Player Matchup

Set
Set
BJERGBOY99
Set
Level 15
God Stats
5W - 3L
1,718 SR
Queue Stats
16W - 11L
1,532 Elo+
Party 2
Artemis
Artemis
DARKNITE003
Artemis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,437 Elo+
Party 2
Pele
Pele
Joeman999
Pele
Level 29
God Stats
20W - 20L
1,488 SR
Queue Stats
108W - 126L
1,434 Elo+
Solo
Nu Wa
Nu Wa
camB99
Nu Wa
Level 13
God Stats
2W - 0L
1,716 SR
Queue Stats
18W - 14L
1,496 Elo+
Party 2
Yemoja
Yemoja
iiiXeon
Yemoja
Level 10
God Stats
2W - 5L
1,500 SR
Queue Stats
8W - 7L
1,638 Elo+
Party 2
Team Averages
Level 15
1,585 SR
1,508 Elo+

VS

Team Averages
Level 16
1,529 SR
1,409 Elo+
Gilgamesh
Gilgamesh
ARKM-Rando
Gilgamesh
Level 15
God Stats
1W - 4L
1,500 SR
Queue Stats
10W - 20L
1,378 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Chopper749
Tsukuyomi
Level 22
God Stats
13W - 8L
1,649 SR
Queue Stats
27W - 26L
1,483 Elo+
Party 1
Sobek
Sobek
DOMBOMB110
Sobek
Level 12
God Stats
1W - 1L
1,695 SR
Queue Stats
11W - 22L
1,380 Elo+
Party 1
Cthulhu
Cthulhu
E9P_ANUBIS
Cthulhu
Level 8
God Stats
1W - 3L
1,373 SR
Queue Stats
3W - 13L
1,268 Elo+
Party 3
Agni
Agni
slyslug
Agni
Level 25
God Stats
1W - 1L
1,429 SR
Queue Stats
71W - 54L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 4 / 5
11,658
583
13,162
16,696
11,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
DARKNITE003
Artemis
15
5 / 5 / 11
10,818
541
14,326
10,969
5,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Pele
18
8 / 6 / 7
12,166
608
9,360
18,330
8,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nu Wa
camB99
Nu Wa
17
6 / 3 / 8
11,635
582
14,834
11,862
4,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
iiiXeon
Yemoja
15
8 / 3 / 15
12,019
601
11,194
15,637
14,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ARKM-Rando
Gilgamesh
15
4 / 9 / 4
9,478
474
8,742
16,245
13,129
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tsukuyomi
Chopper749
Tsukuyomi
15
1 / 6 / 4
9,005
450
6,326
15,563
5,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
13
0 / 5 / 4
7,786
389
1,885
14,084
11,625
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
E9P_ANUBIS
Cthulhu
13
2 / 11 / 4
8,325
416
6,330
22,779
14,133
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Agni
slyslug
Agni
17
13 / 6 / 1
11,792
590
22,129
14,638
4,602
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
37
36
Kills
20
21
Deaths
37
46
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ARKM-Rando
Gilgamesh
4
9
4
0.67
W
9
4
5
2.88
L
Tsukuyomi
Chopper749
Tsukuyomi
1
6
4
0.5
W
Artemis
DARKNITE003
Artemis
5
5
11
2.1
L
Sobek
0
5
4
0.4
L
Cthulhu
E9P_ANUBIS
Cthulhu
2
11
4
0.36
W
Pele
8
6
7
1.92
W
Nu Wa
camB99
Nu Wa
6
3
8
3.33
W
Yemoja
iiiXeon
Yemoja
8
3
15
5.17
L
Agni
slyslug
Agni
13
6
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,876
Damage
45,412
73,494
Taken
83,309
43,941
Mitigated
49,432
14,096
Healing
9,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ARKM-Rando
Gilgamesh
8,742
1,383
0
2,151
16,245
13,129
0
4,353
11,764
0
44,553
W
13,162
7,566
0
4,298
16,696
11,302
3,319
6,270
10,351
0
69,925
L
Tsukuyomi
Chopper749
Tsukuyomi
6,326
1,129
0
2,191
15,563
5,943
966
4,007
11,402
0
46,486
W
Artemis
DARKNITE003
Artemis
14,326
7,874
0
30
10,969
5,210
3,792
5,528
5,366
0
40,241
L
Sobek
1,885
0
0
1,764
14,084
11,625
0
4,852
9,074
18,543
0
L
Cthulhu
E9P_ANUBIS
Cthulhu
6,330
209
200
2,652
22,779
14,133
0
5,906
16,731
35,577
0
W
Pele
9,360
1,627
0
3,833
18,330
8,245
4,713
4,677
13,653
0
76,565
W
Nu Wa
camB99
Nu Wa
14,834
4,498
186
2,809
11,862
4,444
2,478
6,243
5,519
71,192
0
W
Yemoja
iiiXeon
Yemoja
11,194
2,928
1,670
1,270
15,637
14,740
1,658
7,226
8,261
29,954
0
L
Agni
slyslug
Agni
22,129
1,319
0
803
14,638
4,602
116
6,034
8,310
59,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,296
Gold Earned
46,386
486
Minions Killed
315
0
Camps Cleared
0
1,748,315
Distance Traveled
1,559,187
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,478
474
49
2
0
320,341
0
W
Set
11,658
583
120
6
0
367,564
1
L
Tsukuyomi
9,005
450
91
5
0
349,257
0
W
Artemis
10,818
541
71
4
0
312,508
0
L
Sobek
7,786
389
34
2
0
267,439
2
L
Cthulhu
8,325
416
53
3
0
314,530
0
W
Pele
12,166
608
131
7
0
365,282
5
W
Nu Wa
11,635
582
127
6
0
317,113
0
W
Yemoja
12,019
601
37
2
0
385,848
0
L
Agni
11,792
590
88
4
0
307,620
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role