Player Matchup

Fenrir
Fenrir
BootyClapper130
Fenrir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,815 Elo+
Party 2
Rama
Rama
Gilgamesh420
Rama
Level 157
God Stats
109W - 115L
1,612 SR
Queue Stats
708W - 658L
1,534 Elo+
Solo
Loki
Loki
ItsDeeds
Loki
Level 94
God Stats
5W - 6L
1,399 SR
Queue Stats
108W - 126L
1,589 Elo+
Party 2
Ares
Ares
ThumblessAimbot
Ares
Level 153
God Stats
3W - 3L
1,350 SR
Queue Stats
166W - 119L
1,653 Elo+
Party 2
Olorun
Olorun
thomasrock8
Olorun
Level 64
God Stats
2W - 1L
1,612 SR
Queue Stats
235W - 192L
1,571 Elo+
Solo
Team Averages
Level 94
1,495 SR
1,632 Elo+

VS

Team Averages
Level 90
1,562 SR
1,559 Elo+
Nemesis
Nemesis
Fleve
Nemesis
Level 109
God Stats
8W - 4L
1,790 SR
Queue Stats
171W - 152L
1,599 Elo+
Party 1
Sobek
Sobek
JoltDragon
Sobek
Level 28
God Stats
0W - 2L
1,306 SR
Queue Stats
5W - 2L
1,360 Elo+
Party 1
King Arthur
King Arthur
PingTom
King Arthur
Level 142
God Stats
21W - 13L
2,011 SR
Queue Stats
509W - 433L
1,681 Elo+
Party 1
Hachiman
Hachiman
YimboWong
Hachiman
Level 127
God Stats
9W - 6L
1,574 SR
Queue Stats
183W - 146L
1,612 Elo+
Party 1
Scylla
Scylla
nenopadillajr
Scylla
Level 42
God Stats
0W - 7L
1,131 SR
Queue Stats
212W - 214L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 5
8,523
609
5,458
8,589
4,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
6 / 3 / 5
8,646
618
9,090
9,842
3,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Loki
14
2 / 2 / 3
8,295
593
5,409
9,526
5,025
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
5 / 2 / 9
8,335
595
7,470
7,839
4,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
13
2 / 4 / 3
7,825
559
4,808
9,459
3,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Fleve
Nemesis
12
5 / 3 / 2
7,571
541
6,504
8,872
3,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
9
0 / 4 / 7
6,790
485
3,130
10,651
6,264
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
PingTom
King Arthur
15
3 / 5 / 0
8,714
622
9,645
12,738
8,049
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hachiman
YimboWong
Hachiman
13
3 / 3 / 4
8,002
572
6,814
9,675
3,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 4 / 4
7,770
555
1,992
5,710
1,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
29
19
Kills
12
12
Deaths
19
25
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
L
Nemesis
Fleve
Nemesis
5
3
2
2
W
6
3
5
2.83
W
Loki
2
2
3
1.75
L
Sobek
0
4
7
0.88
L
King Arthur
PingTom
King Arthur
3
5
0
0.6
W
5
2
9
4.75
L
Hachiman
YimboWong
Hachiman
3
3
4
1.67
L
1
4
4
0.75
W
Olorun
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,235
Damage
28,085
45,255
Taken
47,646
20,789
Mitigated
22,664
16,032
Healing
10,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,458
1,000
0
2,774
8,589
4,435
0
240
8,349
0
46,734
L
Nemesis
Fleve
Nemesis
6,504
3,671
0
962
8,872
3,509
0
3,550
5,322
0
43,601
W
9,090
7,091
0
3,836
9,842
3,671
3,338
1,464
8,338
0
55,843
W
Loki
5,409
1,406
0
2,811
9,526
5,025
0
0
9,526
0
49,136
L
Sobek
3,130
391
0
2,600
10,651
6,264
76
3,807
6,844
11,228
0
L
King Arthur
PingTom
King Arthur
9,645
1,798
0
2,874
12,738
8,049
18
145
12,593
0
56,291
W
7,470
294
0
2,482
7,839
4,543
228
1,782
6,001
16,795
0
L
Hachiman
YimboWong
Hachiman
6,814
3,570
0
3,781
9,675
3,042
0
2,788
6,887
0
47,799
L
1,992
283
0
624
5,710
1,800
264
1,988
3,722
36,141
0
W
Olorun
4,808
3,224
66
4,063
9,459
3,115
545
1,436
7,919
46,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,624
Gold Earned
38,847
414
Minions Killed
383
0
Camps Cleared
0
1,302,558
Distance Traveled
1,258,874
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,523
609
91
7
0
301,279
1
L
Nemesis
7,571
541
74
5
0
284,606
6
W
Rama
8,646
618
104
7
0
235,299
4
W
Loki
8,295
593
108
8
0
271,752
4
L
Sobek
6,790
485
15
1
0
259,059
3
L
King Arthur
8,714
622
127
9
0
265,047
5
W
Ares
8,335
595
14
1
0
268,283
6
L
Hachiman
8,002
572
88
6
0
228,476
5
L
Scylla
7,770
555
79
6
0
221,686
4
W
Olorun
7,825
559
97
7
0
225,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role