Player Matchup

Khepri
Khepri
BjeloKingpin
Khepri
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 38L
1,328 Elo+
Party 1
Chang'e
Chang'e
DemiGodHo
Chang'e
Level 18
God Stats
3W - 0L
1,116 SR
Queue Stats
38W - 50L
1,278 Elo+
Party 1
Tsukuyomi
Tsukuyomi
EI guwap
Tsukuyomi
Level 19
God Stats
13W - 10L
1,506 SR
Queue Stats
18W - 20L
1,278 Elo+
Party 1
Bellona
Bellona
GroomingGems
Bellona
Level 18
God Stats
3W - 3L
1,500 SR
Queue Stats
251W - 321L
1,275 Elo+
Party 1
Anhur
Anhur
SKbrookss
Anhur
Level 16
God Stats
5W - 4L
1,500 SR
Queue Stats
61W - 82L
1,265 Elo+
Party 1
Team Averages
Level 17
1,424 SR
1,285 Elo+

VS

Team Averages
Level 20
1,509 SR
1,352 Elo+
Bakasura
Bakasura
DMPirates
Bakasura
Level 28
God Stats
35W - 32L
1,537 SR
Queue Stats
74W - 77L
1,389 Elo+
Solo
Camazotz
Camazotz
GJRICH86
Camazotz
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,389 Elo+
Solo
Sun Wukong
Sun Wukong
Griffin2132907
Sun Wukong
Level 28
God Stats
5W - 6L
1,508 SR
Queue Stats
64W - 74L
1,368 Elo+
Solo
The Morrigan
The Morrigan
PerrysFedora
The Morrigan
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 155L
1,330 Elo+
Solo
Tiamat
Tiamat
eduarjosevirla_S
Tiamat
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 11L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
18
2 / 0 / 14
13,421
463
3,050
13,873
16,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chang'e
DemiGodHo
Chang'e
20
6 / 2 / 7
14,225
491
15,795
15,990
7,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
EI guwap
Tsukuyomi
20
7 / 3 / 8
13,664
471
15,042
20,246
14,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bellona
GroomingGems
Bellona
20
2 / 1 / 5
13,166
454
6,767
15,681
14,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
SKbrookss
Anhur
19
6 / 1 / 6
12,535
432
14,229
15,239
6,890
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DMPirates
Bakasura
20
2 / 8 / 1
14,314
494
12,914
25,628
13,797
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Camazotz
GJRICH86
Camazotz
16
2 / 9 / 2
11,043
381
5,594
24,911
7,913
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sun Wukong
Griffin2132907
Sun Wukong
20
2 / 1 / 2
12,362
426
10,102
18,061
15,654
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

The Morrigan
PerrysFedora
The Morrigan
20
0 / 5 / 4
12,570
433
9,640
11,984
3,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

3
0 / 0 / 0
7,427
256
0
0
0
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
15
23
Kills
6
7
Deaths
23
40
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Khepri
2
0
14
9
L
Bakasura
DMPirates
Bakasura
2
8
1
0.31
W
Chang'e
DemiGodHo
Chang'e
6
2
7
4.75
W
Tsukuyomi
EI guwap
Tsukuyomi
7
3
8
3.67
L
Camazotz
GJRICH86
Camazotz
2
9
2
0.33
L
Sun Wukong
Griffin2132907
Sun Wukong
2
1
2
3
W
Bellona
GroomingGems
Bellona
2
1
5
4.5
L
The Morrigan
PerrysFedora
The Morrigan
0
5
4
0.4
W
Anhur
SKbrookss
Anhur
6
1
6
9
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,883
Damage
38,250
81,029
Taken
80,584
60,557
Mitigated
41,349
22,874
Healing
11,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
3,050
411
0
1,306
13,873
16,672
2,675
4,361
9,221
35,804
0
L
Bakasura
DMPirates
Bakasura
12,914
9,060
0
5,362
25,628
13,797
1,456
4,527
20,925
0
133,997
W
Chang'e
DemiGodHo
Chang'e
15,795
884
5,419
5,573
15,990
7,797
1,219
963
14,815
106,770
0
W
Tsukuyomi
EI guwap
Tsukuyomi
15,042
3,554
0
5,399
20,246
14,646
1,659
2,500
17,430
0
92,969
L
Camazotz
GJRICH86
Camazotz
5,594
954
0
4,817
24,911
7,913
914
5,946
18,757
0
41,983
L
Sun Wukong
Griffin2132907
Sun Wukong
10,102
779
0
1,347
18,061
15,654
0
5,906
11,953
0
74,217
W
Bellona
GroomingGems
Bellona
6,767
2,524
0
1,737
15,681
14,552
4,001
1,689
13,500
0
72,397
L
The Morrigan
PerrysFedora
The Morrigan
9,640
1,315
0
0
11,984
3,985
0
1,862
9,841
77,630
2,944
W
Anhur
SKbrookss
Anhur
14,229
9,574
0
3,440
15,239
6,890
1,471
2,131
12,849
0
84,593
L
0
0
0
0
0
0
0
0
0
38
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,011
Gold Earned
57,716
608
Minions Killed
554
0
Camps Cleared
0
2,847,351
Distance Traveled
2,027,073
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
13,421
463
66
2
0
532,149
1
L
Bakasura
14,314
494
215
7
0
543,392
3
W
Chang'e
14,225
491
179
6
0
577,952
0
W
Tsukuyomi
13,664
471
121
4
0
588,821
0
L
Camazotz
11,043
381
56
2
0
471,195
2
L
Sun Wukong
12,362
426
126
4
0
492,284
3
W
Bellona
13,166
454
119
4
0
608,690
2
L
The Morrigan
12,570
433
157
5
0
506,441
0
W
Anhur
12,535
432
123
4
0
539,739
0
L
Tiamat
7,427
256
0
0
0
13,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role