Player Matchup

Ne Zha
Ne Zha
Arirrail
Ne Zha
Level 25
God Stats
5W - 4L
1,500 SR
Queue Stats
99W - 103L
1,335 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Dhélya
Ah Muzen Cab
Level 14
God Stats
6W - 6L
1,600 SR
Queue Stats
29W - 33L
1,451 Elo+
Party 1
Jormungandr
Jormungandr
Orchidys
Jormungandr
Level 28
God Stats
4W - 2L
1,633 SR
Queue Stats
42W - 63L
1,291 Elo+
Party 1
Nox
Nox
XgoldenboyX
Nox
Level 26
God Stats
13W - 14L
1,338 SR
Queue Stats
34W - 36L
1,239 Elo+
Party 1
Odin
Odin
demon_de_kiri
Odin
Level 45
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 11L
1,225 Elo+
Party 1
Team Averages
Level 28
1,514 SR
1,308 Elo+

VS

Team Averages
Level 13
1,402 SR
1,222 Elo+
Jormungandr
Jormungandr
Grabma
Jormungandr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,087 Elo+
Party 2
Merlin
Merlin
GuiriOP
Merlin
Level 19
God Stats
4W - 6L
1,325 SR
Queue Stats
11W - 24L
1,297 Elo+
Solo
Loki
Loki
maraby91
Loki
Level 20
God Stats
14W - 16L
1,381 SR
Queue Stats
29W - 36L
1,262 Elo+
Solo
Artemis
Artemis
pferdebratwurst
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,143 Elo+
Party 2
Gilgamesh
Gilgamesh
wrenyy
Gilgamesh
Level 17
God Stats
2W - 3L
1,305 SR
Queue Stats
18W - 12L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Arirrail
Ne Zha
17
8 / 5 / 9
11,586
552
12,651
17,815
7,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
Dhélya
Ah Muzen Cab
17
2 / 5 / 4
10,485
499
7,826
15,110
7,258
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Orchidys
Jormungandr
13
2 / 4 / 3
8,583
409
4,706
12,943
9,252
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
8 / 1 / 6
12,811
610
14,774
10,574
4,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 4 / 9
10,640
507
6,685
13,545
13,789
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Grabma
Jormungandr
7
1 / 4 / 3
6,882
328
3,250
6,150
2,176
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Merlin
GuiriOP
Merlin
16
5 / 7 / 4
10,183
485
12,252
13,625
4,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
15
0 / 7 / 7
8,847
421
6,862
17,132
7,522
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

9
0 / 3 / 4
8,169
389
1,648
4,349
893
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
wrenyy
Gilgamesh
19
12 / 3 / 2
11,970
570
17,422
21,451
13,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
38
24
Kills
18
19
Deaths
24
31
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Arirrail
Ne Zha
8
5
9
2.5
W
Ah Muzen Cab
Dhélya
Ah Muzen Cab
2
5
4
0.8
L
Jormungandr
Grabma
Jormungandr
1
4
3
0.63
L
Merlin
GuiriOP
Merlin
5
7
4
1
W
Jormungandr
Orchidys
Jormungandr
2
4
3
0.88
W
8
1
6
11
W
4
4
9
2.13
L
Loki
0
7
7
0.5
L
0
3
4
0.67
L
Gilgamesh
wrenyy
Gilgamesh
12
3
2
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,642
Damage
41,434
69,987
Taken
62,707
42,242
Mitigated
28,476
13,352
Healing
14,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Arirrail
Ne Zha
12,651
6,436
0
5,694
17,815
7,211
0
3,009
14,722
0
66,834
W
Ah Muzen Cab
Dhélya
Ah Muzen Cab
7,826
2,951
0
3,731
15,110
7,258
2,402
1,641
13,435
0
87,240
L
Jormungandr
Grabma
Jormungandr
3,250
1,279
164
165
6,150
2,176
271
0
6,150
13,358
0
L
Merlin
GuiriOP
Merlin
12,252
469
0
2,961
13,625
4,343
84
5,452
8,123
51,648
0
W
Jormungandr
Orchidys
Jormungandr
4,706
1,018
384
683
12,943
9,252
440
4,227
8,449
28,117
0
W
14,774
911
0
2,539
10,574
4,732
320
4,302
5,984
80,019
0
W
6,685
2,551
0
321
13,545
13,789
2,622
4,558
8,803
0
42,832
L
Loki
6,862
1,501
633
4,569
17,132
7,522
0
6,918
10,115
0
40,250
L
1,648
990
0
700
4,349
893
642
0
4,349
0
8,301
L
Gilgamesh
wrenyy
Gilgamesh
17,422
6,508
279
5,434
21,451
13,542
0
7,110
14,214
0
78,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,105
Gold Earned
46,051
515
Minions Killed
362
0
Camps Cleared
0
1,933,022
Distance Traveled
1,386,171
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,586
552
96
5
0
405,586
1
W
Ah Muzen Cab
10,485
499
140
7
0
365,022
1
L
Jormungandr
6,882
328
27
1
0
131,135
1
L
Merlin
10,183
485
99
5
0
331,118
0
W
Jormungandr
8,583
409
45
2
0
349,715
5
W
Nox
12,811
610
160
8
0
450,522
1
W
Odin
10,640
507
74
4
0
362,177
2
L
Loki
8,847
421
83
4
0
367,056
1
L
Artemis
8,169
389
19
1
0
114,882
2
L
Gilgamesh
11,970
570
134
6
0
441,980
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role