Player Matchup

Gilgamesh
Gilgamesh
DrBexnPlxshie
Gilgamesh
Level 49
God Stats
3W - 2L
1,540 SR
Queue Stats
119W - 107L
1,496 Elo+
Party 2
Hou Yi
Hou Yi
Leehom66
Hou Yi
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
ethbb
Kumbhakarna
Level 43
God Stats
10W - 16L
1,461 SR
Queue Stats
108W - 100L
1,489 Elo+
Party 2
Fenrir
Fenrir
全服第一打野
Fenrir
Level 45
God Stats
2W - 2L
1,458 SR
Queue Stats
109W - 98L
1,542 Elo+
Party 1
Nu Wa
Nu Wa
卓卓看起来很好吃
Nu Wa
Level 34
God Stats
82W - 58L
1,613 SR
Queue Stats
93W - 64L
1,566 Elo+
Party 1
Team Averages
Level 62
1,514 SR
1,519 Elo+

VS

Team Averages
Level 69
1,515 SR
1,514 Elo+
Eset
Eset
FezMan2031
Eset
Level 99
God Stats
19W - 14L
1,374 SR
Queue Stats
383W - 373L
1,525 Elo+
Party 3
Hachiman
Hachiman
Igvenr
Hachiman
Level 56
God Stats
5W - 4L
1,571 SR
Queue Stats
241W - 231L
1,517 Elo+
Party 3
King Arthur
King Arthur
Kamael34
King Arthur
Level 125
God Stats
10W - 12L
1,540 SR
Queue Stats
330W - 314L
1,510 Elo+
Party 3
Khepri
Khepri
Salanderr
Khepri
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
258W - 277L
1,483 Elo+
Party 3
Janus
Janus
iCroCks
Janus
Level 38
God Stats
20W - 14L
1,588 SR
Queue Stats
50W - 42L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DrBexnPlxshie
Gilgamesh
12
4 / 8 / 0
7,221
516
9,341
12,228
7,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hou Yi
Leehom66
Hou Yi
14
11 / 1 / 1
8,276
591
10,272
6,841
2,354
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
ethbb
Kumbhakarna
11
2 / 0 / 10
7,209
515
3,708
7,685
3,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
2 / 4 / 3
7,294
521
5,816
8,818
3,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
5 / 2 / 12
8,051
575
7,817
5,474
1,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 0
6,459
461
3,861
9,246
2,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hachiman
Igvenr
Hachiman
10
0 / 6 / 4
6,248
446
5,917
9,158
2,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Kamael34
King Arthur
14
9 / 2 / 1
8,683
620
9,860
11,213
7,530
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Khepri
Salanderr
Khepri
10
0 / 5 / 4
6,318
451
1,695
9,034
4,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
iCroCks
Janus
12
3 / 4 / 2
7,729
552
5,043
9,665
2,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
24
Kills
14
15
Deaths
24
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DrBexnPlxshie
Gilgamesh
4
8
0
0.5
L
2
7
0
0.29
L
Hachiman
Igvenr
Hachiman
0
6
4
0.33
L
King Arthur
Kamael34
King Arthur
9
2
1
4.75
W
Hou Yi
Leehom66
Hou Yi
11
1
1
11.5
L
Khepri
Salanderr
Khepri
0
5
4
0.4
W
Kumbhakarna
ethbb
Kumbhakarna
2
0
10
7
L
Janus
iCroCks
Janus
3
4
2
1
W
2
4
3
0.88
W
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,954
Damage
26,376
41,046
Taken
48,316
19,223
Mitigated
19,053
11,192
Healing
11,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DrBexnPlxshie
Gilgamesh
9,341
3,351
0
921
12,228
7,837
0
1,180
11,048
0
42,367
L
3,861
106
0
1,083
9,246
2,671
0
2,259
6,759
36,008
0
L
Hachiman
Igvenr
Hachiman
5,917
3,046
0
1,700
9,158
2,462
0
3,582
5,414
0
30,199
L
King Arthur
Kamael34
King Arthur
9,860
42
0
2,985
11,213
7,530
428
1,323
9,735
0
45,278
W
Hou Yi
Leehom66
Hou Yi
10,272
4,000
0
3,328
6,841
2,354
957
2,220
4,621
0
52,519
L
Khepri
Salanderr
Khepri
1,695
227
0
1,452
9,034
4,016
0
1,596
7,376
10,842
0
W
Kumbhakarna
ethbb
Kumbhakarna
3,708
497
0
3,400
7,685
3,907
56
1,916
5,769
14,885
0
L
Janus
iCroCks
Janus
5,043
92
0
4,036
9,665
2,374
0
2,006
7,507
38,024
0
W
5,816
1,134
0
2,796
8,818
3,168
0
2,946
5,872
0
37,894
W
7,817
932
0
747
5,474
1,957
36
2,337
3,137
41,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,051
Gold Earned
35,437
336
Minions Killed
313
0
Camps Cleared
0
1,253,451
Distance Traveled
1,268,224
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,221
516
77
6
0
214,569
0
L
Eset
6,459
461
65
5
0
246,053
3
L
Hachiman
6,248
446
71
5
0
217,845
3
L
King Arthur
8,683
620
96
7
0
272,927
2
W
Hou Yi
8,276
591
89
6
0
235,744
3
L
Khepri
6,318
451
10
1
0
259,684
2
W
Kumbhakarna
7,209
515
20
1
0
290,208
3
L
Janus
7,729
552
71
5
0
271,715
0
W
Fenrir
7,294
521
76
5
0
267,857
1
W
Nu Wa
8,051
575
74
5
0
245,073
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role