Player Matchup

Fenrir
Fenrir
BigChristmas
Fenrir
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 118L
1,441 Elo+
Party 1
Horus
Horus
Carlanal
Horus
Level 35
God Stats
13W - 13L
1,431 SR
Queue Stats
73W - 91L
1,366 Elo+
Party 1
Nike
Nike
GreatStraNNick
Nike
Level 66
God Stats
85W - 81L
1,411 SR
Queue Stats
402W - 419L
1,393 Elo+
Solo
Sol
Sol
Iverme
Sol
Level 57
God Stats
16W - 19L
1,250 SR
Queue Stats
289W - 336L
1,354 Elo+
Solo
Xbalanque
Xbalanque
killeralex3221
Xbalanque
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,316 Elo+
Solo
Team Averages
Level 65
1,418 SR
1,374 Elo+

VS

Team Averages
Level 82
1,553 SR
1,416 Elo+
Tiamat
Tiamat
Amaryliso
Tiamat
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
309W - 411L
1,394 Elo+
Party 2
Heimdallr
Heimdallr
IvoMBanza
Heimdallr
Level 77
God Stats
5W - 4L
1,375 SR
Queue Stats
8W - 8L
1,327 Elo+
Solo
Anubis
Anubis
LuMoHaD
Anubis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Mouche-a-Table
Kuzenbo
Level 99
God Stats
9W - 6L
1,751 SR
Queue Stats
381W - 487L
1,395 Elo+
Party 2
Ravana
Ravana
SchpinkelDinkel
Ravana
Level 78
God Stats
3W - 1L
1,640 SR
Queue Stats
51W - 51L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
2 / 1 / 0
5,275
480
1,747
6,371
1,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
Carlanal
Horus
8
0 / 0 / 2
5,262
478
2,480
7,258
2,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

1
0 / 1 / 0
2,033
185
0
618
34
Sol
Iverme
Sol
7
0 / 4 / 2
4,789
435
3,534
5,317
1,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
killeralex3221
Xbalanque
8
2 / 3 / 1
5,450
495
5,417
6,704
1,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Amaryliso
Tiamat
11
0 / 1 / 0
6,606
601
577
4,533
2,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
IvoMBanza
Heimdallr
10
0 / 0 / 2
5,851
532
3,579
4,413
1,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
LuMoHaD
Anubis
13
3 / 1 / 0
7,715
701
5,800
4,642
2,503
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 1 / 2
5,748
523
943
6,830
4,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
6 / 2 / 0
6,847
622
6,437
5,618
1,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
13
4
Kills
9
9
Deaths
5
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Amaryliso
Tiamat
0
1
0
0
L
Fenrir
2
1
0
2
L
Horus
Carlanal
Horus
0
0
2
1
L
0
1
0
0
L
Sol
Iverme
Sol
0
4
2
0.25
W
Heimdallr
IvoMBanza
Heimdallr
0
0
2
1
W
Anubis
LuMoHaD
Anubis
3
1
0
3
W
0
1
2
1
W
6
2
0
3
L
Xbalanque
killeralex3221
Xbalanque
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,178
Damage
17,336
26,268
Taken
26,036
7,360
Mitigated
11,556
8,352
Healing
10,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Amaryliso
Tiamat
577
127
0
2,284
4,533
2,077
1,983
1,556
2,977
31,260
0
L
Fenrir
1,747
524
0
2,698
6,371
1,564
0
2,635
3,736
0
15,854
L
Horus
Carlanal
Horus
2,480
1,017
388
2,817
7,258
2,964
0
1,764
5,454
0
11,455
L
0
0
0
0
618
34
0
0
618
0
0
L
Sol
Iverme
Sol
3,534
1,379
0
1,160
5,317
1,436
198
1,919
3,352
17,978
1,231
W
Heimdallr
IvoMBanza
Heimdallr
3,579
1,745
0
2,117
4,413
1,125
2,217
86
4,327
0
26,817
W
Anubis
LuMoHaD
Anubis
5,800
206
0
2,644
4,642
2,503
3,777
792
3,850
46,808
0
W
943
520
0
1,808
6,830
4,070
615
0
6,830
7,598
0
W
6,437
2,458
0
1,919
5,618
1,781
224
910
4,708
0
28,480
L
Xbalanque
killeralex3221
Xbalanque
5,417
2,250
0
1,289
6,704
1,362
237
916
5,788
0
21,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,809
Gold Earned
32,767
156
Minions Killed
287
0
Camps Cleared
0
768,405
Distance Traveled
968,899
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,606
601
71
6
0
180,794
3
L
Fenrir
5,275
480
47
4
0
180,086
3
L
Horus
5,262
478
21
2
0
267,031
0
L
Nike
2,033
185
0
0
0
2,572
0
L
Sol
4,789
435
39
4
0
136,995
3
W
Heimdallr
5,851
532
53
5
0
190,838
1
W
Anubis
7,715
701
97
9
0
146,718
0
W
Kuzenbo
5,748
523
10
1
0
204,177
0
W
Ravana
6,847
622
56
5
0
246,372
3
L
Xbalanque
5,450
495
49
4
0
181,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role