Player Matchup

Danzaburou
Danzaburou
Beelacus
Danzaburou
Level 27
God Stats
10W - 4L
1,651 SR
Queue Stats
20W - 12L
1,576 Elo+
Party 1
Merlin
Merlin
IImmortalGodKing
Merlin
Level 14
God Stats
3W - 1L
1,629 SR
Queue Stats
4W - 2L
1,448 Elo+
Party 1
Jormungandr
Jormungandr
StaGS7
Jormungandr
Level 28
God Stats
12W - 8L
1,570 SR
Queue Stats
168W - 181L
1,512 Elo+
Solo
Team Averages
Level 23
1,617 SR
1,512 Elo+

VS

Team Averages
Level 49
1,392 SR
1,426 Elo+
Tsukuyomi
Tsukuyomi
ByMarkius4
Tsukuyomi
Level 89
God Stats
2W - 6L
1,282 SR
Queue Stats
49W - 66L
1,362 Elo+
Party 2
Anubis
Anubis
Moromanco10
Anubis
Level 28
God Stats
10W - 13L
1,568 SR
Queue Stats
60W - 77L
1,367 Elo+
Party 2
Jormungandr
Jormungandr
Pack1995
Jormungandr
Level 29
God Stats
25W - 44L
1,327 SR
Queue Stats
203W - 221L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Beelacus
Danzaburou
14
8 / 2 / 10
10,769
828
14,865
9,294
3,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
5 / 2 / 12
9,627
741
9,064
5,735
1,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
StaGS7
Jormungandr
13
6 / 3 / 12
9,795
753
6,181
13,504
6,799
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ByMarkius4
Tsukuyomi
12
3 / 6 / 3
8,947
688
7,223
11,169
3,812
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
13
2 / 7 / 4
8,881
683
5,614
11,581
5,663
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
Pack1995
Jormungandr
11
2 / 6 / 2
8,739
672
7,400
11,855
10,021
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
19
Kills
7
7
Deaths
19
34
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Beelacus
Danzaburou
8
2
10
6.5
L
Tsukuyomi
ByMarkius4
Tsukuyomi
3
6
3
0.75
W
5
2
12
5.5
L
Anubis
2
7
4
0.57
L
Jormungandr
Pack1995
Jormungandr
2
6
2
0.5
W
Jormungandr
StaGS7
Jormungandr
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,110
Damage
20,237
28,533
Taken
34,605
12,339
Mitigated
19,496
7,273
Healing
3,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Beelacus
Danzaburou
14,865
7,118
0
4,097
9,294
3,803
1,228
3,738
5,556
0
60,297
L
Tsukuyomi
ByMarkius4
Tsukuyomi
7,223
1,249
0
246
11,169
3,812
62
4,954
5,931
0
33,599
W
9,064
304
0
308
5,735
1,737
223
3,074
2,661
23,870
0
L
Anubis
5,614
191
0
2,914
11,581
5,663
0
3,534
7,837
38,575
0
L
Jormungandr
Pack1995
Jormungandr
7,400
1,242
0
0
11,855
10,021
66
5,950
5,543
22,346
0
W
Jormungandr
StaGS7
Jormungandr
6,181
886
0
2,868
13,504
6,799
42
6,258
7,246
16,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,191
Gold Earned
26,567
150
Minions Killed
154
0
Camps Cleared
0
645,791
Distance Traveled
625,741
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,769
828
82
6
0
217,012
0
L
Tsukuyomi
8,947
688
53
4
0
259,580
1
W
Merlin
9,627
741
42
3
0
203,496
0
L
Anubis
8,881
683
72
6
0
178,850
3
L
Jormungandr
8,739
672
29
2
0
187,311
0
W
Jormungandr
9,795
753
26
2
0
225,283
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role