Player Matchup

Bacchus
Bacchus
Kaldoric
Bacchus
Level 88
God Stats
4W - 5L
1,434 SR
Queue Stats
18W - 22L
1,376 Elo+
Party 2
Da Ji
Da Ji
Michi53a
Da Ji
Level 95
God Stats
1W - 0L
1,723 SR
Queue Stats
4W - 3L
1,307 Elo+
Party 2
Nox
Nox
PLany0815
Nox
Level 27
God Stats
10W - 11L
1,465 SR
Queue Stats
17W - 16L
1,376 Elo+
Party 2
Team Averages
Level 70
1,541 SR
1,353 Elo+

VS

Team Averages
Level 34
1,609 SR
1,376 Elo+
Artio
Artio
NinjaTurtlesFan
Artio
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,536 Elo+
Party 1
Cthulhu
Cthulhu
TrentSA
Cthulhu
Level 27
God Stats
1W - 2L
1,836 SR
Queue Stats
8W - 7L
1,318 Elo+
Solo
Odin
Odin
astaroth552
Odin
Level 45
God Stats
2W - 3L
1,491 SR
Queue Stats
12W - 25L
1,273 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kaldoric
Bacchus
10
1 / 1 / 6
7,223
722
4,906
5,278
3,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
Michi53a
Da Ji
11
2 / 0 / 5
7,006
701
6,520
5,031
1,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 0 / 3
7,334
733
5,861
2,810
946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
6,042
604
2,033
9,121
6,762
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cthulhu
TrentSA
Cthulhu
9
0 / 3 / 1
6,562
656
3,130
7,181
3,222
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 0
6,235
624
2,637
6,193
2,540
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
7
Kills
1
1
Deaths
7
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Kaldoric
Bacchus
1
1
6
4
W
Da Ji
Michi53a
Da Ji
2
0
5
4.5
L
0
2
1
0.25
W
4
0
3
5.5
L
Cthulhu
TrentSA
Cthulhu
0
3
1
0.17
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,287
Damage
7,800
13,119
Taken
22,495
5,972
Mitigated
12,524
3,963
Healing
7,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Kaldoric
Bacchus
4,906
258
654
453
5,278
3,268
243
1,788
3,490
12,883
0
W
Da Ji
Michi53a
Da Ji
6,520
1,045
0
1,706
5,031
1,758
420
2,060
2,971
0
24,212
L
2,033
271
534
3,681
9,121
6,762
0
5,166
3,955
13,498
0
W
5,861
430
0
1,150
2,810
946
541
1,397
1,413
22,746
0
L
Cthulhu
TrentSA
Cthulhu
3,130
345
445
775
7,181
3,222
0
2,628
4,553
25,103
0
L
2,637
666
222
2,137
6,193
2,540
0
3,099
3,094
0
15,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,563
Gold Earned
18,839
97
Minions Killed
99
0
Camps Cleared
0
578,439
Distance Traveled
524,719
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,223
722
18
2
0
188,158
3
W
Da Ji
7,006
701
39
4
0
208,521
3
L
Artio
6,042
604
20
2
0
172,011
0
W
Nox
7,334
733
40
4
0
181,760
3
L
Cthulhu
6,562
656
45
5
0
180,441
0
L
Odin
6,235
624
34
3
0
172,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role