Player Matchup

Ymir
Ymir
Carlii_fornia
Ymir
Level 28
God Stats
81W - 75L
1,524 SR
Queue Stats
86W - 80L
1,457 Elo+
Solo
Vulcan
Vulcan
CertainReece101
Vulcan
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 91L
1,407 Elo+
Solo
Cerberus
Cerberus
Pt_timer
Cerberus
Level 37
God Stats
5W - 8L
1,545 SR
Queue Stats
53W - 78L
1,339 Elo+
Party 2
Thanatos
Thanatos
VKS_Belijar18xX
Thanatos
Level 29
God Stats
4W - 2L
1,564 SR
Queue Stats
24W - 39L
1,261 Elo+
Party 2
Poseidon
Poseidon
VKS_jorgenimoxX
Poseidon
Level 27
God Stats
9W - 9L
1,500 SR
Queue Stats
9W - 9L
1,500 Elo+
Party 2
Team Averages
Level 30
1,526 SR
1,393 Elo+

VS

Team Averages
Level 14
1,405 SR
1,282 Elo+
Poseidon
Poseidon
Cjue
Poseidon
Level 16
God Stats
1W - 2L
1,454 SR
Queue Stats
2W - 8L
1,230 Elo+
Party 1
Neith
Neith
NebelBlock18
Neith
Level 13
God Stats
1W - 3L
1,259 SR
Queue Stats
1W - 3L
1,251 Elo+
Party 1
Yemoja
Yemoja
OrcaBlase28
Yemoja
Level 13
God Stats
1W - 3L
1,259 SR
Queue Stats
3W - 5L
1,251 Elo+
Party 1
Set
Set
artiste071rageux
Set
Level 24
God Stats
1W - 5L
1,554 SR
Queue Stats
7W - 22L
1,177 Elo+
Solo
Guan Yu
Guan Yu
xTuAbuelaMuertax
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 18
13,100
468
7,890
28,187
36,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
15 / 3 / 12
14,419
515
33,823
12,723
5,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
Pt_timer
Cerberus
19
9 / 1 / 11
12,591
450
10,300
19,733
9,194
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
19
11 / 3 / 9
13,253
473
11,165
15,882
6,551
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Poseidon
20
5 / 0 / 12
13,984
499
14,091
9,880
3,702
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Cjue
Poseidon
19
5 / 7 / 0
13,101
468
16,464
16,322
4,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 9 / 4
9,058
324
8,434
19,334
9,450
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Yemoja
14
0 / 8 / 2
8,508
304
9,754
17,886
5,549
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
1 / 9 / 2
10,727
383
11,125
24,099
8,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 12 / 2
9,619
344
6,485
21,815
20,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
17
44
Kills
7
7
Deaths
45
62
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
0
18
13
W
15
3
12
7
L
Poseidon
Cjue
Poseidon
5
7
0
0.71
L
0
9
4
0.22
L
Yemoja
0
8
2
0.13
W
Cerberus
Pt_timer
Cerberus
9
1
11
14.5
W
Thanatos
11
3
9
5.17
W
Poseidon
5
0
12
11
L
1
9
2
0.22
L
1
12
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,269
Damage
52,262
86,405
Taken
99,456
61,631
Mitigated
48,653
30,525
Healing
14,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,890
316
1,464
3,588
28,187
36,270
2,298
10,255
17,515
48,928
0
W
33,823
9,310
0
1,250
12,723
5,914
1,627
5,361
7,084
120,668
0
L
Poseidon
Cjue
Poseidon
16,464
1,661
0
370
16,322
4,531
680
11,218
4,736
86,473
0
L
8,434
1,908
423
3,413
19,334
9,450
147
13,796
5,350
0
39,469
L
Yemoja
9,754
574
1,019
2,036
17,886
5,549
126
15,207
2,381
34,475
0
W
Cerberus
Pt_timer
Cerberus
10,300
680
1,665
6,280
19,733
9,194
1,263
5,692
13,866
68,973
0
W
Thanatos
11,165
3,275
0
12,090
15,882
6,551
409
2,207
13,307
0
48,121
W
Poseidon
14,091
1,564
128
4,060
9,880
3,702
4,095
1,721
7,919
98,218
0
L
11,125
3,840
0
5,496
24,099
8,899
0
12,220
11,685
0
79,649
L
6,485
1,057
203
1,646
21,815
20,224
318
12,553
9,200
0
34,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,347
Gold Earned
51,013
605
Minions Killed
423
0
Camps Cleared
0
2,421,949
Distance Traveled
2,221,874
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,100
468
83
3
0
512,846
5
W
Vulcan
14,419
515
176
6
0
480,405
3
L
Poseidon
13,101
468
156
6
0
497,834
0
L
Neith
9,058
324
54
2
0
429,300
5
L
Yemoja
8,508
304
41
1
0
388,627
6
W
Cerberus
12,591
450
102
4
0
398,430
1
W
Thanatos
13,253
473
77
3
0
543,368
0
W
Poseidon
13,984
499
167
6
0
486,900
6
L
Set
10,727
383
111
4
0
492,159
0
L
Guan Yu
9,619
344
61
2
0
413,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role