Player Matchup

Nu Wa
Nu Wa
Pepper4383
Nu Wa
Level 87
God Stats
0W - 2L
1,618 SR
Queue Stats
115W - 66L
1,681 Elo+
Party 1
Ne Zha
Ne Zha
ScoobDeuce
Ne Zha
Level 160
God Stats
25W - 28L
1,108 SR
Queue Stats
522W - 360L
1,664 Elo+
Party 1
Cthulhu
Cthulhu
ScruffyBlack
Cthulhu
Level 127
God Stats
1W - 3L
1,881 SR
Queue Stats
129W - 119L
1,507 Elo+
Party 1
Team Averages
Level 125
1,536 SR
1,617 Elo+

VS

Team Averages
Level 119
1,575 SR
1,694 Elo+
Gilgamesh
Gilgamesh
Damu Penda
Gilgamesh
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,885 Elo+
Solo
Tiamat
Tiamat
Po0o0o0o0o0oP
Tiamat
Level 143
God Stats
35W - 22L
1,562 SR
Queue Stats
393W - 364L
1,568 Elo+
Party 2
King Arthur
King Arthur
jasonator48
King Arthur
Level 89
God Stats
38W - 26L
1,662 SR
Queue Stats
243W - 196L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
18
2 / 8 / 7
14,091
641
15,936
21,530
7,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
ScoobDeuce
Ne Zha
18
8 / 7 / 2
15,316
696
23,243
21,604
9,752
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
ScruffyBlack
Cthulhu
15
1 / 11 / 4
12,136
552
7,584
27,777
19,395
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Damu Penda
Gilgamesh
18
7 / 8 / 7
15,239
693
16,446
23,851
12,942
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
12 / 2 / 10
15,832
720
29,648
20,544
13,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
jasonator48
King Arthur
19
7 / 2 / 16
14,947
679
14,184
19,790
22,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
59
11
Kills
26
26
Deaths
12
13
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Damu Penda
Gilgamesh
7
8
7
1.31
L
Nu Wa
2
8
7
0.69
W
12
2
10
8.5
L
Ne Zha
ScoobDeuce
Ne Zha
8
7
2
1.29
L
Cthulhu
ScruffyBlack
Cthulhu
1
11
4
0.27
W
King Arthur
jasonator48
King Arthur
7
2
16
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,763
Damage
60,278
70,911
Taken
64,185
37,028
Mitigated
48,697
13,635
Healing
15,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Damu Penda
Gilgamesh
16,446
4,750
0
1,478
23,851
12,942
1,120
8,152
15,295
0
92,737
L
Nu Wa
15,936
3,450
340
4,719
21,530
7,881
406
7,944
12,996
98,266
0
W
29,648
2,045
0
10,139
20,544
13,635
2,741
6,864
13,464
99,554
0
L
Ne Zha
ScoobDeuce
Ne Zha
23,243
5,364
0
2,894
21,604
9,752
531
9,506
11,467
0
67,962
L
Cthulhu
ScruffyBlack
Cthulhu
7,584
377
1,472
4,210
27,777
19,395
0
11,135
15,878
29,309
0
W
King Arthur
jasonator48
King Arthur
14,184
821
1,332
2,267
19,790
22,120
328
7,687
11,742
0
69,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,543
Gold Earned
46,018
301
Minions Killed
330
0
Camps Cleared
0
1,049,297
Distance Traveled
1,195,796
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
15,239
693
118
5
0
372,214
0
L
Nu Wa
14,091
641
174
8
0
333,921
2
W
Tiamat
15,832
720
143
7
0
405,719
4
L
Ne Zha
15,316
696
83
4
0
383,281
2
L
Cthulhu
12,136
552
44
2
0
332,095
1
W
King Arthur
14,947
679
69
3
0
417,863
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role