Player Matchup

Izanami
Izanami
Gold II
King Javi3r
Izanami
Gold II
Level 148
God Stats
8W - 7L
1,631 SR
Queue Stats
92W - 106L
1,569 MMR
Solo
Ares
Ares
Gold IV
SUPPRESSED TIMM
Ares
Gold IV
Level 117
God Stats
1W - 0L
1,530 SR
Queue Stats
27W - 26L
1,729 MMR
Solo
Zeus
Zeus
Platinum V
gank_the_minions
Zeus
Platinum V
Level 160
God Stats
8W - 7L
1,531 SR
Queue Stats
900W - 1,072L
1,538 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 142
1,564 SR
1,612 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 77
1,794 SR
1,620 MMR
Eset
Eset
Gold V
Doughpx
Eset
Gold V
Level 39
God Stats
2W - 1L
1,968 SR
Queue Stats
4W - 2L
1,654 MMR
Solo
Medusa
Medusa
Gold V
II Da0oX II
Medusa
Gold V
Level 127
God Stats
7W - 13L
1,665 SR
Queue Stats
132W - 159L
1,512 MMR
Solo
Sobek
Sobek
Gold III
sFm x GotM1nk
Sobek
Gold III
Level 66
God Stats
2W - 2L
1,749 SR
Queue Stats
19W - 26L
1,693 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
King Javi3r
Izanami
16
6 / 1 / 4
13,113
656
15,953
13,381
5,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
2 / 3 / 8
13,204
660
12,419
17,749
19,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
4 / 2 / 7
13,125
656
17,744
10,685
6,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AphroditeTiamatCthulhuBacchusHel

VS

Bans
KumbhakarnaDanzaburouApolloChaacHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Doughpx
Eset
16
2 / 5 / 4
13,736
687
10,910
16,828
10,480
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Medusa
16
4 / 5 / 2
12,497
625
14,179
16,370
7,369
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 2 / 5
11,857
593
5,661
25,296
27,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
12
Kills
6
6
Deaths
12
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Eset
Doughpx
Eset
2
5
4
0.8
L
Medusa
4
5
2
1
W
Izanami
King Javi3r
Izanami
6
1
4
8
W
2
3
8
2
W
4
2
7
3.75
L
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,116
Damage
30,750
41,815
Taken
58,494
31,393
Mitigated
45,628
16,462
Healing
14,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
Doughpx
Eset
10,910
427
324
5,366
16,828
10,480
84
9,453
7,225
63,662
0
L
Medusa
14,179
7,306
0
2,429
16,370
7,369
904
8,791
7,379
0
65,218
W
Izanami
King Javi3r
Izanami
15,953
10,292
0
7,160
13,381
5,475
3,138
4,993
8,388
0
97,841
W
12,419
431
0
5,740
17,749
19,771
58
5,967
11,782
28,472
0
W
17,744
765
0
3,562
10,685
6,147
681
5,668
5,017
82,266
0
L
5,661
323
0
5,991
25,296
27,779
180
11,235
13,686
21,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,442
Gold Earned
38,090
262
Minions Killed
199
0
Camps Cleared
0
1,071,435
Distance Traveled
1,155,307
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
13,736
687
94
5
0
352,792
3
L
Medusa
12,497
625
78
4
0
370,416
1
W
Izanami
13,113
656
142
7
0
332,643
2
W
Ares
13,204
660
18
1
0
385,767
5
W
Zeus
13,125
656
102
5
0
353,025
5
L
Sobek
11,857
593
27
1
0
432,099
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role