Player Matchup

Kuzenbo
Kuzenbo
Big-Partyplay
Kuzenbo
Level 24
God Stats
1W - 0L
1,552 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
ClutchTon
Apollo
Level 102
God Stats
2W - 2L
1,688 SR
Queue Stats
31W - 32L
1,460 Elo+
Party 3
Bastet
Bastet
Gene-Supreme-
Bastet
Level 117
God Stats
2W - 1L
1,702 SR
Queue Stats
83W - 86L
1,474 Elo+
Party 3
Olorun
Olorun
Jeromboe
Olorun
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,894 Elo+
Party 1
Gilgamesh
Gilgamesh
Ziggi96
Gilgamesh
Level 137
God Stats
4W - 1L
1,734 SR
Queue Stats
51W - 50L
1,607 Elo+
Party 1
Team Averages
Level 82
1,635 SR
1,587 Elo+

VS

Team Averages
Level 85
1,932 SR
1,716 Elo+
Raijin
Raijin
KakiiSevilla
Raijin
Level 149
God Stats
4W - 1L
2,122 SR
Queue Stats
508W - 147L
1,759 Elo+
Party 2
Mercury
Mercury
SeAlehaLaArmeha
Mercury
Level 14
God Stats
4W - 1L
1,849 SR
Queue Stats
11W - 5L
1,933 Elo+
Party 2
Bacchus
Bacchus
Spxnser--
Bacchus
Level 120
God Stats
4W - 3L
1,944 SR
Queue Stats
177W - 56L
1,719 Elo+
Party 2
Hachiman
Hachiman
TwistyNIPSnCHPS
Hachiman
Level 39
God Stats
0W - 4L
1,705 SR
Queue Stats
241W - 263L
1,428 Elo+
Solo
King Arthur
King Arthur
rafa_rabbit22
King Arthur
Level 104
God Stats
15W - 3L
2,042 SR
Queue Stats
236W - 62L
1,741 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
7
0 / 4 / 0
4,808
437
3,007
6,713
4,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
ClutchTon
Apollo
11
1 / 1 / 0
6,175
561
3,063
6,201
1,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 1 / 0
6,449
586
5,388
7,434
2,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Olorun
Jeromboe
Olorun
10
1 / 3 / 1
6,063
551
4,636
8,869
2,912
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
Ziggi96
Gilgamesh
12
1 / 0 / 1
6,684
608
3,285
4,527
1,695
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
11
3 / 3 / 1
6,010
546
4,735
7,608
2,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
3 / 1 / 2
5,571
506
3,593
6,341
1,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Spxnser--
Bacchus
8
1 / 0 / 4
5,370
488
4,823
8,557
4,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
9
1 / 1 / 3
5,426
493
3,927
5,063
1,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
rafa_rabbit22
King Arthur
7
0 / 1 / 0
4,645
422
964
3,756
1,116
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
6
Kills
8
9
Deaths
6
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
0
4
0
0
W
Apollo
ClutchTon
Apollo
1
1
0
1
W
3
1
0
3
W
Olorun
Jeromboe
Olorun
1
3
1
0.5
L
Raijin
3
3
1
1.17
L
3
1
2
4
L
Bacchus
Spxnser--
Bacchus
1
0
4
3
L
Hachiman
1
1
3
2.5
W
Gilgamesh
Ziggi96
Gilgamesh
1
0
1
1.5
L
King Arthur
rafa_rabbit22
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,379
Damage
18,042
33,744
Taken
31,325
12,937
Mitigated
11,714
11,901
Healing
8,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
3,007
1,420
0
739
6,713
4,427
0
2,322
4,321
11,277
0
W
Apollo
ClutchTon
Apollo
3,063
1,346
0
2,706
6,201
1,754
0
1,769
4,432
0
37,836
W
5,388
1,517
0
3,566
7,434
2,149
11
1,149
6,249
0
38,605
W
Olorun
Jeromboe
Olorun
4,636
2,392
417
3,554
8,869
2,912
0
3,233
5,408
35,099
0
L
Raijin
4,735
631
0
2,090
7,608
2,594
0
3,330
4,278
35,189
0
L
3,593
1,434
0
2,742
6,341
1,956
0
535
5,806
0
24,067
L
Bacchus
Spxnser--
Bacchus
4,823
1,192
0
1,290
8,557
4,827
238
2,646
5,911
18,577
0
L
Hachiman
3,927
2,546
0
1,938
5,063
1,221
117
1,132
3,931
0
21,803
W
Gilgamesh
Ziggi96
Gilgamesh
3,285
840
0
919
4,527
1,695
426
709
3,776
0
38,968
L
King Arthur
rafa_rabbit22
King Arthur
964
64
0
820
3,756
1,116
0
0
3,756
0
15,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,179
Gold Earned
27,022
332
Minions Killed
241
0
Camps Cleared
0
1,075,111
Distance Traveled
952,469
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
4,808
437
22
2
0
209,612
0
W
Apollo
6,175
561
79
7
0
188,392
0
W
Bastet
6,449
586
76
7
0
253,888
4
W
Olorun
6,063
551
67
6
0
196,663
1
L
Raijin
6,010
546
83
8
0
191,962
5
L
Mercury
5,571
506
47
4
0
237,248
0
L
Bacchus
5,370
488
33
3
0
227,035
3
L
Hachiman
5,426
493
44
4
0
181,763
3
W
Gilgamesh
6,684
608
88
8
0
226,556
2
L
King Arthur
4,645
422
34
3
0
114,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role