Player Matchup

Ganesha
Ganesha
KurreKerpele
Ganesha
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 43L
1,400 Elo+
Party 2
Sun Wukong
Sun Wukong
Morbuz
Sun Wukong
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Wiikate
Da Ji
Level 38
God Stats
20W - 16L
1,501 SR
Queue Stats
33W - 44L
1,358 Elo+
Party 2
Scylla
Scylla
Wilkje
Scylla
Level 44
God Stats
2W - 4L
1,060 SR
Queue Stats
64W - 105L
1,362 Elo+
Party 2
Team Averages
Level 49
1,390 SR
1,405 Elo+

VS

Team Averages
Level 76
1,632 SR
1,148 Elo+
King Arthur
King Arthur
Nexusart
King Arthur
Level 27
God Stats
3W - 10L
1,402 SR
Queue Stats
30W - 109L
1,148 Elo+
Party 1
Olorun
Olorun
Tchiouette
Olorun
Level 123
God Stats
1W - 4L
1,774 SR
Queue Stats
41W - 153L
1,148 Elo+
Party 1
Ra
Ra
Wookiduk
Ra
Level 27
God Stats
0W - 1L
1,754 SR
Queue Stats
12W - 32L
1,148 Elo+
Party 1
Hun Batz
Hun Batz
thired
Hun Batz
Level 127
God Stats
1W - 2L
1,599 SR
Queue Stats
41W - 152L
1,148 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
KurreKerpele
Ganesha
18
0 / 2 / 16
11,418
761
6,267
10,459
12,159
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Morbuz
Sun Wukong
20
12 / 1 / 7
13,155
877
17,995
18,440
16,272
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
Wiikate
Da Ji
17
9 / 2 / 8
11,930
795
11,046
9,929
6,813
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
Wilkje
Scylla
17
5 / 1 / 10
11,385
759
9,890
8,904
3,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Nexusart
King Arthur
15
0 / 6 / 4
9,582
639
8,441
15,820
15,242
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Olorun
Tchiouette
Olorun
16
2 / 4 / 3
10,549
703
7,330
12,479
5,594
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
3 / 7 / 0
11,172
745
8,641
12,092
6,147
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hun Batz
thired
Hun Batz
15
1 / 9 / 0
9,614
641
3,948
13,419
5,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
13
26
Kills
6
6
Deaths
26
41
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ganesha
KurreKerpele
Ganesha
0
2
16
4
W
Sun Wukong
Morbuz
Sun Wukong
12
1
7
15.5
L
King Arthur
Nexusart
King Arthur
0
6
4
0.33
L
Olorun
Tchiouette
Olorun
2
4
3
0.88
W
Da Ji
Wiikate
Da Ji
9
2
8
6.5
W
Scylla
Wilkje
Scylla
5
1
10
10
L
3
7
0
0.43
L
Hun Batz
thired
Hun Batz
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,198
Damage
28,360
47,732
Taken
53,810
38,946
Mitigated
32,303
11,949
Healing
8,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
KurreKerpele
Ganesha
6,267
736
0
0
10,459
12,159
1,011
3,152
7,307
30,676
0
W
Sun Wukong
Morbuz
Sun Wukong
17,995
3,388
630
7,799
18,440
16,272
322
7,398
11,042
0
60,736
L
King Arthur
Nexusart
King Arthur
8,441
1,322
0
1,173
15,820
15,242
0
4,836
10,833
0
25,655
L
Olorun
Tchiouette
Olorun
7,330
2,610
908
4,425
12,479
5,594
616
3,674
8,649
37,874
0
W
Da Ji
Wiikate
Da Ji
11,046
4,668
0
1,225
9,929
6,813
2,093
3,822
6,107
0
33,271
W
Scylla
Wilkje
Scylla
9,890
470
292
2,003
8,904
3,702
2,134
2,371
6,533
31,144
0
L
8,641
635
1,027
258
12,092
6,147
0
4,275
7,811
50,347
0
L
Hun Batz
thired
Hun Batz
3,948
1,250
0
463
13,419
5,320
1,312
3,502
9,803
0
27,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,888
Gold Earned
40,917
207
Minions Killed
245
13
Camps Cleared
9
1,110,824
Distance Traveled
930,980
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,418
761
25
2
0
234,689
2
W
Sun Wukong
13,155
877
87
6
5
310,898
2
L
King Arthur
9,582
639
39
3
2
240,206
1
L
Olorun
10,549
703
61
4
2
232,095
3
W
Da Ji
11,930
795
57
4
4
306,958
2
W
Scylla
11,385
759
38
3
4
258,279
1
L
Ra
11,172
745
88
6
1
239,172
2
L
Hun Batz
9,614
641
57
4
4
219,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role