Player Matchup

Bacchus
Bacchus
Aaronelzorro64
Bacchus
Level 29
God Stats
8W - 4L
1,654 SR
Queue Stats
191W - 246L
1,309 Elo+
Party 1
Hachiman
Hachiman
AngryChoclateMan
Hachiman
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 24L
1,136 Elo+
Solo
Sol
Sol
LittleAku
Sol
Level 28
God Stats
8W - 16L
1,390 SR
Queue Stats
132W - 152L
1,341 Elo+
Party 1
Ao Kuang
Ao Kuang
Sertdemir
Ao Kuang
Level 29
God Stats
1W - 1L
1,558 SR
Queue Stats
32W - 32L
1,487 Elo+
Party 1
Thanatos
Thanatos
sparksBoss
Thanatos
Level 18
God Stats
23W - 35L
1,308 SR
Queue Stats
39W - 66L
1,248 Elo+
Solo
Team Averages
Level 21
1,482 SR
1,304 Elo+

VS

Team Averages
Level 33
1,449 SR
1,536 Elo+
Arachne
Arachne
Isengrim4487
Arachne
Level 28
God Stats
56W - 40L
1,611 SR
Queue Stats
84W - 73L
1,445 Elo+
Party 2
Janus
Janus
JANUS77
Janus
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 3
Anhur
Anhur
MeshariAM
Anhur
Level 125
God Stats
4W - 5L
1,501 SR
Queue Stats
88W - 60L
1,571 Elo+
Party 3
Baron Samedi
Baron Samedi
StevDoesBigJumps
Baron Samedi
Level 5
God Stats
2W - 0L
1,133 SR
Queue Stats
3W - 0L
1,663 Elo+
Party 2
Guan Yu
Guan Yu
kaLeeSin
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 2 / 1
4,754
475
1,719
5,442
2,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

5
2 / 0 / 1
4,525
453
1,001
2,097
324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 2 / 2
4,946
495
1,732
6,211
1,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ao Kuang
Sertdemir
Ao Kuang
5
0 / 1 / 0
4,129
413
512
2,151
431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes

Shoes

+6%
Movement Speed

Thanatos
sparksBoss
Thanatos
9
3 / 0 / 0
5,332
533
2,112
4,550
1,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Isengrim4487
Arachne
8
0 / 0 / 1
4,970
497
972
3,435
910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
JANUS77
Janus
10
1 / 2 / 1
5,469
547
5,090
5,020
1,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
MeshariAM
Anhur
10
2 / 1 / 0
5,865
587
2,428
5,468
1,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Baron Samedi
StevDoesBigJumps
Baron Samedi
6
0 / 4 / 0
4,032
403
1,298
3,001
934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Guan Yu
kaLeeSin
Guan Yu
6
2 / 1 / 0
4,611
461
1,406
4,495
2,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
7
Kills
5
5
Deaths
8
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
2
0
1
2.5
W
Arachne
Isengrim4487
Arachne
0
0
1
0.5
W
Janus
JANUS77
Janus
1
2
1
0.75
L
0
2
2
0.5
W
Anhur
MeshariAM
Anhur
2
1
0
2
L
Ao Kuang
Sertdemir
Ao Kuang
0
1
0
0
W
Baron Samedi
StevDoesBigJumps
Baron Samedi
0
4
0
0
W
Guan Yu
kaLeeSin
Guan Yu
2
1
0
2
L
Thanatos
sparksBoss
Thanatos
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,076
Damage
11,194
20,451
Taken
21,419
6,155
Mitigated
7,614
10,107
Healing
4,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,719
174
0
1,023
5,442
2,300
0
769
4,506
8,738
0
L
1,001
388
0
1,035
2,097
324
0
308
1,735
0
9,452
W
Arachne
Isengrim4487
Arachne
972
922
99
566
3,435
910
458
304
3,091
0
17,780
W
Janus
JANUS77
Janus
5,090
319
0
1,463
5,020
1,461
0
1,490
3,530
31,410
0
L
1,732
50
240
3,136
6,211
1,815
414
4,209
1,977
20,935
0
W
Anhur
MeshariAM
Anhur
2,428
634
0
2,334
5,468
1,517
230
900
4,568
0
33,024
L
Ao Kuang
Sertdemir
Ao Kuang
512
130
0
497
2,151
431
0
0
2,101
6,775
0
W
Baron Samedi
StevDoesBigJumps
Baron Samedi
1,298
350
0
32
3,001
934
180
819
2,182
5,535
0
W
Guan Yu
kaLeeSin
Guan Yu
1,406
463
144
348
4,495
2,792
171
362
4,085
0
10,536
L
Thanatos
sparksBoss
Thanatos
2,112
231
0
4,176
4,550
1,285
90
881
3,644
0
15,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,686
Gold Earned
24,947
131
Minions Killed
194
0
Camps Cleared
0
729,534
Distance Traveled
840,128
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,754
475
17
2
0
161,996
1
L
Hachiman
4,525
453
17
2
0
86,167
0
W
Arachne
4,970
497
41
4
0
156,198
1
W
Janus
5,469
547
63
6
0
177,594
1
L
Sol
4,946
495
41
4
0
187,028
2
W
Anhur
5,865
587
63
6
0
151,591
1
L
Ao Kuang
4,129
413
16
2
0
93,090
0
W
Baron Samedi
4,032
403
7
1
0
175,214
0
W
Guan Yu
4,611
461
20
2
0
179,531
1
L
Thanatos
5,332
533
40
4
0
201,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role