jing Wei
Level 14
God Stats
7W - 5L
1,600 SR
Queue Stats
12W - 9L
1,556 Elo+
Party 1
Nemesis
Nemesis
wollibul
Nemesis
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Team Averages
Level 28
1,634 SR
1,569 Elo+

VS

Team Averages
Level 22
1,507 SR
1,463 Elo+
Horus
Horus
KataBambus
Horus
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 19L
1,518 Elo+
Party 3
Hachiman
Hachiman
Mrdarklarbi
Hachiman
Level 24
God Stats
1W - 2L
1,701 SR
Queue Stats
42W - 57L
1,329 Elo+
Party 2
Arachne
Arachne
OskitaVacilon
Arachne
Level 27
God Stats
23W - 30L
1,418 SR
Queue Stats
60W - 79L
1,331 Elo+
Party 2
Janus
Janus
RmdPolska
Janus
Level 26
God Stats
0W - 2L
1,214 SR
Queue Stats
28W - 23L
1,476 Elo+
Party 3
Ymir
Ymir
rbm7
Ymir
Level 3
God Stats
3W - 1L
1,701 SR
Queue Stats
3W - 2L
1,663 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FixedFuture
Mercury
15
2 / 3 / 18
10,711
536
5,939
14,446
12,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
JWilliams01
Tsukuyomi
16
7 / 0 / 7
10,330
517
8,758
9,904
4,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kukulkan
ReploidX
Kukulkan
17
4 / 4 / 4
10,512
526
9,269
7,623
3,313
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
15
9 / 4 / 6
10,165
508
15,876
10,712
4,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
wollibul
Nemesis
17
4 / 4 / 2
10,879
544
9,552
11,662
5,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
4 / 3 / 6
9,103
455
6,717
11,694
9,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hachiman
Mrdarklarbi
Hachiman
12
2 / 6 / 2
8,091
405
7,920
14,144
4,230
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
14
3 / 5 / 2
9,200
460
4,864
10,961
5,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
RmdPolska
Janus
15
6 / 3 / 5
10,026
501
9,608
12,028
4,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
rbm7
Ymir
9
0 / 9 / 1
7,132
357
2,429
17,413
12,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
31
26
Kills
15
15
Deaths
26
37
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Mercury
FixedFuture
Mercury
2
3
18
3.67
W
Tsukuyomi
JWilliams01
Tsukuyomi
7
0
7
10.5
L
Horus
4
3
6
2.33
L
Hachiman
Mrdarklarbi
Hachiman
2
6
2
0.5
L
Arachne
3
5
2
0.8
W
Kukulkan
ReploidX
Kukulkan
4
4
4
1.5
L
Janus
RmdPolska
Janus
6
3
5
2.83
W
Jing Wei
9
4
6
3
L
Ymir
rbm7
Ymir
0
9
1
0.06
W
Nemesis
wollibul
Nemesis
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,394
Damage
31,538
54,347
Taken
66,240
29,638
Mitigated
36,078
8,406
Healing
15,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
FixedFuture
Mercury
5,939
2,106
0
0
14,446
12,239
0
1,956
12,446
0
30,615
W
Tsukuyomi
JWilliams01
Tsukuyomi
8,758
2,326
0
4,686
9,904
4,056
0
1,802
8,082
0
67,231
L
Horus
6,717
3,296
1,957
4,026
11,694
9,684
58
1,787
9,907
0
28,548
L
Hachiman
Mrdarklarbi
Hachiman
7,920
5,203
0
3,430
14,144
4,230
1,132
733
13,411
0
34,082
L
Arachne
4,864
3,179
0
1,615
10,961
5,248
439
534
10,427
0
47,099
W
Kukulkan
ReploidX
Kukulkan
9,269
989
0
150
7,623
3,313
746
3,167
4,212
58,172
0
L
Janus
RmdPolska
Janus
9,608
1,960
390
3,595
12,028
4,378
573
2,769
9,259
54,362
0
W
Jing Wei
15,876
12,376
0
480
10,712
4,565
2,175
2,488
8,144
0
56,989
L
Ymir
rbm7
Ymir
2,429
304
0
611
17,413
12,538
300
3,446
13,967
18,277
0
W
Nemesis
wollibul
Nemesis
9,552
4,762
0
3,090
11,662
5,465
2,023
2,166
9,426
0
54,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,597
Gold Earned
43,552
462
Minions Killed
318
0
Camps Cleared
0
1,860,707
Distance Traveled
1,754,466
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,711
536
35
2
0
358,993
5
W
Tsukuyomi
10,330
517
101
5
0
413,716
5
L
Horus
9,103
455
53
3
0
374,716
4
L
Hachiman
8,091
405
41
2
0
341,035
0
L
Arachne
9,200
460
98
5
0
388,900
0
W
Kukulkan
10,512
526
131
7
0
362,726
3
L
Janus
10,026
501
98
5
0
314,496
0
W
Jing Wei
10,165
508
82
4
0
377,283
0
L
Ymir
7,132
357
28
1
0
335,319
0
W
Nemesis
10,879
544
113
6
0
347,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role