Player Matchup

Medusa
Medusa
BlackSoldierV3
Medusa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 84L
1,615 Elo+
Solo
King Arthur
King Arthur
Mackguy
King Arthur
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,757 Elo+
Solo
Yemoja
Yemoja
MuschelKarl
Yemoja
Level 17
God Stats
4W - 1L
1,304 SR
Queue Stats
92W - 84L
1,690 Elo+
Solo
Ullr
Ullr
МудилаЛесной
Ullr
Level 4
God Stats
3W - 0L
1,717 SR
Queue Stats
5W - 0L
1,833 Elo+
Party 2
Mercury
Mercury
ЧEЛИKCЛAB
Mercury
Level 6
God Stats
3W - 1L
1,556 SR
Queue Stats
8W - 1L
1,829 Elo+
Party 2
Team Averages
Level 15
1,515 SR
1,745 Elo+

VS

Team Averages
Level 22
1,513 SR
1,662 Elo+
Rama
Rama
LouKem
Rama
Level 29
God Stats
3W - 1L
1,819 SR
Queue Stats
91W - 76L
1,600 Elo+
Solo
Scylla
Scylla
Menaa04
Scylla
Level 27
God Stats
1W - 4L
1,255 SR
Queue Stats
30W - 35L
1,622 Elo+
Party 1
Medusa
Medusa
MikuuNakano
Medusa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 1L
1,925 Elo+
Solo
Horus
Horus
TuPanchitoFav
Horus
Level 28
God Stats
0W - 1L
1,289 SR
Queue Stats
53W - 55L
1,634 Elo+
Party 1
Thor
Thor
paracetamolazul
Thor
Level 12
God Stats
1W - 3L
1,705 SR
Queue Stats
58W - 49L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 1
7,128
594
9,358
5,062
1,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Mackguy
King Arthur
10
0 / 3 / 0
5,500
458
2,260
8,176
3,484
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Yemoja
9
0 / 2 / 5
6,030
503
3,487
7,189
3,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
10 / 0 / 2
8,268
689
10,788
4,796
1,830
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mercury
12
2 / 1 / 6
6,884
574
3,669
6,726
2,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
LouKem
Rama
9
1 / 3 / 0
5,756
480
1,925
8,833
2,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
Menaa04
Scylla
9
0 / 5 / 0
5,430
453
1,100
6,090
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
13
6 / 1 / 0
8,003
667
10,300
7,821
2,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
0 / 4 / 1
5,120
427
3,092
10,040
3,805
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 3 / 0
5,471
456
1,791
8,376
2,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
16
Kills
7
7
Deaths
16
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
1
1
4.5
L
Rama
LouKem
Rama
1
3
0
0.33
W
King Arthur
Mackguy
King Arthur
0
3
0
0
L
Scylla
Menaa04
Scylla
0
5
0
0
L
Medusa
6
1
0
6
W
Yemoja
0
2
5
1.25
L
0
4
1
0.13
L
0
3
0
0
W
10
0
2
11
W
Mercury
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,562
Damage
18,208
31,949
Taken
41,160
12,203
Mitigated
13,898
7,621
Healing
9,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,358
4,211
0
1,870
5,062
1,635
1,489
0
5,062
0
48,899
L
Rama
LouKem
Rama
1,925
1,040
0
1,938
8,833
2,525
0
1,063
7,770
0
25,597
W
King Arthur
Mackguy
King Arthur
2,260
279
0
1,927
8,176
3,484
0
0
8,176
0
23,318
L
Scylla
Menaa04
Scylla
1,100
300
0
0
6,090
1,640
0
30
6,060
22,680
0
L
Medusa
10,300
5,016
0
2,850
7,821
2,943
595
946
6,875
0
45,903
W
Yemoja
3,487
564
912
2,512
7,189
3,099
0
411
6,734
17,235
0
L
3,092
2,062
995
1,763
10,040
3,805
0
1,181
8,859
0
17,681
L
1,791
219
0
1,774
8,376
2,985
0
267
8,109
0
25,179
W
10,788
4,236
0
46
4,796
1,830
196
378
4,394
0
48,800
W
Mercury
3,669
1,382
0
354
6,726
2,155
0
219
6,483
0
45,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,810
Gold Earned
29,780
354
Minions Killed
290
0
Camps Cleared
0
1,159,344
Distance Traveled
1,016,412
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,128
594
83
7
0
206,459
3
L
Rama
5,756
480
60
5
0
184,598
2
W
King Arthur
5,500
458
55
5
0
235,248
1
L
Scylla
5,430
453
59
5
0
180,079
4
L
Medusa
8,003
667
87
7
0
197,582
4
W
Yemoja
6,030
503
21
2
0
227,562
6
L
Horus
5,120
427
37
3
0
223,181
1
L
Thor
5,471
456
47
4
0
230,972
6
W
Ullr
8,268
689
94
8
0
253,161
1
W
Mercury
6,884
574
101
8
0
236,914
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role