Player Matchup

Bacchus
Bacchus
F1rsdevil
Bacchus
Level 29
God Stats
15W - 9L
1,549 SR
Queue Stats
56W - 53L
1,510 Elo+
Party 2
Kali
Kali
FateCollide
Kali
Level 29
God Stats
2W - 4L
1,238 SR
Queue Stats
68W - 64L
1,525 Elo+
Party 2
Susano
Susano
LordYaguachi
Susano
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 57L
1,523 Elo+
Party 2
Gilgamesh
Gilgamesh
RageCEO
Gilgamesh
Level 21
God Stats
5W - 5L
1,735 SR
Queue Stats
27W - 28L
1,541 Elo+
Party 2
Apollo
Apollo
SpEcIaLGow
Apollo
Level 135
God Stats
0W - 2L
1,179 SR
Queue Stats
59W - 65L
1,518 Elo+
Party 2
Team Averages
Level 48
1,440 SR
1,523 Elo+

VS

Team Averages
Level 74
1,535 SR
1,601 Elo+
Bacchus
Bacchus
Horox
Bacchus
Level 127
God Stats
4W - 2L
1,880 SR
Queue Stats
62W - 39L
1,644 Elo+
Party 1
Rama
Rama
Redecko
Rama
Level 143
God Stats
5W - 2L
1,591 SR
Queue Stats
58W - 39L
1,622 Elo+
Party 1
Chang'e
Chang'e
Rikisaurus
Chang'e
Level 28
God Stats
1W - 1L
1,235 SR
Queue Stats
16W - 16L
1,598 Elo+
Party 1
Bakasura
Bakasura
greymonalfa
Bakasura
Level 29
God Stats
8W - 6L
1,417 SR
Queue Stats
52W - 35L
1,619 Elo+
Party 1
Osiris
Osiris
snaxmax81
Osiris
Level 41
God Stats
8W - 6L
1,550 SR
Queue Stats
101W - 100L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
F1rsdevil
Bacchus
14
4 / 8 / 5
9,926
496
8,893
18,167
13,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
7 / 8 / 3
10,836
542
15,358
24,380
10,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Susano
14
3 / 6 / 2
8,703
435
5,949
16,993
6,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
RageCEO
Gilgamesh
16
2 / 3 / 3
9,463
473
6,829
12,232
8,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
SpEcIaLGow
Apollo
15
1 / 10 / 2
9,045
452
5,055
16,435
6,000
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Horox
Bacchus
16
4 / 4 / 19
11,892
595
12,757
18,407
22,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
Redecko
Rama
20
16 / 3 / 7
13,508
675
20,297
19,116
8,761
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
Rikisaurus
Chang'e
16
5 / 5 / 5
11,085
554
9,149
11,930
2,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
greymonalfa
Bakasura
18
8 / 5 / 5
12,034
602
13,358
18,885
9,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Osiris
snaxmax81
Osiris
19
2 / 2 / 11
12,141
607
7,218
10,066
8,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
82
17
Kills
35
35
Deaths
19
15
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Bacchus
F1rsdevil
Bacchus
4
8
5
0.81
L
7
8
3
1.06
W
Bacchus
Horox
Bacchus
4
4
19
3.38
L
Susano
3
6
2
0.67
L
Gilgamesh
RageCEO
Gilgamesh
2
3
3
1.17
W
Rama
Redecko
Rama
16
3
7
6.5
W
Chang'e
Rikisaurus
Chang'e
5
5
5
1.5
L
Apollo
SpEcIaLGow
Apollo
1
10
2
0.2
W
Bakasura
greymonalfa
Bakasura
8
5
5
2.1
W
Osiris
snaxmax81
Osiris
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,084
Damage
62,779
88,207
Taken
78,404
44,737
Mitigated
52,972
25,447
Healing
31,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
F1rsdevil
Bacchus
8,893
1,594
0
3,254
18,167
13,283
0
3,417
14,220
27,040
0
L
15,358
9,133
0
12,060
24,380
10,493
0
10,729
12,166
0
60,447
W
Bacchus
Horox
Bacchus
12,757
1,174
0
4,203
18,407
22,914
139
4,295
14,112
32,720
0
L
Susano
5,949
961
0
4,135
16,993
6,142
0
2,765
13,837
0
47,765
L
Gilgamesh
RageCEO
Gilgamesh
6,829
1,097
0
3,298
12,232
8,819
0
1,765
10,222
0
54,083
W
Rama
Redecko
Rama
20,297
15,891
0
12,189
19,116
8,761
1,659
4,106
15,010
0
105,512
W
Chang'e
Rikisaurus
Chang'e
9,149
1,846
1,256
3,527
11,930
2,949
1,068
741
11,189
40,648
0
L
Apollo
SpEcIaLGow
Apollo
5,055
2,915
0
2,700
16,435
6,000
0
2,979
13,293
0
56,762
W
Bakasura
greymonalfa
Bakasura
13,358
8,593
0
6,401
18,885
9,588
25
1,607
17,278
0
79,358
W
Osiris
snaxmax81
Osiris
7,218
2,152
0
4,376
10,066
8,760
430
1,182
8,884
383
73,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,973
Gold Earned
60,660
417
Minions Killed
580
0
Camps Cleared
0
1,734,112
Distance Traveled
1,888,097
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,926
496
34
2
0
371,096
0
L
Kali
10,836
542
90
5
0
354,168
4
W
Bacchus
11,892
595
21
1
0
396,225
5
L
Susano
8,703
435
78
4
0
319,530
2
L
Gilgamesh
9,463
473
115
6
0
326,329
2
W
Rama
13,508
675
163
8
0
322,891
3
W
Chang'e
11,085
554
96
5
0
382,032
0
L
Apollo
9,045
452
100
5
0
362,989
3
W
Bakasura
12,034
602
136
7
0
412,159
4
W
Osiris
12,141
607
164
8
0
374,790
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role