Player Matchup

Neith
Neith
HaiiMiichele
Neith
Level 146
God Stats
0W - 3L
1,409 SR
Queue Stats
163W - 162L
1,582 Elo+
Party 2
Ravana
Ravana
Shadow2478
Ravana
Level 39
God Stats
12W - 12L
1,169 SR
Queue Stats
295W - 315L
1,525 Elo+
Solo
Sobek
Sobek
Skilluminati125
Sobek
Level 25
God Stats
2W - 3L
1,543 SR
Queue Stats
7W - 6L
1,525 Elo+
Party 2
Ra
Ra
xDarkestSh4doWx
Ra
Level 121
God Stats
5W - 6L
1,748 SR
Queue Stats
146W - 144L
1,600 Elo+
Party 2
Chaac
Chaac
xNASTYBEATDOWNx
Chaac
Level 94
God Stats
19W - 7L
1,838 SR
Queue Stats
59W - 51L
1,592 Elo+
Party 2
Team Averages
Level 85
1,541 SR
1,565 Elo+

VS

Team Averages
Level 64
1,555 SR
1,562 Elo+
Cthulhu
Cthulhu
CuteBoyKenny
Cthulhu
Level 69
God Stats
2W - 2L
1,737 SR
Queue Stats
138W - 121L
1,520 Elo+
Party 3
Set
Set
CuteBoyMarty
Set
Level 105
God Stats
12W - 7L
1,419 SR
Queue Stats
140W - 115L
1,630 Elo+
Party 3
Jing Wei
Jing Wei
dondodaza
Jing Wei
Level 25
God Stats
19W - 10L
1,794 SR
Queue Stats
68W - 88L
1,519 Elo+
Party 1
Nox
Nox
perserul01
Nox
Level 103
God Stats
3W - 3L
1,327 SR
Queue Stats
209W - 196L
1,576 Elo+
Party 1
Horus
Horus
zzxzxzz-
Horus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 26L
1,566 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 3
6,342
577
4,011
4,975
1,429
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Ravana
Shadow2478
Ravana
10
0 / 1 / 1
5,475
498
1,056
4,554
1,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
2 / 1 / 1
5,656
514
869
6,201
3,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 3 / 1
5,800
527
3,694
4,004
1,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 2 / 0
5,298
482
3,718
8,538
4,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CuteBoyKenny
Cthulhu
11
2 / 1 / 5
6,655
605
6,365
6,748
4,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
5 / 2 / 1
6,762
615
7,226
8,107
3,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
dondodaza
Jing Wei
9
0 / 0 / 1
5,436
494
1,437
4,642
1,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 0 / 1
6,486
590
1,567
2,707
938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
zzxzxzz-
Horus
7
0 / 4 / 1
4,933
448
734
5,606
1,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
6
Kills
8
8
Deaths
7
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CuteBoyKenny
Cthulhu
2
1
5
4.5
W
5
2
1
2.75
L
2
1
3
3.5
L
Ravana
Shadow2478
Ravana
0
1
1
0.5
L
2
1
1
2.5
W
Jing Wei
dondodaza
Jing Wei
0
0
1
0.5
W
1
0
1
1.5
L
1
3
1
0.5
L
1
2
0
0.5
W
Horus
zzxzxzz-
Horus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,348
Damage
17,329
28,272
Taken
27,810
12,870
Mitigated
11,353
10,627
Healing
6,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CuteBoyKenny
Cthulhu
6,365
253
203
1,740
6,748
4,075
0
1,722
4,525
29,987
0
W
7,226
3,257
0
3,337
8,107
3,323
218
1,045
6,958
0
39,783
L
4,011
2,038
0
3,198
4,975
1,429
712
0
4,975
0
41,760
L
Ravana
Shadow2478
Ravana
1,056
270
0
2,097
4,554
1,373
0
409
4,111
0
29,919
L
869
100
0
2,325
6,201
3,839
0
1,436
4,749
7,857
0
W
Jing Wei
dondodaza
Jing Wei
1,437
569
0
414
4,642
1,049
0
57
4,585
0
23,942
W
1,567
231
0
355
2,707
938
0
991
1,606
36,334
0
L
3,694
258
93
549
4,004
1,290
270
2,291
1,599
32,831
0
L
3,718
214
0
2,365
8,538
4,939
0
3,231
4,906
0
21,463
W
Horus
zzxzxzz-
Horus
734
286
26
713
5,606
1,968
120
428
5,178
0
9,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,571
Gold Earned
30,272
284
Minions Killed
312
0
Camps Cleared
0
998,106
Distance Traveled
1,051,469
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,655
605
70
6
0
197,027
1
W
Set
6,762
615
83
8
0
221,904
2
L
Neith
6,342
577
81
7
0
177,405
4
L
Ravana
5,475
498
70
6
0
183,117
0
L
Sobek
5,656
514
17
2
0
194,199
2
W
Jing Wei
5,436
494
51
5
0
209,842
0
W
Nox
6,486
590
93
8
0
234,157
4
L
Ra
5,800
527
78
7
0
222,171
3
L
Chaac
5,298
482
38
3
0
221,214
0
W
Horus
4,933
448
15
1
0
188,539
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role