Player Matchup

Rama
Rama
Cappybarra
Rama
Level 145
God Stats
27W - 11L
1,447 SR
Queue Stats
376W - 227L
1,559 Elo+
Party 2
Bastet
Bastet
ISmellJoe
Bastet
Level 57
God Stats
25W - 8L
1,767 SR
Queue Stats
319W - 185L
1,632 Elo+
Party 2
Gilgamesh
Gilgamesh
Laiosky
Gilgamesh
Level 134
God Stats
9W - 7L
1,369 SR
Queue Stats
35W - 36L
1,427 Elo+
Solo
Yemoja
Yemoja
Neocene
Yemoja
Level 124
God Stats
16W - 7L
1,781 SR
Queue Stats
192W - 103L
1,590 Elo+
Party 2
Scylla
Scylla
Takigawa69
Scylla
Level 120
God Stats
4W - 4L
1,593 SR
Queue Stats
74W - 54L
1,500 Elo+
Solo
Team Averages
Level 116
1,591 SR
1,542 Elo+

VS

Team Averages
Level 116
1,563 SR
1,515 Elo+
Nox
Nox
BBS_Terra-
Nox
Level 149
God Stats
13W - 10L
1,586 SR
Queue Stats
242W - 262L
1,514 Elo+
Solo
Sylvanus
Sylvanus
Chingoyork
Sylvanus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,498 Elo+
Party 1
Zeus
Zeus
Himura-7-Kenshin
Zeus
Level 128
God Stats
6W - 7L
1,498 SR
Queue Stats
46W - 59L
1,452 Elo+
Solo
Cupid
Cupid
Thefixer23
Cupid
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
ZouL Mercy
Sun Wukong
Level 100
God Stats
4W - 5L
1,730 SR
Queue Stats
10W - 9L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 10
10,912
909
16,518
13,162
5,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bastet
ISmellJoe
Bastet
18
9 / 2 / 8
12,036
1,003
13,320
10,150
6,270
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Gilgamesh
Laiosky
Gilgamesh
14
2 / 3 / 16
9,571
798
8,744
18,657
11,673
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
Neocene
Yemoja
14
0 / 0 / 15
9,360
780
2,998
9,030
7,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
Takigawa69
Scylla
17
6 / 1 / 7
10,465
872
9,322
6,560
2,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 3
8,258
688
2,524
8,009
3,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
Chingoyork
Sylvanus
13
1 / 5 / 5
8,138
678
6,213
16,511
17,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
3 / 3 / 1
8,822
735
17,172
4,980
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
14
0 / 6 / 4
7,473
623
6,876
10,591
3,753
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
ZouL Mercy
Sun Wukong
13
0 / 7 / 4
7,953
663
8,287
16,287
16,130
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
24
24
Kills
7
7
Deaths
24
56
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
3
3
1.5
W
7
1
10
12
L
Sylvanus
Chingoyork
Sylvanus
1
5
5
0.7
L
3
3
1
1.17
W
Bastet
ISmellJoe
Bastet
9
2
8
6.5
W
Gilgamesh
Laiosky
Gilgamesh
2
3
16
3.33
W
Yemoja
Neocene
Yemoja
0
0
15
7.5
W
Scylla
Takigawa69
Scylla
6
1
7
9.5
L
Cupid
0
6
4
0.33
L
Sun Wukong
ZouL Mercy
Sun Wukong
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,902
Damage
41,072
57,559
Taken
56,378
33,132
Mitigated
42,923
18,816
Healing
13,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,524
196
0
417
8,009
3,540
0
1,264
6,653
17,999
0
W
16,518
12,232
0
2,064
13,162
5,014
2,031
7,319
5,609
0
45,898
L
Sylvanus
Chingoyork
Sylvanus
6,213
1,529
2,055
5,549
16,511
17,570
0
4,162
12,137
11,132
0
L
17,172
605
0
101
4,980
1,930
0
522
4,428
41,983
0
W
Bastet
ISmellJoe
Bastet
13,320
4,138
0
278
10,150
6,270
2,674
4,552
5,437
0
38,061
W
Gilgamesh
Laiosky
Gilgamesh
8,744
1,973
0
4,195
18,657
11,673
125
5,194
11,506
0
20,689
W
Yemoja
Neocene
Yemoja
2,998
1,152
6,946
3,491
9,030
7,497
413
4,907
3,861
10,611
0
W
Scylla
Takigawa69
Scylla
9,322
346
0
1,842
6,560
2,678
1,743
3,587
2,736
40,849
0
L
Cupid
6,876
3,871
132
2,228
10,591
3,753
0
1,416
9,045
0
31,888
L
Sun Wukong
ZouL Mercy
Sun Wukong
8,287
1,230
0
2,596
16,287
16,130
0
4,424
11,613
274
18,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,344
Gold Earned
40,644
296
Minions Killed
226
10
Camps Cleared
7
1,160,553
Distance Traveled
941,031
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,258
688
48
4
2
177,708
2
W
Rama
10,912
909
72
6
2
224,993
1
L
Sylvanus
8,138
678
15
1
0
178,332
0
L
Zeus
8,822
735
87
7
3
204,281
1
W
Bastet
12,036
1,003
72
6
2
253,642
1
W
Gilgamesh
9,571
798
28
2
2
229,137
1
W
Yemoja
9,360
780
26
2
0
217,856
0
W
Scylla
10,465
872
98
8
4
234,925
0
L
Cupid
7,473
623
60
5
2
198,099
1
L
Sun Wukong
7,953
663
16
1
0
182,611
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role