Player Matchup

Tiamat
Tiamat
Inferna1I
Tiamat
Level 109
God Stats
2W - 4L
1,341 SR
Queue Stats
7W - 11L
1,407 Elo+
Party 1
Hercules
Hercules
ItalianPasta165
Hercules
Level 107
God Stats
17W - 18L
1,462 SR
Queue Stats
524W - 456L
1,552 Elo+
Party 1
Artemis
Artemis
Stein Crusader
Artemis
Level 49
God Stats
18W - 11L
1,639 SR
Queue Stats
197W - 181L
1,567 Elo+
Party 1
Team Averages
Level 88
1,481 SR
1,509 Elo+

VS

Team Averages
Level 70
1,486 SR
1,480 Elo+
Merlin
Merlin
 
Merlin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
ProdigalAcolyte1
Gilgamesh
Level 47
God Stats
4W - 3L
1,661 SR
Queue Stats
105W - 92L
1,541 Elo+
Solo
Ymir
Ymir
RustableBooch85
Ymir
Level 17
God Stats
9W - 14L
1,298 SR
Queue Stats
48W - 59L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Inferna1I
Tiamat
1
0 / 0 / 0
2,058
412
0
0
0
Hercules
8
3 / 0 / 0
4,682
936
2,099
4,176
2,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
0 / 2 / 3
4,301
860
2,506
3,709
1,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
1 / 1 / 1
4,820
964
2,592
2,346
599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilgamesh
7
1 / 0 / 1
4,693
939
1,365
3,486
1,070
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 2 / 2
4,615
923
867
3,436
1,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
3
Kills
2
2
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
1
1.5
L
Tiamat
Inferna1I
Tiamat
0
0
0
0
L
Hercules
3
0
0
3
W
Gilgamesh
1
0
1
1.5
W
0
2
2
0.5
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,605
Damage
4,824
7,885
Taken
9,268
3,207
Mitigated
3,217
2,488
Healing
2,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
2,592
82
0
711
2,346
599
129
8
2,313
14,513
0
L
Tiamat
Inferna1I
Tiamat
0
0
0
0
0
0
0
0
0
0
0
L
Hercules
2,099
601
0
1,438
4,176
2,078
0
1,463
2,549
0
8,394
W
Gilgamesh
1,365
413
0
1,050
3,486
1,070
60
50
3,411
0
13,812
W
867
90
0
547
3,436
1,548
0
0
3,344
6,223
0
L
2,506
1,122
270
780
3,709
1,129
0
1,678
1,857
0
8,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,041
Gold Earned
14,128
32
Minions Killed
77
0
Camps Cleared
0
205,376
Distance Traveled
306,847
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
4,820
964
43
9
0
101,110
2
L
Tiamat
2,058
412
0
0
0
0
0
L
Hercules
4,682
936
15
3
0
117,298
1
W
Gilgamesh
4,693
939
19
4
0
115,736
1
W
Ymir
4,615
923
15
3
0
90,001
1
L
Artemis
4,301
860
17
3
0
88,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role