Player Matchup

Hachiman
Hachiman
IllegalLoki271
Hachiman
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 29L
1,243 Elo+
Solo
Artemis
Artemis
Mr_Ms_Illusion
Artemis
Level 23
God Stats
1W - 3L
1,500 SR
Queue Stats
64W - 57L
1,297 Elo+
Solo
Jormungandr
Jormungandr
RedBandanaSam
Jormungandr
Level 17
God Stats
33W - 42L
1,244 SR
Queue Stats
205W - 253L
1,161 Elo+
Solo
Bacchus
Bacchus
andyroga567-andy
Bacchus
Level 28
God Stats
6W - 6L
1,568 SR
Queue Stats
321W - 412L
1,305 Elo+
Solo
Tiamat
Tiamat
palabra_azul264
Tiamat
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
20W - 43L
1,131 Elo+
Solo
Team Averages
Level 25
1,463 SR
1,227 Elo+

VS

Team Averages
Level 22
1,473 SR
1,180 Elo+
Agni
Agni
Kompare
Agni
Level 17
God Stats
2W - 0L
1,725 SR
Queue Stats
14W - 32L
1,138 Elo+
Solo
Achilles
Achilles
Retro1077
Achilles
Level 23
God Stats
1W - 3L
1,374 SR
Queue Stats
1W - 3L
1,082 Elo+
Party 1
Nu Wa
Nu Wa
VGH Odyssey
Nu Wa
Level 26
God Stats
1W - 2L
1,445 SR
Queue Stats
1W - 3L
1,082 Elo+
Party 1
Set
Set
VGH Rogue
Set
Level 15
God Stats
1W - 0L
1,320 SR
Queue Stats
1W - 2L
1,221 Elo+
Party 1
Fenrir
Fenrir
rob2bryant
Fenrir
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 19L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
15
0 / 8 / 0
10,765
384
4,564
14,675
3,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
5 / 6 / 3
14,614
522
17,336
21,799
9,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
RedBandanaSam
Jormungandr
19
4 / 6 / 8
12,685
453
7,816
23,022
22,451
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
10 / 4 / 2
13,051
466
10,101
22,297
22,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 9 / 2
9,782
349
6,621
13,686
6,283
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Kompare
Agni
3
0 / 0 / 0
5,881
210
0
0
0
Achilles
Retro1077
Achilles
18
8 / 7 / 5
12,018
429
13,950
18,190
15,804
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
8 / 4 / 8
12,988
464
19,674
15,099
5,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 8 / 9
12,412
443
15,790
19,604
8,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
rob2bryant
Fenrir
20
10 / 3 / 5
14,563
520
23,532
23,516
16,337
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
59
20
Kills
32
33
Deaths
22
15
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hachiman
0
8
0
0
W
Agni
Kompare
Agni
0
0
0
0
L
5
6
3
1.08
L
Jormungandr
RedBandanaSam
Jormungandr
4
6
8
1.33
W
Achilles
Retro1077
Achilles
8
7
5
1.5
W
8
4
8
3
W
6
8
9
1.31
L
10
4
2
2.75
L
1
9
2
0.22
W
Fenrir
rob2bryant
Fenrir
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,438
Damage
72,946
95,479
Taken
76,409
64,380
Mitigated
45,732
13,553
Healing
8,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
4,564
1,797
0
0
14,675
3,951
2,391
4,770
9,543
0
55,484
W
Agni
Kompare
Agni
0
0
0
0
0
0
0
0
0
0
0
L
17,336
11,872
0
6,620
21,799
9,315
5,594
3,507
18,110
0
82,343
L
Jormungandr
RedBandanaSam
Jormungandr
7,816
2,245
1,068
1,869
23,022
22,451
416
5,473
17,119
56,426
0
W
Achilles
Retro1077
Achilles
13,950
4,145
0
702
18,190
15,804
2,779
7,063
10,937
0
50,706
W
19,674
8,211
0
25
15,099
5,274
3,280
3,820
11,205
74,228
0
W
15,790
4,745
0
1,169
19,604
8,317
1,880
7,989
11,317
0
58,016
L
10,101
917
0
2,014
22,297
22,380
476
2,733
19,313
43,942
0
L
6,621
1,336
206
1,776
13,686
6,283
610
1,828
11,720
36,978
0
W
Fenrir
rob2bryant
Fenrir
23,532
7,554
0
6,856
23,516
16,337
1,790
5,014
18,412
0
99,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,897
Gold Earned
57,862
464
Minions Killed
376
0
Camps Cleared
0
2,084,514
Distance Traveled
2,047,134
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,765
384
101
4
0
380,637
0
W
Agni
5,881
210
0
0
0
0
0
L
Artemis
14,614
522
136
5
0
409,992
0
L
Jormungandr
12,685
453
94
3
0
481,412
0
W
Achilles
12,018
429
69
2
0
500,251
6
W
Nu Wa
12,988
464
85
3
0
471,088
1
W
Set
12,412
443
74
3
0
524,094
0
L
Bacchus
13,051
466
65
2
0
530,933
3
L
Tiamat
9,782
349
68
2
0
281,540
0
W
Fenrir
14,563
520
148
5
0
551,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role