Player Matchup

Anhur
Anhur
Silver V
JORGEAPOLO
Anhur
Silver V
Level 41
God Stats
5W - 1L
1,310 SR
Queue Stats
72W - 98L
1,096 MMR
Solo
Da Ji
Da Ji
Bronze I
Zeus4Mod
Da Ji
Bronze I
Level 106
God Stats
2W - 5L
1,340 SR
Queue Stats
122W - 180L
448 MMR
Solo
Merlin
Merlin
Silver IV
helkez
Merlin
Silver IV
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Bronze IV
plaau
Cerberus
Bronze IV
Level 87
God Stats
10W - 16L
1,422 SR
Queue Stats
50W - 91L
-92 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver IV
zafrkancija123
Ah Muzen Cab
Silver IV
Level 118
God Stats
23W - 17L
1,507 SR
Queue Stats
290W - 307L
576 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 97
1,416 SR
706 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 92
1,339 SR
964 MMR
Scylla
Scylla
Silver II
Bobby1566
Scylla
Silver II
Level 85
God Stats
0W - 4L
1,411 SR
Queue Stats
106W - 109L
1,070 MMR
Party 1
Artemis
Artemis
Silver II
Hizokala
Artemis
Silver II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cu Chulainn
Cu Chulainn
Bronze III
Nikolathor
Cu Chulainn
Bronze III
Level 49
God Stats
5W - 10L
1,161 SR
Queue Stats
180W - 224L
128 MMR
Solo
Serqet
Serqet
Bronze IV
Yesho
Serqet
Bronze IV
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver IV
onderbroek
Cthulhu
Silver IV
Level 140
God Stats
0W - 4L
1,122 SR
Queue Stats
399W - 406L
624 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
8
0 / 1 / 0
3,918
653
1,364
4,547
1,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Da Ji
Zeus4Mod
Da Ji
6
1 / 1 / 0
3,840
640
439
4,591
1,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
helkez
Merlin
7
0 / 0 / 0
3,835
639
627
947
255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
plaau
Cerberus
6
0 / 0 / 2
3,920
653
826
3,485
1,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ah Muzen Cab
zafrkancija123
Ah Muzen Cab
7
1 / 1 / 1
3,819
637
1,149
4,332
796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bans
ApolloAthenaKing ArthurTsukuyomiSet

VS

Bans
PoseidonAo KuangAnubisNemesisYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Bobby1566
Scylla
7
1 / 0 / 0
4,282
714
1,050
1,704
405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
Hizokala
Artemis
7
1 / 2 / 0
4,287
715
4,576
3,849
735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cu Chulainn
Nikolathor
Cu Chulainn
1
0 / 0 / 0
2,700
450
0
0
0
Serqet
Yesho
Serqet
6
0 / 0 / 0
3,853
642
136
3,342
809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cthulhu
onderbroek
Cthulhu
8
1 / 0 / 0
4,374
729
2,564
2,990
1,007
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
2
Kills
3
3
Deaths
2
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Scylla
Bobby1566
Scylla
1
0
0
1
L
Artemis
Hizokala
Artemis
1
2
0
0.5
W
Anhur
0
1
0
0
L
Cu Chulainn
Nikolathor
Cu Chulainn
0
0
0
0
L
Serqet
Yesho
Serqet
0
0
0
0
W
Da Ji
Zeus4Mod
Da Ji
1
1
0
1
W
Merlin
helkez
Merlin
0
0
0
0
L
Cthulhu
onderbroek
Cthulhu
1
0
0
1
W
Cerberus
plaau
Cerberus
0
0
2
1
W
Ah Muzen Cab
zafrkancija123
Ah Muzen Cab
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,405
Damage
8,326
17,902
Taken
11,885
5,192
Mitigated
2,956
8,111
Healing
4,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Bobby1566
Scylla
1,050
86
0
500
1,704
405
0
541
1,077
17,497
0
L
Artemis
Hizokala
Artemis
4,576
2,204
0
932
3,849
735
0
826
3,023
0
16,522
W
Anhur
1,364
853
0
2,104
4,547
1,360
0
2,564
1,983
0
16,945
L
Cu Chulainn
Nikolathor
Cu Chulainn
0
0
0
0
0
0
0
0
0
0
0
L
Serqet
Yesho
Serqet
136
0
0
1,750
3,342
809
0
0
3,342
0
15,071
W
Da Ji
Zeus4Mod
Da Ji
439
0
0
1,952
4,591
1,243
0
667
3,876
0
13,739
W
Merlin
helkez
Merlin
627
49
0
0
947
255
0
307
612
14,828
0
L
Cthulhu
onderbroek
Cthulhu
2,564
144
18
1,442
2,990
1,007
0
0
2,990
18,441
0
W
Cerberus
plaau
Cerberus
826
50
0
1,748
3,485
1,538
0
0
3,485
10,759
0
W
Ah Muzen Cab
zafrkancija123
Ah Muzen Cab
1,149
405
0
2,307
4,332
796
0
0
4,332
0
14,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,332
Gold Earned
19,496
162
Minions Killed
164
0
Camps Cleared
0
534,496
Distance Traveled
470,762
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,282
714
42
7
0
104,230
2
L
Artemis
4,287
715
36
6
0
104,423
2
W
Anhur
3,918
653
34
6
0
79,863
0
L
Cu Chulainn
2,700
450
0
0
0
0
0
L
Serqet
3,853
642
43
7
0
121,644
1
W
Da Ji
3,840
640
39
7
0
125,320
0
W
Merlin
3,835
639
26
4
0
98,798
1
L
Cthulhu
4,374
729
43
7
0
140,465
0
W
Cerberus
3,920
653
34
6
0
116,496
2
W
Ah Muzen Cab
3,819
637
29
5
0
114,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role