Player Matchup

Cthulhu
Cthulhu
EstoPintabien
Cthulhu
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Ninguem7
Achilles
Level 29
God Stats
10W - 15L
1,555 SR
Queue Stats
487W - 518L
1,478 Elo+
Solo
Neith
Neith
Noustix
Neith
Level 4
God Stats
5W - 2L
1,500 SR
Queue Stats
97W - 64L
1,480 Elo+
Solo
Horus
Horus
bastiafuriosa12
Horus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 41L
1,464 Elo+
Solo
Loki
Loki
davidjrsxd
Loki
Level 27
God Stats
12W - 8L
1,473 SR
Queue Stats
310W - 301L
1,513 Elo+
Solo
Team Averages
Level 23
1,506 SR
1,487 Elo+

VS

Team Averages
Level 10
1,393 SR
1,428 Elo+
Apollo
Apollo
ByEzreal
Apollo
Level 10
God Stats
0W - 1L
1,277 SR
Queue Stats
2W - 3L
1,243 Elo+
Party 1
Bellona
Bellona
GorgGui
Bellona
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,843 Elo+
Solo
Thor
Thor
Kuroeh
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,386 Elo+
Solo
Agni
Agni
RakuJapones
Agni
Level 6
God Stats
4W - 4L
1,496 SR
Queue Stats
43W - 44L
1,425 Elo+
Solo
Ymir
Ymir
Rodricde
Ymir
Level 14
God Stats
0W - 2L
1,191 SR
Queue Stats
0W - 3L
1,243 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
8 / 2 / 4
8,772
585
11,772
12,740
9,779
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
Ninguem7
Achilles
14
1 / 2 / 5
7,427
495
6,679
11,011
10,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
Noustix
Neith
15
11 / 5 / 6
9,331
622
14,884
14,958
5,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 3 / 12
7,843
523
5,600
13,635
9,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
6 / 1 / 6
7,845
523
4,160
8,397
3,400
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ByEzreal
Apollo
12
5 / 7 / 1
8,001
533
4,877
11,295
3,204
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
GorgGui
Bellona
14
3 / 3 / 0
8,635
576
10,133
13,648
10,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
Kuroeh
Thor
10
1 / 6 / 2
6,533
436
2,528
13,696
4,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 6 / 5
7,579
505
13,833
8,675
3,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
11
4 / 7 / 3
7,357
490
9,597
15,119
9,060
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
24
28
Kills
13
13
Deaths
29
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Apollo
ByEzreal
Apollo
5
7
1
0.79
W
Cthulhu
8
2
4
5
L
Bellona
GorgGui
Bellona
3
3
0
1
L
Thor
Kuroeh
Thor
1
6
2
0.33
W
Achilles
Ninguem7
Achilles
1
2
5
1.75
W
Neith
Noustix
Neith
11
5
6
2.8
L
0
6
5
0.42
L
Ymir
4
7
3
0.79
W
2
3
12
2.67
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,095
Damage
40,968
60,741
Taken
62,433
38,540
Mitigated
30,062
20,725
Healing
11,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
ByEzreal
Apollo
4,877
2,009
0
0
11,295
3,204
0
359
10,936
0
36,371
W
Cthulhu
11,772
965
812
4,051
12,740
9,779
479
6,249
6,107
48,401
0
L
Bellona
GorgGui
Bellona
10,133
5,738
0
6,032
13,648
10,403
840
2,304
10,969
0
59,912
L
Thor
Kuroeh
Thor
2,528
994
0
1,795
13,696
4,323
193
3,633
9,988
0
22,041
W
Achilles
Ninguem7
Achilles
6,679
2,568
802
2,698
11,011
10,694
696
1,869
9,052
0
36,331
W
Neith
Noustix
Neith
14,884
8,959
0
6,549
14,958
5,449
1,879
4,034
10,802
0
51,808
L
13,833
1,214
0
1,030
8,675
3,072
294
2,661
6,014
43,530
0
L
Ymir
9,597
824
809
1,558
15,119
9,060
0
2,815
12,154
28,184
0
W
5,600
2,855
1,354
4,109
13,635
9,218
267
6,583
6,864
0
12,290
W
4,160
428
0
350
8,397
3,400
0
3,723
4,486
0
29,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,218
Gold Earned
38,105
285
Minions Killed
356
0
Camps Cleared
0
1,358,267
Distance Traveled
1,338,115
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,001
533
63
4
0
303,356
2
W
Cthulhu
8,772
585
70
5
0
250,536
1
L
Bellona
8,635
576
130
9
0
221,467
2
L
Thor
6,533
436
39
3
0
276,319
0
W
Achilles
7,427
495
58
4
0
262,198
0
W
Neith
9,331
622
74
5
0
249,182
2
L
Agni
7,579
505
93
6
0
256,393
2
L
Ymir
7,357
490
31
2
0
280,580
4
W
Horus
7,843
523
19
1
0
292,801
2
W
Loki
7,845
523
64
4
0
303,550
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role