Player Matchup

Neith
Neith
BIGGESTRIMMY
Neith
Level 28
God Stats
8W - 11L
1,447 SR
Queue Stats
18W - 23L
1,364 Elo+
Party 1
Chaac
Chaac
IamSo226
Chaac
Level 55
God Stats
1W - 3L
1,348 SR
Queue Stats
92W - 110L
1,188 Elo+
Party 2
Kuzenbo
Kuzenbo
KapnvonKrunch
Kuzenbo
Level 48
God Stats
16W - 18L
1,398 SR
Queue Stats
23W - 28L
1,353 Elo+
Party 1
Merlin
Merlin
Sparkyboy13
Merlin
Level 15
God Stats
2W - 5L
1,273 SR
Queue Stats
5W - 11L
1,281 Elo+
Party 2
Cerberus
Cerberus
TheBot1011
Cerberus
Level 27
God Stats
6W - 11L
1,311 SR
Queue Stats
22W - 27L
1,362 Elo+
Party 1
Team Averages
Level 35
1,355 SR
1,309 Elo+

VS

Team Averages
Level 63
1,439 SR
1,368 Elo+
Chaac
Chaac
Backthrow
Chaac
Level 24
God Stats
9W - 14L
1,477 SR
Queue Stats
12W - 17L
1,504 Elo+
Party 3
Ao Kuang
Ao Kuang
Calumari
Ao Kuang
Level 106
God Stats
7W - 5L
1,635 SR
Queue Stats
187W - 221L
1,365 Elo+
Party 3
Bacchus
Bacchus
SantaClocks
Bacchus
Level 64
God Stats
4W - 11L
1,485 SR
Queue Stats
91W - 117L
1,336 Elo+
Party 3
Merlin
Merlin
brenderman
Merlin
Level 67
God Stats
4W - 2L
1,324 SR
Queue Stats
77W - 113L
1,306 Elo+
Party 3
Apollo
Apollo
snowguy19
Apollo
Level 52
God Stats
2W - 6L
1,273 SR
Queue Stats
5W - 13L
1,330 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 0
6,258
313
3,729
10,047
2,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chaac
IamSo226
Chaac
14
2 / 5 / 1
8,435
422
5,117
12,003
6,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
10
0 / 0 / 1
6,956
348
1,984
5,754
4,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
12
1 / 7 / 0
7,485
374
3,615
12,291
4,355
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
TheBot1011
Cerberus
10
0 / 6 / 2
7,081
354
3,087
13,529
8,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Backthrow
Chaac
15
1 / 2 / 3
10,334
517
3,532
11,363
6,867
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
Calumari
Ao Kuang
16
6 / 1 / 3
10,910
546
5,804
15,615
5,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
SantaClocks
Bacchus
16
6 / 3 / 11
11,155
558
8,755
12,400
10,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
brenderman
Merlin
18
2 / 0 / 5
11,274
564
10,999
7,577
3,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
snowguy19
Apollo
18
10 / 1 / 8
11,864
593
13,937
12,724
4,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
55
3
Kills
25
25
Deaths
7
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
Chaac
Backthrow
Chaac
1
2
3
1.25
W
Ao Kuang
Calumari
Ao Kuang
6
1
3
7.5
L
Chaac
IamSo226
Chaac
2
5
1
0.5
L
Kuzenbo
0
0
1
0.5
W
Bacchus
SantaClocks
Bacchus
6
3
11
3.83
L
Merlin
1
7
0
0.14
L
Cerberus
TheBot1011
Cerberus
0
6
2
0.17
W
Merlin
brenderman
Merlin
2
0
5
4.5
W
Apollo
snowguy19
Apollo
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,532
Damage
43,027
53,624
Taken
59,679
26,532
Mitigated
31,107
7,996
Healing
22,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,729
2,134
0
2,207
10,047
2,506
0
5,087
4,928
0
18,968
W
Chaac
Backthrow
Chaac
3,532
557
0
3,818
11,363
6,867
1,729
3,409
7,791
0
53,096
W
Ao Kuang
Calumari
Ao Kuang
5,804
1,245
0
8,371
15,615
5,986
2,450
2,841
12,674
79,702
0
L
Chaac
IamSo226
Chaac
5,117
649
0
1,562
12,003
6,760
416
6,385
5,516
0
36,571
L
Kuzenbo
1,984
777
0
775
5,754
4,418
358
914
4,840
22,827
0
W
Bacchus
SantaClocks
Bacchus
8,755
425
0
3,242
12,400
10,227
459
2,696
9,704
36,485
0
L
Merlin
3,615
41
0
1,320
12,291
4,355
0
6,960
4,871
30,045
0
L
Cerberus
TheBot1011
Cerberus
3,087
202
208
1,924
13,529
8,493
0
5,524
7,911
18,622
0
W
Merlin
brenderman
Merlin
10,999
326
0
1,278
7,577
3,264
1,052
3,427
4,150
79,534
0
W
Apollo
snowguy19
Apollo
13,937
8,883
0
5,778
12,724
4,763
7,981
2,245
10,479
0
74,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,215
Gold Earned
55,537
231
Minions Killed
528
0
Camps Cleared
0
1,353,044
Distance Traveled
1,888,992
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,258
313
32
2
0
192,978
0
W
Chaac
10,334
517
106
5
0
321,975
1
W
Ao Kuang
10,910
546
130
7
0
404,732
5
L
Chaac
8,435
422
86
4
0
359,485
1
L
Kuzenbo
6,956
348
41
2
0
256,830
5
W
Bacchus
11,155
558
41
2
0
399,974
3
L
Merlin
7,485
374
48
2
0
267,316
1
L
Cerberus
7,081
354
24
1
0
276,435
4
W
Merlin
11,274
564
124
6
0
391,282
0
W
Apollo
11,864
593
127
6
0
371,029
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role