Player Matchup

Ymir
Ymir
BirdLyfe
Ymir
Level 29
God Stats
2W - 1L
1,561 SR
Queue Stats
145W - 52L
1,842 Elo+
Party 1
Rama
Rama
Categorizes
Rama
Level 29
God Stats
5W - 1L
1,987 SR
Queue Stats
138W - 52L
1,786 Elo+
Party 1
Nemesis
Nemesis
FrakturedStorm
Nemesis
Level 157
God Stats
20W - 10L
1,622 SR
Queue Stats
455W - 365L
1,751 Elo+
Party 1
Chang'e
Chang'e
PeenAbdulJabbar
Chang'e
Level 108
God Stats
14W - 8L
1,601 SR
Queue Stats
474W - 474L
1,527 Elo+
Solo
Anubis
Anubis
oceanicharvest
Anubis
Level 103
God Stats
9W - 10L
1,329 SR
Queue Stats
355W - 334L
1,521 Elo+
Solo
Team Averages
Level 85
1,620 SR
1,685 Elo+

VS

Team Averages
Level 104
1,505 SR
1,544 Elo+
Poseidon
Poseidon
Bezzle
Poseidon
Level 139
God Stats
64W - 65L
1,521 SR
Queue Stats
432W - 410L
1,593 Elo+
Solo
Hades
Hades
MattytheDimes
Hades
Level 113
God Stats
2W - 9L
1,269 SR
Queue Stats
644W - 590L
1,566 Elo+
Party 2
Anhur
Anhur
SaltyYeti
Anhur
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
StrikeTwice
Ymir
Level 76
God Stats
10W - 12L
1,734 SR
Queue Stats
197W - 191L
1,562 Elo+
Party 2
Fenrir
Fenrir
darkcrittercub
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
3 / 1 / 2
6,919
577
2,902
7,298
3,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 2 / 3
7,026
586
5,229
7,243
1,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
8 / 0 / 1
8,105
675
6,800
7,022
2,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
2 / 1 / 3
7,230
603
4,300
7,306
3,390
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
2 / 0 / 2
7,204
600
2,691
3,681
1,831
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Bezzle
Poseidon
11
1 / 3 / 0
6,258
522
2,974
3,931
747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

11
1 / 5 / 0
6,199
517
4,994
8,882
3,859
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Anhur
SaltyYeti
Anhur
10
0 / 2 / 1
5,469
456
5,254
5,662
1,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 2 / 0
5,178
432
1,868
6,352
3,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 5 / 1
6,221
518
3,453
9,160
2,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
17
Kills
4
4
Deaths
17
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Poseidon
Bezzle
Poseidon
1
3
0
0.33
W
Ymir
3
1
2
4
W
2
2
3
1.75
W
8
0
1
8.5
L
1
5
0
0.2
W
2
1
3
3.5
L
Anhur
SaltyYeti
Anhur
0
2
1
0.25
L
0
2
0
0
L
2
5
1
0.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,922
Damage
18,543
32,550
Taken
33,987
12,688
Mitigated
11,951
13,890
Healing
9,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
Bezzle
Poseidon
2,974
352
0
690
3,931
747
129
1,874
2,057
39,542
0
W
Ymir
2,902
625
0
992
7,298
3,045
0
2,125
5,173
13,348
0
W
5,229
3,835
0
3,745
7,243
1,624
0
363
6,880
0
48,250
W
6,800
4,405
0
1,723
7,022
2,798
0
2,188
4,834
0
53,469
L
4,994
1,023
22
2,755
8,882
3,859
0
3,606
5,276
34,431
0
W
4,300
1,004
78
4,758
7,306
3,390
84
3,604
3,702
39,805
0
L
Anhur
SaltyYeti
Anhur
5,254
2,540
0
1,554
5,662
1,293
0
355
5,307
0
29,465
L
1,868
170
0
1,842
6,352
3,181
0
2,599
3,753
15,276
0
L
3,453
926
0
3,096
9,160
2,871
0
1,459
7,701
0
33,977
W
2,691
110
0
2,594
3,681
1,831
581
1,556
2,125
45,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,484
Gold Earned
29,325
403
Minions Killed
294
0
Camps Cleared
0
1,180,352
Distance Traveled
1,115,077
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,258
522
83
7
0
242,351
7
W
Ymir
6,919
577
36
3
0
265,332
4
W
Rama
7,026
586
89
7
0
197,451
5
W
Nemesis
8,105
675
104
9
0
273,385
2
L
Hades
6,199
517
77
6
0
179,041
3
W
Chang'e
7,230
603
77
6
0
222,777
2
L
Anhur
5,469
456
43
4
0
198,500
1
L
Ymir
5,178
432
22
2
0
246,459
2
L
Fenrir
6,221
518
69
6
0
248,726
4
W
Anubis
7,204
600
97
8
0
221,407
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role