Player Matchup

Gilgamesh
Gilgamesh
BlameUrWiFi
Gilgamesh
Level 71
God Stats
15W - 11L
1,660 SR
Queue Stats
192W - 176L
1,474 Elo+
Party 1
Arachne
Arachne
Chupa LMF
Arachne
Level 88
God Stats
11W - 3L
1,461 SR
Queue Stats
45W - 36L
1,497 Elo+
Party 1
Cupid
Cupid
CosmakeCreative
Cupid
Level 29
God Stats
5W - 6L
1,469 SR
Queue Stats
88W - 104L
1,502 Elo+
Party 4
Izanami
Izanami
El3ctricRaver
Izanami
Level 46
God Stats
90W - 105L
1,367 SR
Queue Stats
92W - 111L
1,331 Elo+
Party 4
Athena
Athena
iDontSimpiDrink
Athena
Level 29
God Stats
20W - 14L
1,144 SR
Queue Stats
84W - 90L
1,386 Elo+
Party 1
Team Averages
Level 53
1,420 SR
1,438 Elo+

VS

Team Averages
Level 37
1,493 SR
1,341 Elo+
Arachne
Arachne
Magifica
Arachne
Level 49
God Stats
11W - 10L
1,570 SR
Queue Stats
354W - 431L
1,307 Elo+
Party 3
Cthulhu
Cthulhu
SilverSK08
Cthulhu
Level 49
God Stats
22W - 24L
1,342 SR
Queue Stats
425W - 488L
1,327 Elo+
Party 3
Anubis
Anubis
UrDaIsSmiting
Anubis
Level 28
God Stats
12W - 16L
1,583 SR
Queue Stats
68W - 87L
1,373 Elo+
Party 2
Achilles
Achilles
XxLEW1SxX
Achilles
Level 46
God Stats
20W - 20L
1,470 SR
Queue Stats
184W - 168L
1,439 Elo+
Party 2
Hachiman
Hachiman
Yuukell
Hachiman
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 92L
1,258 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BlameUrWiFi
Gilgamesh
20
14 / 4 / 5
13,807
575
21,003
17,457
9,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Chupa LMF
Arachne
20
9 / 1 / 7
13,549
565
12,679
17,931
8,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 5 / 6
11,352
473
7,546
15,136
5,757
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
20
2 / 6 / 2
13,743
573
7,690
16,984
7,493
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 1 / 15
11,596
483
7,361
19,411
11,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Magifica
Arachne
14
3 / 4 / 5
9,460
394
4,585
12,064
4,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
SilverSK08
Cthulhu
18
5 / 4 / 5
12,316
513
16,801
17,547
14,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

17
3 / 7 / 5
10,712
446
18,830
15,284
8,067
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
XxLEW1SxX
Achilles
20
6 / 4 / 3
12,463
519
13,165
15,680
13,438
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Yuukell
Hachiman
13
0 / 10 / 5
8,401
350
4,513
13,620
4,066
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
40
29
Kills
17
17
Deaths
29
35
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BlameUrWiFi
Gilgamesh
14
4
5
4.13
W
Arachne
Chupa LMF
Arachne
9
1
7
12.5
W
3
5
6
1.2
W
Izanami
2
6
2
0.5
L
Arachne
Magifica
Arachne
3
4
5
1.38
L
Cthulhu
SilverSK08
Cthulhu
5
4
5
1.88
L
3
7
5
0.79
L
Achilles
XxLEW1SxX
Achilles
6
4
3
1.88
L
Hachiman
Yuukell
Hachiman
0
10
5
0.25
W
1
1
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,279
Damage
57,894
86,919
Taken
74,195
43,235
Mitigated
44,720
25,628
Healing
16,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BlameUrWiFi
Gilgamesh
21,003
7,332
0
3,563
17,457
9,911
605
7,996
9,461
0
101,900
W
Arachne
Chupa LMF
Arachne
12,679
8,925
0
9,834
17,931
8,389
0
4,555
13,376
0
110,957
W
7,546
2,655
77
2,748
15,136
5,757
2,984
9,384
5,752
0
47,182
W
Izanami
7,690
5,708
0
4,588
16,984
7,493
4,851
2,727
14,257
0
104,928
L
Arachne
Magifica
Arachne
4,585
2,940
0
3,394
12,064
4,354
0
2,007
10,057
0
24,839
L
Cthulhu
SilverSK08
Cthulhu
16,801
605
0
4,892
17,547
14,795
196
2,327
15,220
66,257
0
L
18,830
646
0
4,384
15,284
8,067
0
408
14,876
63,607
0
L
Achilles
XxLEW1SxX
Achilles
13,165
3,715
0
2,378
15,680
13,438
494
383
15,297
0
88,543
L
Hachiman
Yuukell
Hachiman
4,513
3,393
0
1,500
13,620
4,066
60
2,236
11,384
0
30,389
W
7,361
2,303
0
4,818
19,411
11,685
64
10,969
8,442
38,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,047
Gold Earned
53,352
643
Minions Killed
462
0
Camps Cleared
0
2,319,407
Distance Traveled
2,100,509
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,807
575
125
5
0
452,290
6
W
Arachne
13,549
565
152
6
0
543,537
5
W
Cupid
11,352
473
88
4
0
398,154
1
W
Izanami
13,743
573
210
9
0
410,695
0
L
Arachne
9,460
394
51
2
0
451,805
0
L
Cthulhu
12,316
513
101
4
0
460,348
0
L
Anubis
10,712
446
103
4
0
306,700
0
L
Achilles
12,463
519
150
6
0
491,111
5
L
Hachiman
8,401
350
57
2
0
390,545
1
W
Athena
11,596
483
68
3
0
514,731
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role