Player Matchup

Cabrakan
Cabrakan
AssumedCarcass4
Cabrakan
Level 42
God Stats
3W - 3L
1,924 SR
Queue Stats
309W - 296L
1,519 Elo+
Party 3
Tiamat
Tiamat
DaniElPro05
Tiamat
Level 49
God Stats
20W - 22L
1,489 SR
Queue Stats
127W - 154L
1,401 Elo+
Party 4
Bakasura
Bakasura
Gatog4m3r
Bakasura
Level 15
God Stats
4W - 7L
1,410 SR
Queue Stats
10W - 19L
1,342 Elo+
Party 4
Izanami
Izanami
Revolution895
Izanami
Level 123
God Stats
4W - 2L
1,878 SR
Queue Stats
284W - 275L
1,506 Elo+
Party 3
Sobek
Sobek
iBlaya
Sobek
Level 80
God Stats
0W - 2L
1,528 SR
Queue Stats
45W - 52L
1,621 Elo+
Party 4
Team Averages
Level 62
1,646 SR
1,478 Elo+

VS

Team Averages
Level 68
1,494 SR
1,488 Elo+
Fafnir
Fafnir
FAO_Mlungu
Fafnir
Level 123
God Stats
16W - 13L
1,427 SR
Queue Stats
772W - 735L
1,457 Elo+
Party 2
Artemis
Artemis
Kyuunchun
Artemis
Level 28
God Stats
4W - 2L
1,500 SR
Queue Stats
350W - 309L
1,533 Elo+
Party 2
Ne Zha
Ne Zha
MaGiQuE BinGo
Ne Zha
Level 57
God Stats
14W - 12L
1,548 SR
Queue Stats
234W - 193L
1,500 Elo+
Party 1
Tiamat
Tiamat
Tristan0214
Tiamat
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
79W - 95L
1,451 Elo+
Party 2
Chaac
Chaac
trois frites
Chaac
Level 48
God Stats
1W - 0L
1,494 SR
Queue Stats
205W - 175L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
14
1 / 3 / 1
8,753
438
4,517
11,434
7,754
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
15
1 / 7 / 1
8,843
442
7,203
14,671
7,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
Gatog4m3r
Bakasura
14
3 / 4 / 1
8,975
449
5,829
12,973
5,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
15
1 / 3 / 2
9,498
475
13,407
12,278
4,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
iBlaya
Sobek
11
1 / 6 / 3
8,049
402
11,183
22,516
18,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
FAO_Mlungu
Fafnir
14
2 / 2 / 12
9,467
473
9,406
16,063
13,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
Kyuunchun
Artemis
15
4 / 2 / 4
9,438
472
5,705
10,703
3,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
10 / 0 / 10
12,033
602
16,711
13,868
7,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
16
2 / 1 / 11
10,026
501
8,700
10,421
6,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 2 / 8
10,852
543
12,033
15,797
16,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
68
7
Kills
23
23
Deaths
7
8
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
1
3
1
0.5
L
Tiamat
1
7
1
0.21
W
Fafnir
FAO_Mlungu
Fafnir
2
2
12
4
L
Bakasura
Gatog4m3r
Bakasura
3
4
1
0.88
W
Artemis
Kyuunchun
Artemis
4
2
4
3
W
10
0
10
15
L
Izanami
1
3
2
0.67
W
Tiamat
2
1
11
7.5
L
Sobek
iBlaya
Sobek
1
6
3
0.42
W
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,139
Damage
52,555
73,872
Taken
66,852
44,983
Mitigated
48,008
17,612
Healing
31,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
4,517
915
0
3,194
11,434
7,754
312
1,695
9,442
45,137
0
L
Tiamat
7,203
1,378
0
3,802
14,671
7,884
719
3,416
10,983
51,142
0
W
Fafnir
FAO_Mlungu
Fafnir
9,406
3,060
0
5,543
16,063
13,394
369
7,106
8,841
24,952
0
L
Bakasura
Gatog4m3r
Bakasura
5,829
2,932
0
2,142
12,973
5,873
0
2,825
9,880
0
44,674
W
Artemis
Kyuunchun
Artemis
5,705
3,691
0
3,484
10,703
3,720
840
1,672
9,031
0
46,154
W
16,711
6,739
0
9,032
13,868
7,447
0
4,810
8,886
0
107,836
L
Izanami
13,407
9,374
0
4,421
12,278
4,693
324
4,478
7,609
0
80,883
W
Tiamat
8,700
965
524
5,302
10,421
6,742
0
3,827
6,347
52,206
0
L
Sobek
iBlaya
Sobek
11,183
885
0
4,053
22,516
18,779
0
7,208
14,943
29,327
0
W
12,033
1,326
0
7,263
15,797
16,705
411
4,951
10,459
9,173
66,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,118
Gold Earned
51,816
477
Minions Killed
552
0
Camps Cleared
0
1,704,978
Distance Traveled
1,895,358
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,753
438
105
5
0
333,115
5
L
Tiamat
8,843
442
111
6
0
322,336
2
W
Fafnir
9,467
473
30
2
0
365,130
5
L
Bakasura
8,975
449
73
4
0
355,706
0
W
Artemis
9,438
472
68
3
0
284,265
4
W
Ne Zha
12,033
602
184
9
0
439,609
5
L
Izanami
9,498
475
150
8
0
330,733
5
W
Tiamat
10,026
501
126
6
0
404,564
0
L
Sobek
8,049
402
38
2
0
363,088
8
W
Chaac
10,852
543
144
7
0
401,790
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role